176 lines
4.2 KiB
C++
176 lines
4.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "chewy/cursor.h"
|
|
#include "chewy/defines.h"
|
|
#include "chewy/events.h"
|
|
#include "chewy/globals.h"
|
|
#include "chewy/room.h"
|
|
#include "chewy/rooms/room87.h"
|
|
|
|
namespace Chewy {
|
|
namespace Rooms {
|
|
|
|
void Room87::entry() {
|
|
_G(gameState).ScrollxStep = 2;
|
|
_G(SetUpScreenFunc) = setup_func;
|
|
_G(spieler_mi)[P_HOWARD].Mode = true;
|
|
_G(spieler_mi)[P_NICHELLE].Mode = true;
|
|
_G(gameState).ZoomXy[P_HOWARD][0] = 18;
|
|
_G(gameState).ZoomXy[P_HOWARD][1] = 28;
|
|
_G(gameState).ZoomXy[P_NICHELLE][0] = 18;
|
|
_G(gameState).ZoomXy[P_NICHELLE][1] = 28;
|
|
_G(zoom_horizont) = 176;
|
|
if (_G(gameState).flags32_4)
|
|
_G(det)->showStaticSpr(3);
|
|
|
|
if (_G(gameState).flags32_8)
|
|
_G(det)->showStaticSpr(4);
|
|
|
|
if (_G(flags).LoadGame)
|
|
return;
|
|
|
|
setPersonPos(11, 70, P_HOWARD, P_RIGHT);
|
|
setPersonPos(-3, 81, P_NICHELLE, P_RIGHT);
|
|
autoMove(2, P_CHEWY);
|
|
}
|
|
|
|
void Room87::setup_func() {
|
|
calc_person_look();
|
|
int howDestX = 0;
|
|
int howDestY = 0;
|
|
int nicDestX = 0;
|
|
int nicDestY = 0;
|
|
|
|
|
|
if (_G(moveState)[P_CHEWY].Xypos[0] > 186) {
|
|
howDestX = 103;
|
|
howDestY = 128;
|
|
nicDestX = 134;
|
|
nicDestY = 123;
|
|
} else if (_G(moveState)[P_CHEWY].Xypos[0] > 20) {
|
|
howDestX = 27;
|
|
howDestY = 98;
|
|
nicDestX = -2;
|
|
nicDestY = 110;
|
|
}
|
|
|
|
if (_G(HowardMov) == 1) {
|
|
howDestX = 11;
|
|
howDestY = 70;
|
|
nicDestX = -3;
|
|
nicDestY = 81;
|
|
}
|
|
|
|
goAutoXy(howDestX, howDestY, P_HOWARD, ANI_GO);
|
|
goAutoXy(nicDestX, nicDestY, P_NICHELLE, ANI_GO);
|
|
}
|
|
|
|
void Room87::xit(int16 eib_nr) {
|
|
if (eib_nr != 129)
|
|
return;
|
|
|
|
_G(spieler_mi)[P_CHEWY].Mode = true;
|
|
_G(zoom_horizont) = 0;
|
|
_G(room)->set_zoom(25);
|
|
_G(HowardMov) = 1;
|
|
_G(flags).ZoomMov = true;
|
|
_G(zoom_mov_fak) = 2;
|
|
goAutoXy(20, 56, P_CHEWY, ANI_WAIT);
|
|
goAutoXy(31, 56, P_CHEWY, ANI_WAIT);
|
|
goAutoXy(9, 53, P_CHEWY, ANI_WAIT);
|
|
_G(spieler_mi)[P_CHEWY].Mode = false;
|
|
_G(gameState).ScrollxStep = 1;
|
|
if (_G(gameState)._personRoomNr[P_HOWARD] == 87)
|
|
_G(gameState)._personRoomNr[P_HOWARD] = 86;
|
|
|
|
if (_G(gameState)._personRoomNr[P_NICHELLE] == 87)
|
|
_G(gameState)._personRoomNr[P_NICHELLE] = 86;
|
|
}
|
|
|
|
int Room87::proc2(int16 txt_nr) {
|
|
if (!isCurInventory(107) && !isCurInventory(108))
|
|
return 0;
|
|
|
|
hideCur();
|
|
|
|
int diaNr = 0;
|
|
int movNr;
|
|
if (txt_nr == 501) {
|
|
movNr = 3;
|
|
if (_G(gameState).flags32_4)
|
|
diaNr = 473;
|
|
else
|
|
_G(gameState).flags32_4 = true;
|
|
} else {
|
|
movNr = 4;
|
|
if (_G(gameState).flags32_8)
|
|
diaNr = 473;
|
|
else
|
|
_G(gameState).flags32_8 = true;
|
|
}
|
|
|
|
if (diaNr) {
|
|
start_spz(CH_TALK1, 255, false, P_CHEWY);
|
|
startAadWait(diaNr);
|
|
} else {
|
|
autoMove(movNr, P_CHEWY);
|
|
delInventory(_G(cur)->getInventoryCursor());
|
|
start_spz_wait(14, 1, false, P_CHEWY);
|
|
_G(atds)->set_all_ats_str(txt_nr, 1, ATS_DATA);
|
|
_G(det)->showStaticSpr(movNr);
|
|
if (_G(gameState).flags32_4 && _G(gameState).flags32_8)
|
|
_G(atds)->delControlBit(502, ATS_ACTIVE_BIT);
|
|
}
|
|
showCur();
|
|
return 1;
|
|
}
|
|
|
|
int Room87::proc4() {
|
|
if (_G(cur)->usingInventoryCursor())
|
|
return 0;
|
|
|
|
hideCur();
|
|
autoMove(1, P_CHEWY);
|
|
flic_cut(FCUT_093);
|
|
flic_cut(FCUT_094);
|
|
start_aad(472);
|
|
flic_cut(FCUT_095);
|
|
flic_cut(FCUT_096);
|
|
_G(det)->hideStaticSpr(2);
|
|
_G(det)->startDetail(2, 255, false);
|
|
startAadWait(471);
|
|
flic_cut(FCUT_097);
|
|
flic_cut(FCUT_098);
|
|
flic_cut(FCUT_099);
|
|
flic_cut(FCUT_100);
|
|
_G(gameState).PersonGlobalDia[P_HOWARD] = -1;
|
|
_G(gameState).PersonDiaRoom[P_HOWARD] = false;
|
|
_G(gameState).flags32_10 = true;
|
|
|
|
switchRoom(86);
|
|
showCur();
|
|
return 1;
|
|
}
|
|
|
|
} // namespace Rooms
|
|
} // namespace Chewy
|