78 lines
2.0 KiB
C++
78 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_GFXSETTINGMENU_H
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#define CRAB_GFXSETTINGMENU_H
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#include "crab/ui/ImageData.h"
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#include "crab/ui/ResolutionMenu.h"
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#include "crab/ui/slider.h"
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#include "crab/ui/StateButton.h"
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#include "crab/ui/ToggleButton.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace ui {
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class GfxSettingMenu {
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// The brightness slider
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Slider _brightness;
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// The button to toggle between full and windowed, and turn vsync on/off, window borders or not, game quality
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ToggleButton _fullscreen, _vsync, _border, _quality;
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// The buttons and menus for changing resolution
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ResolutionMenu _resolution;
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// Notice that quality setting can only be changed outside the game
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HoverInfo _noticeQuality;
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public:
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GfxSettingMenu() {}
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~GfxSettingMenu() {}
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void load(rapidxml::xml_node<char> *node);
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int handleEvents(const Common::Event &event);
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void internalEvents();
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void draw();
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void setUI();
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void SetInfo() { _resolution.setInfo(); }
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};
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} // End of namespace ui
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_GFXSETTINGMENU_H
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