227 lines
5.9 KiB
C++
227 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "freescape/freescape.h"
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#include "freescape/objects/group.h"
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#include "freescape/objects/geometricobject.h"
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#include "freescape/language/8bitDetokeniser.h"
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namespace Freescape {
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Group::Group(uint16 objectID_, uint16 flags_,
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const Common::Array<uint16> objectIds_,
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const Math::Vector3d offset1_,
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const Math::Vector3d offset2_,
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const Common::Array<AnimationOpcode *> operations_) {
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_type = kGroupType;
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_objectID = objectID_;
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_flags = flags_;
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_scale = 0;
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_active = true;
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_step = 0;
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_offset1 = offset1_;
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_offset2 = offset2_;
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for (int i = 0; i < 3; i++) { // three is the maximum number of objects in a group
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if (objectIds_[i] == 0 || objectIds_[i] == 0xffff)
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break;
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_objectIds.push_back(objectIds_[i]);
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}
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_operations = operations_;
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if (isDestroyed()) // If the object is destroyed, restore it
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restore();
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makeInitiallyVisible();
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makeVisible();
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}
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Group::~Group() {
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for (int i = 0; i < int(_operations.size()); i++)
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delete _operations[i];
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}
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Object *Group::duplicate() {
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return new Group(
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_objectID,
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_flags,
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_objectIds,
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_offset1,
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_offset2,
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_operations
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);
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}
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void Group::linkObject(Object *obj) {
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int objectIndex = -1;
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for (int i = 0; i < int(_objectIds.size()) ; i++) {
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if (_objectIds[i] == obj->getObjectID()) {
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objectIndex = i;
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break;
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}
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}
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if (objectIndex == -1)
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return;
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debugC(1, kFreescapeDebugParser, "Linking object: %d to group %d", obj->getObjectID(), this->getObjectID());
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_origins.push_back(obj->getOrigin());
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debugC(1, kFreescapeDebugParser, "Origin %f, %f %f", obj->getOrigin().x(), obj->getOrigin().y(), obj->getOrigin().z());
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obj->_partOfGroup = this;
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_objects.push_back(obj);
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}
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void Group::assemble(int index) {
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GeometricObject *gobj = (GeometricObject *)_objects[index];
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Math::Vector3d position = _operations[_step]->position;
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Math::Vector3d offset = _origins[index] - _origins[0];
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/*if (index == 0)
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; // offset is always zero
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else if (index == 1)
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offset = _offset1;
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else if (index == 2)
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offset = _offset1 + _offset2;
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else
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error("Invalid index: %d", index);
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offset = 32 * offset / _scale;*/
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position = 32 * position / _scale;
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debugC(1, kFreescapeDebugGroup, "Group %d: Assembling object %d originally at %f, %f, %f", _objectID, gobj->getObjectID(), gobj->getOrigin().x(), gobj->getOrigin().y(), gobj->getOrigin().z());
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gobj->offsetOrigin(position + offset);
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debugC(1, kFreescapeDebugGroup, "Group %d: Assembling object %d moved to %f, %f, %f", _objectID, gobj->getObjectID(), gobj->getOrigin().x(), gobj->getOrigin().y(), gobj->getOrigin().z());
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}
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void Group::run() {
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if (!_active)
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return;
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int opcode = _operations[_step]->opcode;
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debugC(1, kFreescapeDebugGroup, "Executing opcode 0x%x at step %d", opcode, _step);
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if (opcode == 0x80 || opcode == 0xff) {
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debugC(1, kFreescapeDebugGroup, "Executing group rewind");
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_active = true;
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_step = -1;
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if (opcode == 0xff)
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return;
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//reset();
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}
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if (opcode & 0x01) {
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debugC(1, kFreescapeDebugGroup, "Executing group condition %s", _operations[_step]->conditionSource.c_str());
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g_freescape->executeCode(_operations[_step]->condition, false, true, false, false);
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}
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if (opcode & 0x10) {
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uint32 groupSize = _objects.size();
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for (uint32 i = 0; i < groupSize ; i++)
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assemble(i);
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_active = false;
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_step++;
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}
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if (opcode == 0x0) {
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debugC(1, kFreescapeDebugGroup, "Executing group assemble");
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uint32 groupSize = _objects.size();
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for (uint32 i = 0; i < groupSize ; i++)
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assemble(i);
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}
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if (opcode & 0x08) {
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uint32 groupSize = _objects.size();
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for (uint32 i = 0; i < groupSize ; i++)
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_objects[i]->makeVisible();
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if (opcode & 0x20) {
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for (uint32 i = 0; i < groupSize ; i++)
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_objects[i]->destroy();
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}
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if (opcode & 0x40) {
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for (uint32 i = 0; i < groupSize ; i++)
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_objects[i]->makeInvisible();
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}
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}
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}
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void Group::start() {
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makeVisible();
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_active = true;
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}
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void Group::reset() {
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uint32 groupSize = _objects.size();
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for (uint32 i = 0; i < groupSize ; i++) {
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GeometricObject *gobj = (GeometricObject *)_objects[i];
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if (GeometricObject::isPolygon(_objects[i]->getType())) {
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gobj->setOrigin(_origins[i]);
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gobj->restoreOrdinates();
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//gobj->makeInvisible();
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}
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}
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}
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void Group::draw(Renderer *gfx, float offset) {
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if (!_active)
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return;
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uint32 groupSize = _objects.size();
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for (uint32 i = 0; i < groupSize ; i++) {
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if (!_objects[i]->isDestroyed() && !_objects[i]->isInvisible())
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_objects[i]->draw(gfx);
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}
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}
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void Group::step() {
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if (!_active)
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return;
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debugC(1, kFreescapeDebugGroup, "Stepping group %d", _objectID);
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if (_step < int(_operations.size() - 1))
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_step++;
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else {
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_active = false;
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_step = -1;
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}
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}
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bool Group::collides(const Math::AABB &aabb) {
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uint32 groupSize = _objects.size();
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for (uint32 i = 0; i < groupSize ; i++) {
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if (!_objects[i]->isInvisible() && !_objects[i]->isDestroyed() && _objects[i]->isDrawable()) {
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GeometricObject *gobj = (GeometricObject *)_objects[i];
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if (gobj->collides(aabb))
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return true;
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}
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}
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return false;
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}
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void Group::makePartsInvisible() {
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uint32 groupSize = _objects.size();
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for (uint32 i = 0; i < groupSize ; i++) {
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_objects[i]->makeInvisible();
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}
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}
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} // End of namespace Freescape
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