53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GOT_GFX_PALETTE_H
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#define GOT_GFX_PALETTE_H
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#include "graphics/paletteman.h"
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namespace Got {
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namespace Gfx {
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struct Palette63 {
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byte _pal[Graphics::PALETTE_SIZE] = {};
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Palette63() {}
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Palette63(const byte *pal);
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operator const byte *() const {
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return _pal;
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}
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};
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extern void loadPalette();
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extern void setScreenPal();
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extern void setPalette(const byte *pal);
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extern void xSetPal(byte color, byte R, byte G, byte B);
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extern void xSetPal(const byte *pal);
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extern void xGetPal(byte *pal, int numColors, int startIndex);
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extern void fadeOut();
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extern void fadeIn(const byte *pal = nullptr);
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} // namespace Gfx
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} // namespace Got
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#endif
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