Files
scummvm-cursorfix/engines/crab/people/personbase.cpp
2026-02-02 04:50:13 +01:00

65 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/people/personbase.h"
namespace Crab {
namespace pyrodactyl {
namespace people {
PersonType stringToPersonType(const Common::String &val) {
if (val == "neutral")
return PE_NEUTRAL;
else if (val == "hostile")
return PE_HOSTILE;
else if (val == "coward")
return PE_COWARD;
else if (val == "immobile")
return PE_IMMOBILE;
return PE_NEUTRAL;
}
PersonState stringToPersonState(const Common::String &val) {
if (val == "ko")
return PST_KO;
else if (val == "fight")
return PST_FIGHT;
else if (val == "flee")
return PST_FLEE;
else if (val == "dying")
return PST_DYING;
return PST_NORMAL;
}
} // End of namespace people
} // End of namespace pyrodactyl
} // End of namespace Crab