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scummvm-cursorfix/engines/glk/tads/tads2/play.h
2026-02-02 04:50:13 +01:00

46 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Implementation of main gameplay loop
*/
#ifndef GLK_TADS_TADS2_PLAY
#define GLK_TADS_TADS2_PLAY
#include "glk/tads/tads2/lib.h"
#include "glk/tads/tads2/object.h"
#include "glk/tads/tads2/run.h"
#include "glk/tads/tads2/vocabulary.h"
#include "glk/tads/tads2/tokenizer.h"
namespace Glk {
namespace TADS {
namespace TADS2 {
void plygo(runcxdef *run, voccxdef *voc,
tiocxdef *tio, objnum preinit, char *restore_fname);
} // End of namespace TADS2
} // End of namespace TADS
} // End of namespace Glk
#endif