380 lines
8.6 KiB
C++
380 lines
8.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "got/sound.h"
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#include "got/got.h"
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#include "got/musicdriver_adlib.h"
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#include "got/utils/file.h"
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#include "common/config-manager.h"
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#include "common/memstream.h"
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#include "audio/mididrv.h"
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#include "audio/decoders/raw.h"
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#include "audio/decoders/voc.h"
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namespace Got {
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static const byte SOUND_PRIORITY[] = {1, 2, 3, 3, 3, 1, 4, 4, 4, 5, 4, 3, 1, 2, 2, 5, 1, 3, 1};
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static const char *MUSIC_MENU_DATA_FILENAME = "GOT.AUD";
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Sound::Sound() {
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for (int i = 0; i < 3; i++)
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_bossSounds[i] = nullptr;
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}
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Sound::~Sound() {
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delete[] _soundData;
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for (int i = 0; i < ARRAYSIZE(_bossSounds); i++) {
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delete[] _bossSounds[i];
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}
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if (_musicParser != nullptr) {
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musicStop();
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}
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if (_musicDriver != nullptr) {
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_musicDriver->setTimerCallback(nullptr, nullptr);
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_musicDriver->close();
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}
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delete _musicParser;
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delete _musicDriver;
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delete[] _musicData;
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}
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void Sound::load() {
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File f("DIGSOUND");
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// Load index
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for (int i = 0; i < 16; ++i)
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_digiSounds[i].load(&f);
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// Allocate memory and load sound data
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_soundData = new byte[f.size() - 16 * 8];
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f.read(_soundData, f.size() - 16 * 8);
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// Initialize music.
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// Check the type of music device that the user has configured.
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MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_ADLIB);
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MusicType deviceType = MidiDriver::getMusicType(dev);
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// Initialize the appropriate driver.
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switch (deviceType) {
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case MT_ADLIB:
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_musicDriver = new MusicDriver_Got_AdLib(MUSIC_TIMER_FREQUENCY_GAME);
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break;
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default:
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// No support for music other than AdLib.
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_musicDriver = new MusicDriver_Got_NULL(MUSIC_TIMER_FREQUENCY_GAME);
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break;
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}
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// Initialize the parser.
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_musicParser = new MusicParser_Got();
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// Open the driver.
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int returnCode = _musicDriver->open();
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if (returnCode != 0) {
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warning("Sound::load - Failed to open music driver - error code %d.", returnCode);
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return;
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}
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// Apply user volume settings.
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syncSoundSettings();
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// Connect the driver and the parser.
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_musicParser->setMusicDriver(_musicDriver);
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_musicDriver->setTimerCallback(_musicParser, &_musicParser->timerCallback);
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}
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void Sound::setupBoss(const int num) {
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if (_currentBossLoaded == num)
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// Boss sounds are already loaded
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return;
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if (_currentBossLoaded) {
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// Boss sounds have already been loaded. Delete them to avoid memory leak
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for (int i = 0; i < 3; i++)
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delete(_bossSounds[i]);
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}
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// Information concerning boss sounds is stored in _digiSounds 16 to 18, but the data is stored in _bossSounds
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for (int i = 0; i < 3; ++i) {
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Common::String resourceName = Common::String::format("BOSSV%d%d", num, i + 1);
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File f(resourceName);
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const int size = f.size();
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_bossSounds[i] = new byte[size];
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_digiSounds[16 + i]._length = size;
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_digiSounds[16 + i]._offset = 0;
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f.read(_bossSounds[i], size);
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f.close();
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}
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_currentBossLoaded = num;
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}
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void Sound::playSound(const int index, const bool override) {
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if (index >= NUM_SOUNDS)
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return;
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byte newPriority = SOUND_PRIORITY[index];
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// If a sound is playing, stop it unless there is a priority override
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if (soundPlaying()) {
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if (!override && _currentPriority < newPriority)
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return;
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g_engine->_mixer->stopHandle(_soundHandle);
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}
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_currentPriority = newPriority;
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Common::MemoryReadStream *stream;
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if (index >= 16) {
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// Boss sounds are not stored in the normal sound data, it's in 3 buffers in _bossSounds.
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stream = new Common::MemoryReadStream(_bossSounds[index - 16], _digiSounds[index]._length);
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} else {
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// Normal digital sound
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stream = new Common::MemoryReadStream(_soundData + _digiSounds[index]._offset, _digiSounds[index]._length);
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}
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// Play the new sound
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Audio::AudioStream *audioStream = Audio::makeVOCStream(stream, Audio::FLAG_UNSIGNED, DisposeAfterUse::YES);
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g_engine->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, audioStream);
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}
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void Sound::playSound(const Gfx::GraphicChunk &src) {
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if (soundPlaying())
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g_engine->_mixer->stopHandle(_soundHandle);
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// Play the new sound
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Common::MemoryReadStream *stream = new Common::MemoryReadStream(
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src._data, src._uncompressedSize);
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Audio::AudioStream *audioStream = Audio::makeVOCStream(stream, Audio::FLAG_UNSIGNED,
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DisposeAfterUse::YES);
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g_engine->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, audioStream);
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}
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bool Sound::soundPlaying() const {
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return g_engine->_mixer->isSoundHandleActive(_soundHandle);
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}
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void Sound::musicPlay(const char *name, bool override) {
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if (_currentMusic == nullptr || strcmp(name, _currentMusic) || override) {
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_musicParser->stopPlaying();
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_musicParser->unloadMusic();
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delete[] _musicData;
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_currentMusic = name;
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File file;
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if (!strcmp(name, "MENU")) {
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// Title menu music is embedded in the executable.
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// It has been extracted and included with ScummVM.
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if (!file.exists(MUSIC_MENU_DATA_FILENAME)) {
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warning("Could not find %s", MUSIC_MENU_DATA_FILENAME);
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return;
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}
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file.open(MUSIC_MENU_DATA_FILENAME);
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// Title music uses an alternate timer frequency.
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_musicDriver->setTimerFrequency(MUSIC_TIMER_FREQUENCY_TITLE);
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} else {
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file.open(name);
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_musicDriver->setTimerFrequency(MUSIC_TIMER_FREQUENCY_GAME);
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}
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// Copy music data to local buffer and load it into the parser.
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_musicData = new byte[file.size()];
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file.read(_musicData, file.size());
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if (!_musicParser->loadMusic(_musicData, file.size())) {
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warning("Could not load music track %s", name);
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return;
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}
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//debug("Playing music track %s", name);
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_musicParser->startPlaying();
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}
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}
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void Sound::musicPause() {
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_musicParser->pausePlaying();
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}
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void Sound::musicResume() {
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_musicParser->resumePlaying();
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}
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void Sound::musicStop() {
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_musicParser->stopPlaying();
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_currentMusic = nullptr;
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}
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bool Sound::musicIsOn() const {
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return _musicParser->isPlaying();
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}
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const char *Sound::getMusicName(const int num) const {
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const char *name = nullptr;
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switch (_G(area)) {
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case 1:
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switch (num) {
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case 0:
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name = "SONG1";
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break;
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case 1:
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name = "SONG2";
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break;
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case 2:
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name = "SONG3";
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break;
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case 3:
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name = "SONG4";
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break;
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case 4:
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name = "WINSONG";
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break;
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case 5:
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name = "BOSSSONG";
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break;
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default:
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break;
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}
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break;
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case 2:
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switch (num) {
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case 0:
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name = "SONG21";
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break;
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case 1:
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name = "SONG22";
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break;
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case 2:
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name = "SONG23";
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break;
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case 3:
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name = "SONG24";
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break;
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case 4:
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name = "SONG35";
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break;
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case 5:
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name = "SONG25";
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break;
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case 6:
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name = "WINSONG";
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break;
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case 7:
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name = "BOSSSONG";
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break;
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default:
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break;
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}
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break;
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case 3:
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switch (num) {
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case 0:
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name = "SONG31";
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break;
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case 1:
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name = "SONG32";
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break;
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case 2:
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name = "SONG33";
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break;
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case 3:
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name = "SONG34";
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break;
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case 4:
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name = "SONG35";
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break;
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case 5:
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name = "SONG36";
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break;
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case 6:
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name = "WINSONG";
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break;
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case 7:
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name = "BOSSSONG";
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break;
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default:
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break;
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}
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break;
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default:
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break;
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}
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if (!name)
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error("Invalid music");
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return name;
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}
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void Sound::syncSoundSettings() {
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g_engine->_mixer->muteSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getBool("sfx_mute") || ConfMan.getBool("mute"));
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if (_musicDriver)
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_musicDriver->syncSoundSettings();
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}
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void playSound(const int index, const bool override) {
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_G(sound).playSound(index, override);
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}
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void playSound(const Gfx::GraphicChunk &src) {
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_G(sound).playSound(src);
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}
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bool soundPlaying() {
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return _G(sound).soundPlaying();
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}
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void musicPlay(const int num, const bool override) {
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_G(sound).musicPlay(num, override);
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}
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void musicPlay(const char *name, const bool override) {
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_G(sound).musicPlay(name, override);
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}
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void musicPause() {
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_G(sound).musicPause();
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}
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void musicResume() {
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_G(sound).musicResume();
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}
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void setupBoss(int num) {
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_G(sound).setupBoss(num);
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}
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} // namespace Got
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