51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "glk/tads/tads2/memory_cache_heap.h"
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#include "glk/tads/tads2/error.h"
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namespace Glk {
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namespace TADS {
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namespace TADS2 {
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/* global to keep track of all allocations */
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IF_DEBUG(ulong mchtotmem;)
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uchar *mchalo(errcxdef *ctx, size_t siz, const char *comment) {
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uchar *ret;
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VARUSED(comment);
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IF_DEBUG(mchtotmem += siz;)
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ret = (uchar *)osmalloc(siz);
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if (ret)
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return(ret);
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else {
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errsig(ctx, ERR_NOMEM);
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NOTREACHEDV(uchar *);
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return nullptr;
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}
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}
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} // End of namespace TADS2
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} // End of namespace TADS
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} // End of namespace Glk
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