61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DRAGONS_DRAGONRMS_H
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#define DRAGONS_DRAGONRMS_H
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namespace Dragons {
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struct RMS {
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int32 _field0;
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char _sceneName[4];
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uint32 _afterDataLoadScript;
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int32 _afterSceneLoadScript;
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uint32 _beforeLoadScript;
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int16 _inventoryBagPosition;
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int32 _field16;
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int16 _field1a;
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};
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class BigfileArchive;
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class DragonOBD;
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class DragonRMS {
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private:
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uint16 _count;
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RMS *_rmsObjects;
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DragonOBD *_dragonOBD;
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public:
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DragonRMS(BigfileArchive *bigfileArchive, DragonOBD *dragonOBD);
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~DragonRMS();
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char *getSceneName(uint32 sceneId);
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byte *getAfterSceneDataLoadedScript(uint32 sceneId);
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byte *getBeforeSceneDataLoadedScript(uint32 sceneId);
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byte *getAfterSceneLoadedScript(uint32 sceneId);
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int16 getInventoryPosition(uint32 sceneId);
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private:
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RMS *getRMS(uint32 sceneId);
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};
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} // End of namespace Dragons
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#endif //DRAGONS_DRAGONRMS_H
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