Files
scummvm-cursorfix/engines/freescape/objects/group.cpp
2026-02-02 04:50:13 +01:00

227 lines
5.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "freescape/freescape.h"
#include "freescape/objects/group.h"
#include "freescape/objects/geometricobject.h"
#include "freescape/language/8bitDetokeniser.h"
namespace Freescape {
Group::Group(uint16 objectID_, uint16 flags_,
const Common::Array<uint16> objectIds_,
const Math::Vector3d offset1_,
const Math::Vector3d offset2_,
const Common::Array<AnimationOpcode *> operations_) {
_type = kGroupType;
_objectID = objectID_;
_flags = flags_;
_scale = 0;
_active = true;
_step = 0;
_offset1 = offset1_;
_offset2 = offset2_;
for (int i = 0; i < 3; i++) { // three is the maximum number of objects in a group
if (objectIds_[i] == 0 || objectIds_[i] == 0xffff)
break;
_objectIds.push_back(objectIds_[i]);
}
_operations = operations_;
if (isDestroyed()) // If the object is destroyed, restore it
restore();
makeInitiallyVisible();
makeVisible();
}
Group::~Group() {
for (int i = 0; i < int(_operations.size()); i++)
delete _operations[i];
}
Object *Group::duplicate() {
return new Group(
_objectID,
_flags,
_objectIds,
_offset1,
_offset2,
_operations
);
}
void Group::linkObject(Object *obj) {
int objectIndex = -1;
for (int i = 0; i < int(_objectIds.size()) ; i++) {
if (_objectIds[i] == obj->getObjectID()) {
objectIndex = i;
break;
}
}
if (objectIndex == -1)
return;
debugC(1, kFreescapeDebugParser, "Linking object: %d to group %d", obj->getObjectID(), this->getObjectID());
_origins.push_back(obj->getOrigin());
debugC(1, kFreescapeDebugParser, "Origin %f, %f %f", obj->getOrigin().x(), obj->getOrigin().y(), obj->getOrigin().z());
obj->_partOfGroup = this;
_objects.push_back(obj);
}
void Group::assemble(int index) {
GeometricObject *gobj = (GeometricObject *)_objects[index];
Math::Vector3d position = _operations[_step]->position;
Math::Vector3d offset = _origins[index] - _origins[0];
/*if (index == 0)
; // offset is always zero
else if (index == 1)
offset = _offset1;
else if (index == 2)
offset = _offset1 + _offset2;
else
error("Invalid index: %d", index);
offset = 32 * offset / _scale;*/
position = 32 * position / _scale;
debugC(1, kFreescapeDebugGroup, "Group %d: Assembling object %d originally at %f, %f, %f", _objectID, gobj->getObjectID(), gobj->getOrigin().x(), gobj->getOrigin().y(), gobj->getOrigin().z());
gobj->offsetOrigin(position + offset);
debugC(1, kFreescapeDebugGroup, "Group %d: Assembling object %d moved to %f, %f, %f", _objectID, gobj->getObjectID(), gobj->getOrigin().x(), gobj->getOrigin().y(), gobj->getOrigin().z());
}
void Group::run() {
if (!_active)
return;
int opcode = _operations[_step]->opcode;
debugC(1, kFreescapeDebugGroup, "Executing opcode 0x%x at step %d", opcode, _step);
if (opcode == 0x80 || opcode == 0xff) {
debugC(1, kFreescapeDebugGroup, "Executing group rewind");
_active = true;
_step = -1;
if (opcode == 0xff)
return;
//reset();
}
if (opcode & 0x01) {
debugC(1, kFreescapeDebugGroup, "Executing group condition %s", _operations[_step]->conditionSource.c_str());
g_freescape->executeCode(_operations[_step]->condition, false, true, false, false);
}
if (opcode & 0x10) {
uint32 groupSize = _objects.size();
for (uint32 i = 0; i < groupSize ; i++)
assemble(i);
_active = false;
_step++;
}
if (opcode == 0x0) {
debugC(1, kFreescapeDebugGroup, "Executing group assemble");
uint32 groupSize = _objects.size();
for (uint32 i = 0; i < groupSize ; i++)
assemble(i);
}
if (opcode & 0x08) {
uint32 groupSize = _objects.size();
for (uint32 i = 0; i < groupSize ; i++)
_objects[i]->makeVisible();
if (opcode & 0x20) {
for (uint32 i = 0; i < groupSize ; i++)
_objects[i]->destroy();
}
if (opcode & 0x40) {
for (uint32 i = 0; i < groupSize ; i++)
_objects[i]->makeInvisible();
}
}
}
void Group::start() {
makeVisible();
_active = true;
}
void Group::reset() {
uint32 groupSize = _objects.size();
for (uint32 i = 0; i < groupSize ; i++) {
GeometricObject *gobj = (GeometricObject *)_objects[i];
if (GeometricObject::isPolygon(_objects[i]->getType())) {
gobj->setOrigin(_origins[i]);
gobj->restoreOrdinates();
//gobj->makeInvisible();
}
}
}
void Group::draw(Renderer *gfx, float offset) {
if (!_active)
return;
uint32 groupSize = _objects.size();
for (uint32 i = 0; i < groupSize ; i++) {
if (!_objects[i]->isDestroyed() && !_objects[i]->isInvisible())
_objects[i]->draw(gfx);
}
}
void Group::step() {
if (!_active)
return;
debugC(1, kFreescapeDebugGroup, "Stepping group %d", _objectID);
if (_step < int(_operations.size() - 1))
_step++;
else {
_active = false;
_step = -1;
}
}
bool Group::collides(const Math::AABB &aabb) {
uint32 groupSize = _objects.size();
for (uint32 i = 0; i < groupSize ; i++) {
if (!_objects[i]->isInvisible() && !_objects[i]->isDestroyed() && _objects[i]->isDrawable()) {
GeometricObject *gobj = (GeometricObject *)_objects[i];
if (gobj->collides(aabb))
return true;
}
}
return false;
}
void Group::makePartsInvisible() {
uint32 groupSize = _objects.size();
for (uint32 i = 0; i < groupSize ; i++) {
_objects[i]->makeInvisible();
}
}
} // End of namespace Freescape