147 lines
3.6 KiB
C++
147 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room65.h"
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namespace Chewy {
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namespace Rooms {
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int16 Room65::_scrollX;
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int16 Room65::_scrollY[2];
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void Room65::entry() {
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hide_person();
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_G(r65tmp_scrollx) = _G(gameState).scrollx;
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_G(r65tmp_scrolly) = _G(gameState).scrolly;
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_G(gameState).scrollx = 0;
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_G(gameState).scrolly = 0;
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_G(r65tmp_ch_x) = _G(moveState)[P_CHEWY].Xypos[0];
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_G(r65tmp_ch_y) = _G(moveState)[P_CHEWY].Xypos[1];
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_G(r65tmp_ho_x) = _G(moveState)[P_HOWARD].Xypos[0];
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_G(r65tmp_ho_y) = _G(moveState)[P_HOWARD].Xypos[1];
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_G(moveState)[P_CHEWY].Xypos[0] = 10;
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_G(moveState)[P_CHEWY].Xypos[1] = 80;
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_G(moveState)[P_HOWARD].Xypos[0] = 150;
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_G(moveState)[P_HOWARD].Xypos[1] = 10;
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if (_G(gameState).PersonDia[P_HOWARD] < 10000) {
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hideCur();
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startAadWait(_G(gameState).PersonDia[P_HOWARD]);
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showCur();
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} else {
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startDialogCloseupWait(_G(gameState).PersonDia[P_HOWARD] - 10000);
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}
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_G(flags).LoadGame = true;
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show_person();
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switchRoom(_G(gameState).PersonDiaTmpRoom[P_HOWARD]);
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}
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void Room65::xit() {
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_G(gameState).scrollx = _G(r65tmp_scrollx);
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_G(gameState).scrolly = _G(r65tmp_scrolly);
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set_person_rnr();
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setPersonPos(_G(r65tmp_ch_x), _G(r65tmp_ch_y), P_CHEWY, -1);
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setPersonPos(_G(r65tmp_ho_x), _G(r65tmp_ho_y), P_HOWARD, -1);
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_G(room_blk).AadLoad = true;
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_G(mouseLeftClick) = false;
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}
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void Room65::atds_string_start(int16 dia_nr, int16 str_nr, int16 person_nr, int16 mode) {
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if (!_G(gameState).PersonDiaRoom[person_nr]) {
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int16 ani_nr;
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switch (person_nr) {
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case 0:
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if (mode == AAD_STR_START) {
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switch (_G(gameState).ChewyAni) {
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case CHEWY_NORMAL:
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ani_nr = CH_TALK3;
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break;
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case CHEWY_PUMPKIN:
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ani_nr = CH_PUMP_TALK;
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break;
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case CHEWY_ROCKER:
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ani_nr = CH_ROCK_TALK1;
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break;
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case CHEWY_JMANS:
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ani_nr = CH_JM_TALK;
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break;
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case CHEWY_ANI7:
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ani_nr = 46;
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break;
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default:
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ani_nr = -1;
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break;
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}
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if (ani_nr != -1)
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start_spz(ani_nr, 255, ANI_FRONT, P_CHEWY);
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} else {
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stop_spz();
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}
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break;
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case 1:
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if (mode == AAD_STR_START) {
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switch (_G(gameState).mi[1]) {
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case 2:
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start_spz(50, 255, ANI_FRONT, P_HOWARD);
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break;
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case 3:
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start_spz(57, 255, ANI_FRONT, P_HOWARD);
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break;
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default:
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start_spz(HO_TALK_L, 255, ANI_FRONT, P_HOWARD);
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break;
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}
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} else {
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stop_spz();
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}
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break;
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case 3:
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if (mode == AAD_STR_START) {
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start_spz(NI_TALK_L, 255, ANI_FRONT, P_NICHELLE);
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} else {
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stop_spz();
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}
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break;
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default:
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break;
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}
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} else if (mode == AAD_STR_START) {
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_G(det)->startDetail(person_nr, 255, ANI_FRONT);
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} else {
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_G(det)->stopDetail(person_nr);
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}
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}
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} // namespace Rooms
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} // namespace Chewy
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