221 lines
5.4 KiB
C++
221 lines
5.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room33.h"
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namespace Chewy {
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namespace Rooms {
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static const MovLine SURIMY_MPKT[2] = {
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{ { 65, 115, 150 }, 1, 6 },
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{ { 300, 151, 150 }, 1, 6 }
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};
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void Room33::entry() {
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if (_G(gameState).R33MunterGet)
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_G(det)->hideStaticSpr(3);
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surimy_go();
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}
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void Room33::surimy_go() {
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if (!_G(gameState).R39ScriptOk && _G(gameState).R25SurimyLauf) {
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if (_G(gameState).R33SurimyGo >= 4) {
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hideCur();
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_G(gameState).R33SurimyGo = 0;
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_G(det)->load_taf_seq(39, 8, nullptr);
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_G(auto_obj) = 1;
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_G(mov_phasen)[SURIMY_OBJ].AtsText = 0;
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_G(mov_phasen)[SURIMY_OBJ].Lines = 2;
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_G(mov_phasen)[SURIMY_OBJ].Repeat = 1;
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_G(mov_phasen)[SURIMY_OBJ].ZoomFak = 0;
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_G(auto_mov_obj)[SURIMY_OBJ].Id = AUTO_OBJ0;
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_G(auto_mov_vector)[SURIMY_OBJ].Delay = _G(gameState).DelaySpeed + 2;
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_G(auto_mov_obj)[SURIMY_OBJ].Mode = true;
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init_auto_obj(SURIMY_OBJ, &SURIMY_TAF19_PHASES[0][0], 2, (const MovLine *)SURIMY_MPKT);
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start_spz(CH_TALK5, 255, ANI_FRONT, P_CHEWY);
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startAadWait(158);
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wait_auto_obj(SURIMY_OBJ);
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_G(auto_obj) = 0;
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showCur();
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} else {
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++_G(gameState).R33SurimyGo;
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}
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}
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}
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void Room33::look_schublade() {
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if (!_G(gameState).R33SchubFirst) {
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_G(gameState).R33SchubFirst = true;
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hideCur();
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autoMove(1, P_CHEWY);
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_G(atds)->set_ats_str(210, TXT_MARK_NAME, 1, ATS_DATA);
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_G(atds)->set_ats_str(210, TXT_MARK_USE, 1, ATS_DATA);
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showCur();
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}
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}
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int16 Room33::use_schublade() {
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int16 action_flag = false;
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if (_G(gameState).R33SchubFirst && !_G(cur)->usingInventoryCursor() && !_G(gameState).R33Messer) {
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hideCur();
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action_flag = true;
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_G(gameState).R33Messer = true;
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_G(atds)->set_ats_str(210, TXT_MARK_NAME, 0, ATS_DATA);
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_G(atds)->set_ats_str(210, TXT_MARK_LOOK, 1, ATS_DATA);
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_G(atds)->set_ats_str(210, TXT_MARK_USE, 2, ATS_DATA);
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start_spz(CH_LGET_O, 1, ANI_FRONT, P_CHEWY);
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invent_2_slot(KNIFE_INV);
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showCur();
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}
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return action_flag;
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}
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void Room33::use_maschine() {
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int16 dia_nr;
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int16 ani_nr;
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hideCur();
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if (!_G(gameState).R33MunterOk) {
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autoMove(4, P_CHEWY);
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bool hocker = false;
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if (_G(cur)->usingInventoryCursor()) {
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bool action = true;
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switch (_G(cur)->getInventoryCursor()) {
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case MILCH_INV:
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_G(gameState).R33Munter[3] = true;
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invent_2_slot(EMPTY_MILK_BOTTLE_INV);
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break;
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case K_FLEISCH_INV:
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_G(gameState).R33Munter[1] = true;
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break;
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case EGGS_INV:
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_G(gameState).R33Munter[2] = true;
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break;
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case KAFFEE_INV:
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_G(gameState).R33Munter[0] = true;
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break;
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default:
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action = false;
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break;
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}
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if (action) {
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_G(gameState)._personHide[P_CHEWY] = true;
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startSetAILWait(0, 1, ANI_FRONT);
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_G(gameState)._personHide[P_CHEWY] = false;
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setPersonPos(128, 65, P_CHEWY, P_LEFT);
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start_spz_wait(CH_LGET_O, 1, false, P_CHEWY);
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hocker = true;
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delInventory(_G(cur)->getInventoryCursor());
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ani_nr = CH_TALK12;
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if (calc_muntermacher()) {
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_G(gameState).R33MunterOk = true;
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dia_nr = 69;
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} else {
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dia_nr = 67;
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}
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} else {
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ani_nr = CH_TALK4;
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dia_nr = 68;
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}
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} else {
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ani_nr = CH_TALK12;
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dia_nr = 66;
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}
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start_spz(ani_nr, 255, ANI_FRONT, P_CHEWY);
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startAadWait(dia_nr);
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if (_G(gameState).R33MunterOk) {
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_G(gameState)._personHide[P_CHEWY] = true;
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startSetAILWait(2, 1, ANI_FRONT);
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flic_cut(FCUT_031);
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_G(gameState)._personHide[P_CHEWY] = false;
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start_spz(CH_TALK3, 255, ANI_FRONT, P_CHEWY);
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startAadWait(71);
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_G(atds)->delControlBit(225, ATS_ACTIVE_BIT);
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}
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if (hocker) {
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_G(gameState)._personHide[P_CHEWY] = true;
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startSetAILWait(1, 1, ANI_FRONT);
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setPersonPos(64, 100, P_CHEWY, P_LEFT);
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}
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_G(gameState)._personHide[P_CHEWY] = false;
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} else {
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startAadWait(70);
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}
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showCur();
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}
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bool Room33::calc_muntermacher() {
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bool ret = true;
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for (int16 i = 0; i < 4; i++) {
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if (_G(gameState).R33Munter[i] == false)
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ret = false;
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}
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return ret;
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}
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int16 Room33::get_munter() {
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int16 action_flag = false;
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if (!_G(cur)->usingInventoryCursor() && !_G(gameState).R33MunterGet && _G(gameState).R33MunterOk) {
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action_flag = true;
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hideCur();
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_G(gameState).R33MunterGet = true;
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autoMove(4, P_CHEWY);
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start_spz_wait(CH_LGET_O, 1, false, P_CHEWY);
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invent_2_slot(MUNTER_INV);
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_G(atds)->setControlBit(225, ATS_ACTIVE_BIT);
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_G(det)->hideStaticSpr(3);
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start_spz(CH_TALK3, 255, ANI_FRONT, P_CHEWY);
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startAadWait(72);
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showCur();
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}
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return action_flag;
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}
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} // namespace Rooms
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} // namespace Chewy
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