Files
scummvm-cursorfix/engines/hpl1/engine/libraries/newton/physics/dgCollisionEllipse.cpp
2026-02-02 04:50:13 +01:00

232 lines
8.9 KiB
C++

/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#include "dgCollisionEllipse.h"
#include "dgBody.h"
#include "dgContact.h"
#include "hpl1/engine/libraries/newton/core/dg.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
dgCollisionEllipse::dgCollisionEllipse(dgMemoryAllocator *const allocator,
dgUnsigned32 signature, dgFloat32 rx, dgFloat32 ry, dgFloat32 rz,
const dgMatrix &offsetMatrix) : dgCollisionSphere(allocator, signature, dgFloat32(1.0f), offsetMatrix), m_scale(rx, ry, rz, dgFloat32(0.0f)), m_invScale(dgFloat32(1.0f) / rx,
dgFloat32(1.0f) / ry, dgFloat32(1.0f) / rz, dgFloat32(0.0f)) {
m_rtti |= dgCollisionEllipse_RTTI;
m_collsionId = m_ellipseCollision;
}
dgCollisionEllipse::dgCollisionEllipse(dgWorld *const world,
dgDeserialize deserialization, void *const userData) : dgCollisionSphere(world, deserialization, userData) {
m_rtti |= dgCollisionEllipse_RTTI;
deserialization(userData, &m_scale, sizeof(dgVector));
m_invScale.m_x = dgFloat32(1.0f) / m_scale.m_x;
m_invScale.m_y = dgFloat32(1.0f) / m_scale.m_y;
m_invScale.m_z = dgFloat32(1.0f) / m_scale.m_z;
m_invScale.m_w = dgFloat32(0.0f);
}
dgCollisionEllipse::~dgCollisionEllipse() {
}
dgInt32 dgCollisionEllipse::CalculateSignature() const {
dgUnsigned32 buffer[2 * sizeof(dgMatrix) / sizeof(dgInt32)];
memset(buffer, 0, sizeof(buffer));
buffer[0] = m_ellipseCollision;
buffer[1] = Quantize(m_scale.m_x);
buffer[2] = Quantize(m_scale.m_y);
buffer[3] = Quantize(m_scale.m_z);
memcpy(&buffer[4], &m_offset, sizeof(dgMatrix));
return dgInt32(MakeCRC(buffer, sizeof(buffer)));
}
void dgCollisionEllipse::SetCollisionBBox(const dgVector &p0__,
const dgVector &p1__) {
NEWTON_ASSERT(0);
}
void dgCollisionEllipse::CalcAABB(const dgMatrix &matrix, dgVector &p0,
dgVector &p1) const {
dgMatrix mat(matrix);
mat.m_front = mat.m_front.Scale(m_scale.m_x);
mat.m_up = mat.m_up.Scale(m_scale.m_y);
mat.m_right = mat.m_right.Scale(m_scale.m_z);
dgCollisionConvex::CalcAABB(mat, p0, p1);
}
void dgCollisionEllipse::CalcAABBSimd(const dgMatrix &matrix, dgVector &p0,
dgVector &p1) const {
dgMatrix mat(matrix);
mat.m_front = mat.m_front.Scale(m_scale.m_x);
mat.m_up = mat.m_up.Scale(m_scale.m_y);
mat.m_right = mat.m_right.Scale(m_scale.m_z);
dgCollisionConvex::CalcAABBSimd(mat, p0, p1);
#if 0
dgVector xxx0;
dgVector xxx1;
CalcAABB(matrix, xxx0, xxx1);
NEWTON_ASSERT(dgAbsf(xxx0.m_x - p0.m_x) < 1.0e-3f);
NEWTON_ASSERT(dgAbsf(xxx0.m_y - p0.m_y) < 1.0e-3f);
NEWTON_ASSERT(dgAbsf(xxx0.m_z - p0.m_z) < 1.0e-3f);
NEWTON_ASSERT(dgAbsf(xxx1.m_x - p1.m_x) < 1.0e-3f);
NEWTON_ASSERT(dgAbsf(xxx1.m_y - p1.m_y) < 1.0e-3f);
NEWTON_ASSERT(dgAbsf(xxx1.m_z - p1.m_z) < 1.0e-3f);
#endif
}
dgVector dgCollisionEllipse::SupportVertex(const dgVector &dir) const {
NEWTON_ASSERT((dir % dir) > dgFloat32(0.999f));
dgVector dir1(dir.m_x * m_scale.m_x, dir.m_y * m_scale.m_y,
dir.m_z * m_scale.m_z, dgFloat32(0.0f));
dir1 = dir1.Scale(dgRsqrt(dir1 % dir1));
dgVector p(dgCollisionSphere::SupportVertex(dir1));
return dgVector(p.m_x * m_scale.m_x, p.m_y * m_scale.m_y, p.m_z * m_scale.m_z,
dgFloat32(0.0f));
}
dgVector dgCollisionEllipse::SupportVertexSimd(const dgVector &dir) const {
#ifdef DG_BUILD_SIMD_CODE
NEWTON_ASSERT((dir % dir) > dgFloat32(0.999f));
NEWTON_ASSERT((dgUnsigned64(&dir) & 0x0f) == 0);
NEWTON_ASSERT((dgUnsigned64(&m_scale) & 0x0f) == 0);
dgVector dir1;
simd_type n;
simd_type tmp;
simd_type mag2;
// dir1 = dgVector (dir.m_x * m_scale.m_x, dir.m_y * m_scale.m_y, dir.m_z * m_scale.m_z, dgFloat32 (0.0f));
n = simd_mul_v(*(simd_type *)&dir, *(simd_type *)&m_scale);
// dir1 = dir1.Scale (dgRsqrt (dir1 % dir1));
mag2 = simd_mul_v(n, n);
mag2 =
simd_add_s(simd_add_v(mag2, simd_move_hl_v(mag2, mag2)), simd_permut_v(mag2, mag2, PURMUT_MASK(3, 3, 3, 1)));
tmp = simd_rsqrt_s(mag2);
mag2 =
simd_mul_s(simd_mul_s(*(simd_type *)&m_nrh0p5, tmp), simd_mul_sub_s(*(simd_type *)&m_nrh3p0, simd_mul_s(mag2, tmp), tmp));
(*(simd_type *)&dir1) =
simd_mul_v(n, simd_permut_v(mag2, mag2, PURMUT_MASK(3, 0, 0, 0)));
dgVector p(dgCollisionSphere::SupportVertexSimd(dir1));
return dgVector(p.m_x * m_scale.m_x, p.m_y * m_scale.m_y, p.m_z * m_scale.m_z,
dgFloat32(0.0f));
#else
return dgVector(dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f));
#endif
}
dgInt32 dgCollisionEllipse::CalculatePlaneIntersection(const dgVector &normal,
const dgVector &point, dgVector *const contactsOut) const {
NEWTON_ASSERT((normal % normal) > dgFloat32(0.999f));
// contactsOut[0] = point;
dgVector n(normal.m_x * m_scale.m_x, normal.m_y * m_scale.m_y,
normal.m_z * m_scale.m_z, dgFloat32(0.0f));
n = n.Scale((normal % point) / (n % n));
contactsOut[0] = dgVector(n.m_x * m_scale.m_x, n.m_y * m_scale.m_y,
n.m_z * m_scale.m_z, dgFloat32(0.0f));
return 1;
}
dgInt32 dgCollisionEllipse::CalculatePlaneIntersectionSimd(
const dgVector &normal, const dgVector &point,
dgVector *const contactsOut) const {
#ifdef DG_BUILD_SIMD_CODE
NEWTON_ASSERT((normal % normal) > dgFloat32(0.999f));
dgVector n(normal.m_x * m_scale.m_x, normal.m_y * m_scale.m_y,
normal.m_z * m_scale.m_z, dgFloat32(0.0f));
n = n.Scale((normal % point) / (n % n));
contactsOut[0] = dgVector(n.m_x * m_scale.m_x, n.m_y * m_scale.m_y,
n.m_z * m_scale.m_z, dgFloat32(0.0f));
return 1;
#else
return 0;
#endif
}
void dgCollisionEllipse::DebugCollision(const dgMatrix &matrixPtr,
OnDebugCollisionMeshCallback callback, void *const userData) const {
dgMatrix mat(GetOffsetMatrix() * matrixPtr);
mat.m_front = mat.m_front.Scale(m_scale.m_x);
mat.m_up = mat.m_up.Scale(m_scale.m_y);
mat.m_right = mat.m_right.Scale(m_scale.m_z);
mat = GetOffsetMatrix().Inverse() * mat;
dgCollisionSphere::DebugCollision(mat, callback, userData);
}
dgFloat32 dgCollisionEllipse::RayCast(const dgVector &p0, const dgVector &p1,
dgContactPoint &contactOut, OnRayPrecastAction preFilter,
const dgBody *const body, void *const userData) const {
dgFloat32 t;
if (PREFILTER_RAYCAST(preFilter, reinterpret_cast<const NewtonBody *>(body), reinterpret_cast<const NewtonCollision *>(this), userData)) {
return dgFloat32(1.2f);
}
dgVector q0(p0.m_x * m_invScale.m_x, p0.m_y * m_invScale.m_y,
p0.m_z * m_invScale.m_z, dgFloat32(0.0f));
dgVector q1(p1.m_x * m_invScale.m_x, p1.m_y * m_invScale.m_y,
p1.m_z * m_invScale.m_z, dgFloat32(0.0f));
t = dgCollisionSphere::RayCast(q0, q1, contactOut, NULL, NULL, NULL);
return t;
}
dgFloat32 dgCollisionEllipse::RayCastSimd(const dgVector &p0,
const dgVector &p1, dgContactPoint &contactOut,
OnRayPrecastAction preFilter, const dgBody *const body,
void *const userData) const {
return RayCast(p0, p1, contactOut, preFilter, body, userData);
}
dgFloat32 dgCollisionEllipse::CalculateMassProperties(dgVector &inertia,
dgVector &crossInertia, dgVector &centerOfMass) const {
return dgCollisionConvex::CalculateMassProperties(inertia, crossInertia,
centerOfMass);
}
void dgCollisionEllipse::GetCollisionInfo(dgCollisionInfo *info) const {
dgCollisionConvex::GetCollisionInfo(info);
info->m_sphere.m_r0 = m_scale.m_x;
info->m_sphere.m_r1 = m_scale.m_y;
info->m_sphere.m_r2 = m_scale.m_z;
info->m_offsetMatrix = GetOffsetMatrix();
// strcpy (info->m_collisionType, "sphere");
info->m_collisionType = m_sphereCollision;
}
void dgCollisionEllipse::Serialize(dgSerialize callback,
void *const userData) const {
dgCollisionSphere::Serialize(callback, userData);
callback(userData, &m_scale, sizeof(dgVector));
}