Files
scummvm-cursorfix/engines/got/game/init.cpp
2026-02-02 04:50:13 +01:00

119 lines
3.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "got/game/init.h"
#include "common/memstream.h"
#include "common/textconsole.h"
#include "got/events.h"
#include "got/game/back.h"
#include "got/gfx/image.h"
#include "got/sound.h"
#include "got/utils/file.h"
#include "got/vars.h"
namespace Got {
void setupPlayer() {
_G(thorInfo).clear();
_G(thorInfo)._inventory = 0;
if (_G(area) > 1)
_G(thorInfo)._inventory |= APPLE_MAGIC + LIGHTNING_MAGIC;
if (_G(area) > 2)
_G(thorInfo)._inventory |= BOOTS_MAGIC + WIND_MAGIC;
_G(thor)->_health = 150;
_G(thorInfo)._magic = _G(area) > 1 ? 150 : 0;
_G(thorInfo)._jewels = 0;
_G(thorInfo)._score = 0;
_G(thorInfo)._keys = 0;
_G(thorInfo)._lastItem = 0;
_G(thorInfo)._object = 0;
_G(thorInfo)._objectName = nullptr;
_G(thor)->_lastX[0] = _G(thor)->_x;
_G(thor)->_lastX[1] = _G(thor)->_x;
_G(thor)->_lastY[0] = _G(thor)->_y;
_G(thor)->_lastY[1] = _G(thor)->_y;
_G(thorInfo)._lastIcon = (6 * 20) + 8;
_G(thorInfo)._lastScreen = 23;
_G(thor)->_dir = 1;
switch (_G(area)) {
case 1:
_G(thor)->_x = 152;
_G(thor)->_y = 96;
break;
case 2:
_G(thor)->_x = 32;
_G(thor)->_y = 32;
break;
case 3:
_G(thor)->_x = 272;
_G(thor)->_y = 80;
break;
default:
break;
}
}
void initGame() {
if (_G(area) == 2)
_G(thorInfo)._armor = 1;
if (_G(area) == 3)
_G(thorInfo)._armor = 10;
loadStandardActors();
setupPlayer();
if (_G(demo)) {
g_vars->setArea(1);
_G(thor)->_health = 100;
_G(thorInfo)._magic = 100;
_G(thorInfo)._jewels = 463;
_G(thorInfo)._score = 12455;
_G(setup)._difficultyLevel = 0;
_G(thorInfo)._inventory = 1 + 2;
_G(currentLevel) = 54;
_G(thorInfo)._selectedItem = 2;
File f("DEMO");
_G(demoKeys).clear();
for (int i = 0; i < DEMO_LEN; ++i)
_G(demoKeys).push(f.readByte());
// Drop the first six bytes off. This comprises of
// the "part I" display in the original, and ScummVM
// doesn't do demo key processing until the game view
for (int i = 0; i < 6; ++i)
_G(demoKeys).pop();
}
_G(thor)->_moveCountdown = 6;
// Load level data
_G(newLevel) = _G(currentLevel);
_G(scrn).load(_G(currentLevel));
showLevel(_G(currentLevel));
g_vars->resetEndGameFlags();
_G(startup) = false;
}
} // namespace Got