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scummvm-cursorfix/engines/cryomni3d/fonts/cryofont.h
2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef CRYOMNI3D_FONTS_CRYOFONT_H
#define CRYOMNI3D_FONTS_CRYOFONT_H
#include "common/array.h"
#include "common/hashmap.h"
#include "common/str.h"
#include "graphics/font.h"
namespace Common {
class SeekableReadStream;
}
namespace CryOmni3D {
class CryoFont : public Graphics::Font {
public:
CryoFont() : _height(0), _maxAdvance(0) { }
void load(const Common::Path &fontFile);
virtual int getFontHeight() const { return _height; }
virtual int getMaxCharWidth() const { return _maxAdvance; }
virtual int getCharWidth(uint32 chr) const;
virtual Common::Rect getBoundingBox(uint32 chr) const;
virtual void drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const;
private:
void loadAll8bitGlyphs(Common::SeekableReadStream &font_fl);
uint32 mapGlyph(uint32 chr) const;
struct Glyph {
uint16 h;
uint16 w;
int16 offX;
int16 offY;
uint16 advance;
byte *bitmap;
Glyph();
~Glyph();
uint setup(uint16 width, uint16 height);
};
static const uint k8bitCharactersCount = 223;
uint16 _height;
uint16 _maxAdvance;
byte _comment[32];
Glyph _glyphs[k8bitCharactersCount];
};
} // End of namespace CryOmni3D
#endif