Files
scummvm-cursorfix/engines/crab/collision.h
2026-02-02 04:50:13 +01:00

54 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_COLLISION_H
#define CRAB_COLLISION_H
#include "crab/Polygon.h"
#include "crab/Rectangle.h"
namespace Crab {
// Find if a line and a rectangle intersect
bool collideLineRect(int p0X, int p0Y, int p1X, int p1Y, const Rect &rect);
// Find if there is a clear line of sight between two rectangles
bool lineOfSight(const Rect &a, const Rect &b, const Rect &obstacle);
// Find the distance between two points
template<typename T>
double distance2D(const T &p0X, const T &p0Y, const T &p1X, const T &p1Y) {
return sqrt((p0X - p1X) * (p0X - p1X) + (p0Y - p1Y) * (p0Y - p1Y));
}
} // End of namespace Crab
#endif // CRAB_COLLISION_H