Files
scummvm-cursorfix/engines/chewy/rooms/room92.cpp
2026-02-02 04:50:13 +01:00

92 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/room.h"
#include "chewy/rooms/room92.h"
namespace Chewy {
namespace Rooms {
void Room92::entry() {
const int oldScrollX = _G(gameState).scrollx;
_G(gameState).scrollx = 0;
cur_2_inventory();
hideCur();
hide_person();
startAadWait(_G(gameState).SVal2);
switch (_G(gameState).SVal2) {
case 487:
_G(out)->setPointer(nullptr);
_G(out)->cls();
_G(flags).NoPalAfterFlc = true;
flic_cut(FCUT_103);
_G(out)->setPointer(nullptr);
_G(out)->cls();
_G(gameState).scrollx = oldScrollX;
show_person();
switchRoom(_G(gameState).SVal1);
break;
case 488:
_G(flags).StaticUseTxt = true;
flic_cut(FCUT_106);
_G(out)->setPointer(nullptr);
_G(out)->cls();
_G(flags).NoPalAfterFlc = true;
flic_cut(FCUT_105);
_G(out)->setPointer(nullptr);
_G(out)->cls();
_G(flags).NoPalAfterFlc = true;
flic_cut(FCUT_104);
register_cutscene(27);
_G(out)->setPointer(nullptr);
_G(out)->cls();
_G(flags).NoPalAfterFlc = true;
flic_cut(FCUT_103);
_G(out)->setPointer(nullptr);
_G(out)->cls();
_G(gameState)._personRoomNr[P_HOWARD] = 46;
_G(gameState).flags33_8 = true;
show_person();
switchRoom(46);
break;
case 538:
_G(flags).StaticUseTxt = true;
flic_cut(FCUT_106);
show_person();
_G(gameState)._personRoomNr[P_HOWARD] = 94;
_G(gameState).flags35_8 = true;
switchRoom(94);
break;
default:
show_person();
_G(gameState).scrollx = oldScrollX;
switchRoom(_G(gameState).SVal1);
break;
}
_G(gameState).SVal2 = 5000;
}
} // namespace Rooms
} // namespace Chewy