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scummvm-cursorfix/engines/hpl1/engine/graphics/ImageEntityData.cpp
2026-02-02 04:50:13 +01:00

293 lines
9.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/graphics/ImageEntityData.h"
#include "hpl1/engine/graphics/Graphics.h"
#include "hpl1/engine/graphics/Material.h"
#include "hpl1/engine/graphics/MaterialHandler.h"
#include "hpl1/engine/graphics/Mesh2d.h"
#include "hpl1/engine/graphics/MeshCreator.h"
#include "hpl1/engine/impl/tinyXML/tinyxml.h"
#include "hpl1/engine/resources/Resources.h"
#include "hpl1/engine/scene/ImageEntity.h"
#include "hpl1/engine/scene/TileSet.h"
#include "hpl1/engine/system/low_level_system.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cImageEntityData::cImageEntityData(tString asName, cGraphics *apGraphics, cResources *apResources)
: iResourceBase(asName, 0) {
mpResources = apResources;
mpGraphics = apGraphics;
mlFrameNum = 0;
mbCastShadows = false;
mbCollidable = false;
mbLit = true;
mpMesh = NULL;
mpCollideMesh = NULL;
}
//-----------------------------------------------------------------------
cImageEntityData::~cImageEntityData() {
for (int i = 0; i < (int)mvImageFrames.size(); i++) {
hplDelete(mvImageFrames[i].mpMaterial);
}
hplDelete(mpMesh);
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cImageAnimation *cImageEntityData::GetAnimationByName(const tString &asName) {
tImageAnimationMapIt it = m_mapAnimations.find(asName);
if (it == m_mapAnimations.end())
return NULL;
return &it->second;
}
//-----------------------------------------------------------------------
cImageAnimation *cImageEntityData::GetAnimationByHandle(int alHandle) {
tImageAnimationMapIt it = m_mapAnimations.begin();
while (it != m_mapAnimations.end()) {
if (it->second.mlHandle == alHandle)
return &it->second;
it++;
}
return NULL;
}
//-----------------------------------------------------------------------
bool cImageEntityData::CreateFromFile(const tString &asFile, tIntVec &avImageHandle) {
bool bGotAnim = false;
TiXmlDocument *pDoc = hplNew(TiXmlDocument, (asFile.c_str()));
if (!pDoc->LoadFile()) {
error("Couldn't load tileset '%s'", asFile.c_str());
return false;
}
TiXmlElement *RootElem = pDoc->RootElement();
// Temp test::
Common::fill(avImageHandle.begin(), avImageHandle.end(), -1);
///////// MAIN ///////////////
TiXmlElement *MainElem = RootElem->FirstChildElement("MAIN");
msDataName = cString::ToString(MainElem->Attribute("Name"), "");
msType = cString::ToString(MainElem->Attribute("Type"), "");
msSubType = cString::ToString(MainElem->Attribute("Subtype"), "");
///////// IMAGE ///////////////
TiXmlElement *ImageElem = RootElem->FirstChildElement("IMAGE");
tString sImageName = cString::ToString(ImageElem->Attribute("Name"), "");
tString sDirectory = cString::ToString(ImageElem->Attribute("Dir"), "");
tString sMaterial = cString::ToString(ImageElem->Attribute("Material"), "");
tString sMesh = cString::ToString(ImageElem->Attribute("Mesh"), "");
mvImageSize.x = cString::ToFloat(ImageElem->Attribute("Width"), 512) + 2.0f;
mvImageSize.y = cString::ToFloat(ImageElem->Attribute("Height"), 512) + 2.0f;
///////// PROPERTIES ///////////////
TiXmlElement *PropElem = RootElem->FirstChildElement("PROPERTIES");
mbCastShadows = cString::ToBool(PropElem->Attribute("CastShadows"), false);
mbCollidable = cString::ToBool(PropElem->Attribute("Collidable"), false);
mbCollides = cString::ToBool(PropElem->Attribute("Collides"), false);
mbLit = cString::ToBool(PropElem->Attribute("Lit"), true);
tString sCollideMesh = cString::ToString(PropElem->Attribute("CollideMesh"), "square");
///////// ANIMATIONS ///////////////
TiXmlElement *AnimationElem = RootElem->FirstChildElement("ANIMATIONS");
if (AnimationElem != NULL) {
mlFrameNum = cString::ToInt(AnimationElem->Attribute("Frames"), 1);
TiXmlElement *AnimChildElem = AnimationElem->FirstChildElement();
int lCount = 0;
while (AnimChildElem) {
cImageAnimation Anim;
Anim.msName = cString::ToString(AnimChildElem->Attribute("Name"), "");
Anim.mfSpeed = cString::ToFloat(AnimChildElem->Attribute("Speed"), 1);
Anim.mbCollidable = cString::ToBool(AnimChildElem->Attribute("Collidable"), false);
Anim.msSound = cString::ToString(AnimChildElem->Attribute("Sound"), "");
Anim.mlHandle = lCount;
tString sData = cString::ToString(AnimChildElem->Attribute("Data"), "");
cString::GetIntVec(sData, Anim.mvFrameNums);
m_mapAnimations.insert(tImageAnimationMap::value_type(Anim.msName, Anim));
AnimChildElem = AnimChildElem->NextSiblingElement();
lCount++;
}
bGotAnim = true;
} else {
mlFrameNum = 1;
bGotAnim = false;
}
///////// LOADING /////////////////
mpResources->AddResourceDir(sDirectory);
// Create the mesh for drawing
mpMesh = mpGraphics->GetMeshCreator()->Create2D(sMesh, 2);
if (mpMesh == NULL) {
Error("Error creating mesh for '%s'!\n", msName.c_str());
return false;
}
mpMesh->CreateVertexVec();
mvIdxVec = *mpMesh->GetIndexVec();
// Create the mesh used for collision
mpCollideMesh = mpGraphics->GetMeshCreator()->Create2D(sCollideMesh, 2);
if (mpCollideMesh == NULL) {
Error("Error creating collide mesh '%s' for '%s'!\n", sCollideMesh.c_str(), msName.c_str());
return false;
}
mpCollideMesh->CreateVertexVec();
// Determine frame size, there should be some minum size and it should also see to that it
// can contain all frames for the animations.
double x = ceil(log((double)((float)mlFrameNum) * mvImageSize.x) / log(2.0f));
double y = ceil(log((double)mvImageSize.y) / log(2.0f));
if (x > kMaxImageEntityFrameWidth) {
y += x - kMaxTileFrameWidth;
x = kMaxTileFrameWidth;
}
mvFrameSize = cVector2l((int)pow(2.0, x), (int)pow(2.0, y));
// Loop through all animation frames.
for (int i = 0; i < mlFrameNum; i++) {
// Get the material
iMaterial *pMaterial = mpGraphics->GetMaterialHandler()->Create(sMaterial, eMaterialPicture_Image);
if (pMaterial == NULL) {
Error("Error creating material '%s' for '%s'!\n", sMaterial.c_str(), msName.c_str());
return false;
}
// Get the textures for the material
tTextureTypeList lstTypes = pMaterial->GetTextureTypes();
for (tTextureTypeListIt it = lstTypes.begin(); it != lstTypes.end(); it++) {
if (avImageHandle[it->mType] == -1) {
avImageHandle[it->mType] = mpResources->GetImageManager()->CreateFrame(mvFrameSize);
}
tString sFile;
if (bGotAnim) {
int lNum = i + 1;
sFile = sImageName;
if (lNum < 10)
sFile += "0";
sFile += Common::String::format("%d", lNum).c_str();
} else {
sFile = sImageName;
}
cResourceImage *pImage = mpResources->GetImageManager()->CreateImage(
sFile + it->msSuffix,
avImageHandle[it->mType]);
if (pImage == NULL) {
error("Can't load texture '%s%s'", sFile.c_str(), it->msSuffix.c_str());
return false;
}
pMaterial->SetImage(pImage, it->mType);
}
pMaterial->Compile();
cImageFrame ImageFrame;
ImageFrame.mpMaterial = pMaterial;
cRect2f ImageRect = pMaterial->GetTextureOffset(eMaterialTexture_Diffuse);
ImageFrame.mvVtx = *mpMesh->GetVertexVec(ImageRect, 2, eTileRotation_0);
mvImageFrames.push_back(ImageFrame);
}
///////// CLEAN UP ///////////////
hplDelete(pDoc);
mpResources->GetImageManager()->FlushAll();
return true;
}
//-----------------------------------------------------------------------
cImageFrame *cImageEntityData::GetImageFrame(int alFrame) {
if (alFrame < 0 || alFrame >= (int)mvImageFrames.size())
return NULL;
return &mvImageFrames[alFrame];
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PRIVATE METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void cImageEntityData::GetFrameNum(TiXmlElement *apElement) {
mlFrameNum = 1;
}
//-----------------------------------------------------------------------
} // namespace hpl