Files
scummvm-cursorfix/engines/director/lingo/xlibs/r/registercomponent.cpp
2026-02-02 04:50:13 +01:00

61 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "director/director.h"
#include "director/lingo/lingo.h"
#include "director/lingo/lingo-object.h"
#include "director/lingo/xlibs/r/registercomponent.h"
/*************************************
*
* USED IN:
*
* Star Trek: The Next Generation Interactive Technical Manual
*************************************/
namespace Director {
const char *const RegisterComponent::xlibName = "RegisterComponent";
const XlibFileDesc RegisterComponent::fileNames[] = {
{ "RegisterComponent", nullptr },
{ nullptr, nullptr },
};
static const BuiltinProto builtins[] = {
{ "RegisterComponent", RegisterComponent::b_RegisterComponent, 1, 2, 400, FBLTIN },
{ nullptr, nullptr, 0, 0, 0, VOIDSYM }
};
void RegisterComponent::open(ObjectType type, const Common::Path &path) {
g_lingo->initBuiltIns(builtins);
}
void RegisterComponent::close(ObjectType type) {
g_lingo->cleanupBuiltIns(builtins);
}
void RegisterComponent::b_RegisterComponent(int nargs) {
g_lingo->dropStack(nargs);
g_lingo->push(Datum(0));
}
} // End of namespace Director