Files
scummvm-cursorfix/engines/director/debugger/debugtools.cpp
2026-02-02 04:50:13 +01:00

654 lines
20 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "backends/imgui/IconsMaterialSymbols.h"
#include "graphics/macgui/mactext.h"
#include "image/png.h"
#include "director/director.h"
#include "director/lingo/lingodec/context.h"
#include "director/lingo/lingodec/script.h"
#include "director/cast.h"
#include "director/castmember/bitmap.h"
#include "director/castmember/shape.h"
#include "director/castmember/text.h"
#include "director/debugger.h"
#include "director/movie.h"
#include "director/window.h"
#include "director/score.h"
#include "director/channel.h"
#include "director/picture.h"
#include "director/debugger/debugtools.h"
#include "director/debugger/dt-internal.h"
namespace Director {
namespace DT {
ImGuiState *_state = nullptr;
const LingoDec::Handler *getHandler(const Cast *cast, CastMemberID id, const Common::String &handlerId) {
if (!cast)
return nullptr;
const ScriptContext *ctx = cast->_lingoArchive->findScriptContext(id.member);
if (!ctx || !ctx->_functionHandlers.contains(handlerId))
return nullptr;
// for the moment it's happening with Director version < 4
if (!cast->_lingodec)
return nullptr;
for (auto p : cast->_lingodec->scripts) {
if (cast->getCastIdByScriptId(p.first) != id.member)
continue;
for (const LingoDec::Handler &handler : p.second->handlers) {
if (handler.name == handlerId) {
return &handler;
}
}
for (const LingoDec::Script *factoryScript : p.second->factories) {
for (const LingoDec::Handler &handler : factoryScript->handlers) {
if (handler.name == handlerId) {
return &handler;
}
}
}
}
return nullptr;
}
const LingoDec::Handler *getHandler(CastMemberID id, const Common::String &handlerId) {
const Director::Movie *movie = g_director->getCurrentMovie();
const Cast *cast = movie->getCasts()->getVal(id.castLib);
const LingoDec::Handler *handler = getHandler(cast, id, handlerId);
if (handler)
return handler;
return getHandler(movie->getSharedCast(), id, handlerId);
}
ImGuiScript toImGuiScript(ScriptType scriptType, CastMemberID id, const Common::String &handlerId) {
ImGuiScript result;
result.id = id;
result.handlerId = handlerId;
result.type = scriptType;
const LingoDec::Handler *handler = getHandler(id, handlerId);
if (!handler) {
const ScriptContext *ctx;
if (id.castLib == SHARED_CAST_LIB) {
ctx = g_director->getCurrentMovie()->getSharedCast()->_lingoArchive->getScriptContext(scriptType, id.member);
} else {
ctx = g_director->getCurrentMovie()->getScriptContext(scriptType, id);
}
if (!ctx) return result;
result.oldAst = ctx->_assemblyAST;
return result;
}
result.bytecodeArray = handler->bytecodeArray;
result.root = handler->ast.root;
result.isGenericEvent = handler->isGenericEvent;
result.argumentNames = handler->argumentNames;
result.propertyNames = handler->script->propertyNames;
result.globalNames = handler->globalNames;
LingoDec::Script *script = handler->script;
if (!script)
return result;
result.isMethod = script->isFactory();
return result;
}
ScriptContext *getScriptContext(CastMemberID id) {
const Director::Movie *movie = g_director->getCurrentMovie();;
const Cast *cast = movie->getCasts()->getVal(id.castLib);
if (!cast) {
return nullptr;
}
ScriptContext *ctx = cast->_lingoArchive->findScriptContext(id.member);
return ctx;
}
ScriptContext *getScriptContext(uint32 nameIndex, CastMemberID id, Common::String handlerName) {
Movie *movie = g_director->getCurrentMovie();
Cast *cast = movie->getCasts()->getVal(id.castLib);
// If the name at nameIndex is not the same as handler name, means its a local script (in the same Lscr resource)
if (cast && cast->_lingoArchive->names[nameIndex] != handlerName) {
return cast->_lingoArchive->findScriptContext(id.member);
}
for (auto it : cast->_lingoArchive->scriptContexts[kMovieScript]) {
if (it._value->_functionHandlers.contains(handlerName)) {
return it._value;
}
}
return nullptr;
}
Director::Breakpoint *getBreakpoint(const Common::String &handlerName, uint16 scriptId, uint pc) {
auto &bps = g_lingo->getBreakpoints();
for (uint i = 0; i < bps.size(); i++) {
if (bps[i].type == kBreakpointFunction && bps[i].scriptId == scriptId && bps[i].funcName == handlerName && bps[i].funcOffset == pc) {
return &bps[i];
}
}
return nullptr;
}
ImGuiImage getImageID(CastMember *castMember) {
if (castMember->_type != CastType::kCastBitmap) {
return {};
}
BitmapCastMember *bmpMember = (BitmapCastMember *)castMember;
if (_state->_cast._textures.contains(bmpMember)) {
return _state->_cast._textures[bmpMember];
}
bmpMember->load();
Picture *pic = bmpMember->_picture;
if (!pic)
return {};
ImTextureID textureID = (ImTextureID)(intptr_t)g_system->getImGuiTexture(pic->_surface, pic->_palette, pic->_paletteColors);
_state->_cast._textures[bmpMember] = {textureID, pic->_surface.w, pic->_surface.h};
return _state->_cast._textures[bmpMember];
}
static void setToolTipImage(const ImGuiImage &image, const char *name) {
if (ImGui::IsItemHovered() && ImGui::BeginTooltip()) {
ImGui::Text("%s", name);
ImGui::Image(image.id, ImVec2(image.width, image.height), ImVec2(0, 0), ImVec2(1, 1), ImVec4(1, 1, 1, 1), ImVec4(1, 1, 1, 1));
ImGui::EndTooltip();
}
}
void showImage(const ImGuiImage &image, const char *name, float thumbnailSize) {
ImVec2 size;
if (image.width > image.height) {
size = {thumbnailSize - 2, (thumbnailSize - 2) * image.height / image.width};
} else {
size = {(thumbnailSize - 2) * image.width / image.height, thumbnailSize - 2};
}
ImGui::BeginGroup();
ImVec2 screenPos = ImGui::GetCursorScreenPos();
ImGui::GetWindowDrawList()->AddRect(screenPos, screenPos + ImVec2(thumbnailSize, thumbnailSize), 0xFFFFFFFF);
ImVec2 pos = ImGui::GetCursorPos();
// Reserve the space of area thumbnailSize * thumbnailSize to make sure the column stretches properly
ImGui::Dummy(ImVec2(thumbnailSize, thumbnailSize));
ImVec2 imgPos = pos + ImVec2(1 + (thumbnailSize - 2 - size.x) * 0.5f, 1 + (thumbnailSize - 2 - size.y) * 0.5f);
ImGui::SetCursorPos(imgPos);
ImGui::Image(image.id, size);
ImGui::EndGroup();
setToolTipImage(image, name);
}
ImGuiImage getShapeID(CastMember *castMember) {
if (castMember->_type != CastType::kCastShape) {
return {};
}
if (_state->_cast._textures.contains(castMember)) {
return _state->_cast._textures[castMember];
}
ShapeCastMember *shapeMember = (ShapeCastMember *)castMember;
// Make a temporary Sprite
Sprite *sprite = new Sprite();
sprite->_movie = g_director->getCurrentMovie();
sprite->setCast(CastMemberID(castMember->getID(), castMember->getCast()->_castLibID));
sprite->_ink = shapeMember->_ink;
sprite->_backColor = shapeMember->getBackColor();
sprite->_foreColor = shapeMember->getForeColor();
sprite->_pattern = shapeMember->_pattern;
sprite->_thickness = shapeMember->_lineThickness;
// Make a temporary channel to blit the shape from
Channel *channel = new Channel(nullptr, sprite);
Common::Rect bbox(castMember->getBbox());
// Manually set the bbox of the channel to the bbox of cast member
// Even though the BBox of the channel and cast member are the same, the channel's bbox is offset to a non zero origin
// Depending upon the position of the sprite in the window
channel->setBbox(bbox.left, bbox.top, bbox.right, bbox.bottom);
Graphics::ManagedSurface *managedSurface = new Graphics::ManagedSurface(bbox.width(), bbox.height(), g_director->_pixelformat);
Window::inkBlitFrom(channel, bbox, managedSurface);
Graphics::Surface surface = managedSurface->rawSurface();
if (debugChannelSet(8, kDebugImages)) {
Common::String prepend = "shape";
Common::String filename = Common::String::format("./dumps/%s-%s-%d.png", g_director->getCurrentMovie()->getMacName().c_str(), encodePathForDump(prepend).c_str(), castMember->getID());
Common::DumpFile bitmapFile;
bitmapFile.open(Common::Path(filename), true);
Image::writePNG(bitmapFile, surface, g_director->getPalette());
bitmapFile.close();
}
ImTextureID textureID = (ImTextureID)(intptr_t)g_system->getImGuiTexture(surface, g_director->getPalette(), g_director->getPaletteColorCount());
delete managedSurface;
delete sprite;
delete channel;
int16 width = surface.w, height = surface.h;
_state->_cast._textures[castMember] = {textureID, width, height};
return _state->_cast._textures[castMember];
}
ImGuiImage getTextID(CastMember *castMember) {
if (castMember->_type != CastType::kCastText && castMember->_type != CastType::kCastButton && castMember->_type != CastType::kCastRichText) {
return {};
}
if (_state->_cast._textures.contains(castMember)) {
return _state->_cast._textures[castMember];
}
Common::Rect bbox(castMember->getBbox());
// Make a temporary Sprite
Sprite *sprite = new Sprite();
sprite->_spriteType = kTextSprite;
sprite->_movie = g_director->getCurrentMovie();
sprite->setCast(CastMemberID(castMember->getID(), castMember->getCast()->_castLibID));
sprite->_backColor = castMember->getBackColor();
sprite->_foreColor = castMember->getForeColor();
sprite->_editable = false;
// Make a temporary channel to blit the shape from
Channel *channel = new Channel(nullptr, sprite);
Graphics::MacWidget *widget = castMember->createWidget(bbox, channel, kTextSprite);
Graphics::Surface surface;
surface.copyFrom(*widget->getSurface());
if (debugChannelSet(8, kDebugImages)) {
Common::String prepend = "text";
Common::String filename = Common::String::format("./dumps/%s-%s-%d.png", g_director->getCurrentMovie()->getMacName().c_str(), encodePathForDump(prepend).c_str(), castMember->getID());
Common::DumpFile bitmapFile;
bitmapFile.open(Common::Path(filename), true);
Image::writePNG(bitmapFile, surface, g_director->getPalette());
bitmapFile.close();
}
ImTextureID textureID = (ImTextureID)(intptr_t)g_system->getImGuiTexture(surface, g_director->getPalette(), g_director->getPaletteColorCount());
int16 width = surface.w, height = surface.h;
surface.free();
delete widget;
delete sprite;
delete channel;
_state->_cast._textures[castMember] = {textureID, width, height};
return _state->_cast._textures[castMember];
}
void displayVariable(const Common::String &name, bool changed, bool outOfScope) {
ImU32 var_color = ImGui::GetColorU32(_state->_colors._var_ref);
ImU32 color;
color = ImGui::GetColorU32(_state->_colors._bp_color_disabled);
if (_state->_variables.contains(name))
color = ImGui::GetColorU32(_state->_colors._bp_color_enabled);
ImDrawList *dl = ImGui::GetWindowDrawList();
ImVec2 pos = ImGui::GetCursorScreenPos();
ImVec2 eyeSize = ImGui::CalcTextSize(ICON_MS_VISIBILITY " ");
ImVec2 textSize = ImGui::CalcTextSize(name.c_str());
ImGui::InvisibleButton("Line", ImVec2(textSize.x + eyeSize.x, textSize.y));
if (ImGui::IsItemClicked(0)) {
if (color == ImGui::GetColorU32(_state->_colors._bp_color_enabled)) {
_state->_variables.erase(name);
color = ImGui::GetColorU32(_state->_colors._bp_color_disabled);
} else {
_state->_variables[name] = true;
color = ImGui::GetColorU32(_state->_colors._bp_color_enabled);
}
}
if (changed) {
var_color = ImGui::GetColorU32(_state->_colors._var_ref_changed);
} else if (outOfScope) {
var_color = ImGui::GetColorU32(_state->_colors._var_ref_out_of_scope);
}
if (color == ImGui::GetColorU32(_state->_colors._bp_color_disabled) && ImGui::IsItemHovered()) {
color = ImGui::GetColorU32(_state->_colors._bp_color_hover);
}
dl->AddText(pos, color, ICON_MS_VISIBILITY " ");
dl->AddText(ImVec2(pos.x + eyeSize.x, pos.y), var_color, name.c_str());
}
ImVec4 convertColor(uint32 color) {
if (g_director->_colorDepth <= 8) {
float r = g_director->getPalette()[color * 3 + 0] * 1.0 / 255.0;
float g = g_director->getPalette()[color * 3 + 1] * 1.0 / 255.0;
float b = g_director->getPalette()[color * 3 + 2] * 1.0 / 255.0;
return ImVec4(r, g, b, 1.0);
}
return ImGui::ColorConvertU32ToFloat4(color);
}
static void addScriptCastToDisplay(CastMemberID &id) {
_state->_scriptCasts.remove(id);
_state->_scriptCasts.push_back(id);
}
void setScriptToDisplay(const ImGuiScript &script) {
ScriptData *scriptData = &_state->_functions._windowScriptData.getOrCreateVal(g_director->getCurrentWindow());
uint index = scriptData->_scripts.size();
if (index && scriptData->_scripts[index - 1] == script) {
scriptData->_showScript = true;
return;
}
scriptData->_scripts.push_back(script);
scriptData->_current = index;
scriptData->_showScript = true;
_state->_dbg._scrollToPC = true;
}
void displayScriptRef(CastMemberID &scriptId) {
if (scriptId.member) {
ImGui::TextColored(_state->_colors._script_ref, "%d", scriptId.member);
ImGui::SetItemTooltip(scriptId.asString().c_str());
if (ImGui::IsItemClicked(0))
addScriptCastToDisplay(scriptId);
} else {
ImGui::Selectable(" ");
}
}
ImColor brightenColor(const ImColor& color, float factor) {
ImVec4 col = color.Value;
col.x = CLIP<float>(col.x * factor, 0.0f, 1.0f);
col.y = CLIP<float>(col.y * factor, 0.0f, 1.0f);
col.z = CLIP<float>(col.z * factor, 0.0f, 1.0f);
return ImColor(col);
}
Window *windowListCombo(Common::String *target) {
const Common::Array<Window *> *windowList = g_director->getWindowList();
const Common::String selWin = *target;
Window *res = nullptr;
Common::String stage = g_director->getStage()->getCurrentMovie()->getMacName();
// Check if the relevant window is gone
bool found = false;
for (auto window : (*windowList)) {
if (window->getCurrentMovie()->getMacName() == selWin) {
// Found the selected window
found = true;
res = window;
break;
}
}
// Our default is Stage
if (selWin.empty() || windowList->empty() || !found) {
*target = stage;
res = g_director->getStage();
}
ImGui::Text("Window:");
ImGui::SameLine();
if (ImGui::BeginCombo("##window", selWin.c_str())) {
bool selected = (*target == stage);
if (ImGui::Selectable(stage.c_str(), selected))
*target = stage;
if (selected) {
ImGui::SetItemDefaultFocus();
res = g_director->getStage();
}
for (auto window : (*windowList)) {
Common::String winName = window->getCurrentMovie()->getMacName();
selected = (*target == winName);
if (ImGui::Selectable(winName.c_str(), selected)) {
*target = winName;
res = window;
}
if (selected) {
ImGui::SetItemDefaultFocus();
res = window;
}
}
ImGui::EndCombo();
}
return res;
}
static void showSettings() {
if (!_state->_w.settings)
return;
ImGui::SetNextWindowPos(ImVec2(20, 20), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(480, 240), ImGuiCond_FirstUseEver);
if (ImGui::Begin("Settings", &_state->_w.settings)) {
ImGui::ColorEdit4("Breakpoint disabled", &_state->_colors._bp_color_disabled.x);
ImGui::ColorEdit4("Breakpoint enabled", &_state->_colors._bp_color_enabled.x);
ImGui::ColorEdit4("Breakpoint hover", &_state->_colors._bp_color_hover.x);
ImGui::ColorEdit4("Channel toggle", &_state->_colors._channel_toggle.x);
ImGui::SeparatorText("Lingo syntax");
ImGui::ColorEdit4("Line", &_state->_colors._line_color.x);
ImGui::ColorEdit4("Call", &_state->_colors._call_color.x);
ImGui::ColorEdit4("Builtin", &_state->_colors._builtin_color.x);
ImGui::ColorEdit4("Variable", &_state->_colors._var_color.x);
ImGui::ColorEdit4("Literal", &_state->_colors._literal_color.x);
ImGui::ColorEdit4("Comment", &_state->_colors._comment_color.x);
ImGui::ColorEdit4("Type", &_state->_colors._type_color.x);
ImGui::ColorEdit4("Keyword", &_state->_colors._keyword_color.x);
ImGui::ColorEdit4("The entity", &_state->_colors._the_color.x);
ImGui::SeparatorText("References");
ImGui::ColorEdit4("Script", &_state->_colors._script_ref.x);
ImGui::ColorEdit4("Variable", &_state->_colors._var_ref.x);
ImGui::ColorEdit4("Variable changed", &_state->_colors._var_ref_changed.x);
_state->_logger->drawColorOptions();
}
ImGui::End();
}
void onLog(LogMessageType::Type type, int level, uint32 debugChannel, const char *message) {
switch (type) {
case LogMessageType::kError:
_state->_logger->addLog("[error]%s", message);
break;
case LogMessageType::kWarning:
_state->_logger->addLog("[warn]%s", message);
break;
case LogMessageType::kInfo:
_state->_logger->addLog("%s", message);
break;
case LogMessageType::kDebug:
_state->_logger->addLog("[debug]%s", message);
break;
}
}
void onImGuiInit() {
ImGuiIO &io = ImGui::GetIO();
io.Fonts->AddFontDefault();
ImFontConfig icons_config;
icons_config.MergeMode = true;
icons_config.PixelSnapH = false;
icons_config.OversampleH = 3;
icons_config.OversampleV = 3;
icons_config.GlyphOffset = {0, 4};
static const ImWchar icons_ranges[] = {ICON_MIN_MS, ICON_MAX_MS, 0};
io.FontDefault = ImGui::addTTFFontFromArchive("MaterialSymbolsSharp.ttf", 16.f, &icons_config, icons_ranges);
_state = new ImGuiState();
_state->_tinyFont = ImGui::addTTFFontFromArchive("LiberationSans-Regular.ttf", 10.0f, nullptr, nullptr);
_state->_archive.memEdit.ReadOnly = true;
_state->_logger = new ImGuiEx::ImGuiLogger;
Common::setLogWatcher(onLog);
}
void onImGuiRender() {
if (!debugChannelSet(-1, kDebugImGui)) {
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange | ImGuiConfigFlags_NoMouse;
return;
}
if (!_state)
return;
ImGuiIO &io = ImGui::GetIO();
io.ConfigFlags &= ~(ImGuiConfigFlags_NoMouseCursorChange | ImGuiConfigFlags_NoMouse);
ImGui::DockSpaceOverViewport(0, ImGui::GetMainViewport(), ImGuiDockNodeFlags_PassthruCentralNode);
if (ImGui::BeginMainMenuBar()) {
if (ImGui::BeginMenu("View")) {
ImGui::SeparatorText("Windows");
if (ImGui::MenuItem("View All")) {
if (_state->_wasHidden)
_state->_w = _state->_savedW;
_state->_wasHidden = false;
}
if (ImGui::MenuItem("Hide All")) {
if (!_state->_wasHidden) {
_state->_savedW = _state->_w;
memset((void *)&_state->_w, 0, sizeof(_state->_w));
}
_state->_wasHidden = true;
}
ImGui::MenuItem("Control Panel", NULL, &_state->_w.controlPanel);
ImGui::MenuItem("Score", NULL, &_state->_w.score);
ImGui::MenuItem("Functions", NULL, &_state->_w.funcList);
ImGui::MenuItem("Cast", NULL, &_state->_w.cast);
ImGui::MenuItem("Channels", NULL, &_state->_w.channels);
ImGui::MenuItem("Breakpoints", NULL, &_state->_w.bpList);
ImGui::MenuItem("Vars", NULL, &_state->_w.vars);
ImGui::MenuItem("Watched Vars", NULL, &_state->_w.watchedVars);
ImGui::MenuItem("Logger", NULL, &_state->_w.logger);
ImGui::MenuItem("Archive", NULL, &_state->_w.archive);
ImGui::MenuItem("Execution Context", NULL, &_state->_w.executionContext);
ImGui::SeparatorText("Misc");
if (ImGui::MenuItem("Save state")) {
saveCurrentState();
}
if (ImGui::MenuItem("Load state")) {
loadSavedState();
}
ImGui::Separator();
ImGui::MenuItem("Settings", NULL, &_state->_w.settings);
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
showScriptCasts();
showExecutionContext();
showHandlers();
showControlPanel();
showVars();
showChannels();
showCast();
showFuncList();
showScore();
showBreakpointList();
showSettings();
showArchive();
showWatchedVars();
_state->_logger->draw("Logger", &_state->_w.logger);
}
void onImGuiCleanup() {
Common::setLogWatcher(nullptr);
if (_state) {
free(_state->_archive.data);
delete _state->_logger;
}
delete _state;
_state = nullptr;
}
int getSelectedChannel(){
return _state ? _state->_selectedChannel : -1;
}
Common::String formatHandlerName(int scriptId, int castId, Common::String handlerName, ScriptType scriptType, bool childScript) {
Common::String formatted = Common::String();
// Naming convention: <script id> (<cast id/cast id of parent script>): name of handler: script type
if (childScript) {
formatted = Common::String::format("%d (p<%d>):%s :%s", scriptId, castId, handlerName.size() ? handlerName.c_str() : "<unnamed>", scriptType2str(scriptType));
} else {
formatted = Common::String::format("%d (%d) :%s :%s", scriptId, castId, handlerName.size() ? handlerName.c_str() : "<unnamed>", scriptType2str(scriptType));
}
return formatted;
}
} // namespace DT
} // namespace Director