Files
scummvm-cursorfix/engines/chewy/rooms/room17.cpp
2026-02-02 04:50:13 +01:00

343 lines
8.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "chewy/cursor.h"
#include "chewy/defines.h"
#include "chewy/events.h"
#include "chewy/globals.h"
#include "chewy/ani_dat.h"
#include "chewy/room.h"
#include "chewy/rooms/room17.h"
#include "chewy/sound.h"
namespace Chewy {
namespace Rooms {
#undef CHEWY_OBJ
#define CHEWY_OBJ 0
static const int16 CHEWY_PHASEN[4][2] = {
{ 0, 0 },
{ 0, 0 },
{ 141, 144 },
{ 177, 177 }
};
static const MovLine CHEWY_MPKT[2] = {
{ { 241, 150, 0 }, 3, 8 },
{ { 241, 350, 0 }, 3, 8 }
};
static const MovLine CHEWY_MPKT1[2] = {
{ { 243, 334, 0 }, 2, 6 },
{ { 243, 150, 0 }, 2, 6 }
};
void Room17::entry() {
if (!_G(gameState).R17EnergyOut) {
_G(det)->startDetail(1, 255, ANI_FRONT);
for (int16 i = 0; i < 3; ++i)
_G(det)->startDetail(6 + i, 255, ANI_FRONT);
}
plot_seil();
if (_G(gameState).R17GridWeg)
_G(det)->hideStaticSpr(5);
if (_G(gameState).R17DoorCommand)
_G(det)->showStaticSpr(7);
if (_G(gameState).R17Location == 1) {
_G(flags).ZoomMov = true;
_G(zoom_mov_fak) = 3;
_G(room)->set_zoom(25);
_G(zoom_horizont) = 0;
_G(gameState).scrollx = 0;
_G(gameState).scrolly = 60;
setPersonPos(242, 146, P_CHEWY, P_LEFT);
xit();
} else if (_G(gameState).R17Location == 3) {
_G(room)->set_zoom(32);
_G(zoom_horizont) = 399;
xit();
} else {
_G(room)->set_zoom(15);
_G(zoom_horizont) = 0;
_G(gameState).room_e_obj[36].Attribut = 255;
_G(gameState).room_e_obj[38].Attribut = 255;
if (_G(gameState).R6DoorLeftF)
_G(gameState).room_e_obj[39].Attribut = EXIT_RIGHT;
else
_G(gameState).room_e_obj[39].Attribut = 255;
if (_G(gameState).R18DoorBridge)
_G(gameState).room_e_obj[35].Attribut = EXIT_LEFT;
else
_G(gameState).room_e_obj[35].Attribut = 255;
}
}
void Room17::xit() {
if (_G(gameState).R17DoorCommand)
_G(gameState).room_e_obj[36].Attribut = EXIT_TOP;
else
_G(gameState).room_e_obj[36].Attribut = 255;
_G(gameState).room_e_obj[35].Attribut = 255;
_G(gameState).room_e_obj[39].Attribut = 255;
_G(gameState).room_e_obj[38].Attribut = EXIT_TOP;
}
bool Room17::timer(int16 t_nr, int16 ani_nr) {
if (_G(room)->_roomTimer._objNr[ani_nr] == 2 ||
_G(room)->_roomTimer._objNr[ani_nr] == 3) {
if (_G(gameState).R17EnergyOut)
_G(uhr)->resetTimer(t_nr, 0);
else
return true;
}
return false;
}
void Room17::gedAction(int index) {
switch (index) {
case 0:
door_kommando(0);
break;
case 1:
door_kommando(1);
break;
default:
break;
}
}
int16 Room17::use_seil() {
int16 action_flag = false;
if (!_G(flags).AutoAniPlay && _G(gameState).R17Location == 1 && isCurInventory(SEIL_INV)) {
action_flag = true;
hideCur();
delInventory(_G(cur)->getInventoryCursor());
_G(flags).AutoAniPlay = true;
autoMove(5, P_CHEWY);
_G(gameState)._personHide[P_CHEWY] = true;
startSetAILWait(10, 1, ANI_FRONT);
_G(gameState).R17Rope = true;
_G(atds)->delControlBit(139, ATS_ACTIVE_BIT);
plot_seil();
_G(gameState)._personHide[P_CHEWY] = false;
_G(flags).AutoAniPlay = false;
start_spz(CH_TALK6, 255, false, P_CHEWY);
startAadWait(119);
showCur();
}
return action_flag;
}
void Room17::plot_seil() {
if (_G(gameState).R17Rope) {
for (int16 i = 0; i < 3; i++)
_G(det)->showStaticSpr(8 + i);
}
}
void Room17::kletter_down() {
autoMove(5, P_CHEWY);
_G(det)->load_taf_seq(177, 1, nullptr);
_G(gameState)._personHide[P_CHEWY] = true;
startSetAILWait(14, 1, ANI_FRONT);
_G(flags).ZoomMov = false;
_G(zoom_mov_fak) = 1;
_G(gameState).ScrollyStep = 2;
_G(room)->set_zoom(32);
_G(spieler_mi)->Vorschub = 8;
_G(zoom_horizont) = 399;
_G(auto_obj) = 1;
init_auto_obj(CHEWY_OBJ, &CHEWY_PHASEN[0][0], _G(mov_phasen)[CHEWY_OBJ].Lines, (const MovLine *)CHEWY_MPKT);
setPersonPos(242, 350, P_CHEWY, P_LEFT);
}
void Room17::kletter_up() {
autoMove(6, P_CHEWY);
_G(det)->load_taf_seq(141, 4, nullptr);
_G(gameState)._personHide[P_CHEWY] = true;
startSetAILWait(11, 1, ANI_FRONT);
_G(flags).ZoomMov = true;
_G(zoom_mov_fak) = 3;
_G(gameState).ScrollyStep = 1;
_G(room)->set_zoom(25);
_G(zoom_horizont) = 0;
_G(auto_obj) = 1;
init_auto_obj(CHEWY_OBJ, &CHEWY_PHASEN[0][0], _G(mov_phasen)[CHEWY_OBJ].Lines, (const MovLine *)CHEWY_MPKT1);
setPersonPos(243, 146, P_CHEWY, P_LEFT);
}
void Room17::calc_seil() {
if (_G(gameState).R17Rope) {
if (_G(gameState).R17Location == 2) {
startAadWait(619);
} else if (!_G(flags).AutoAniPlay && !_G(cur)->usingInventoryCursor()) {
close_door();
_G(flags).AutoAniPlay = true;
_G(mov_phasen)[CHEWY_OBJ].AtsText = 0;
_G(mov_phasen)[CHEWY_OBJ].Lines = 2;
_G(mov_phasen)[CHEWY_OBJ].Repeat = 1;
_G(mov_phasen)[CHEWY_OBJ].ZoomFak = 0;
_G(auto_mov_obj)[CHEWY_OBJ].Id = AUTO_OBJ0;
_G(auto_mov_vector)[CHEWY_OBJ].Delay = _G(gameState).DelaySpeed;
_G(auto_mov_obj)[CHEWY_OBJ].Mode = true;
hideCur();
if (_G(gameState).R17Location == 1) {
kletter_down();
_G(gameState).R17Location = 3;
} else if (_G(gameState).R17Location == 3) {
kletter_up();
_G(gameState).R17Location = 1;
}
_G(menu_item) = CUR_WALK;
cursorChoice(_G(menu_item));
wait_auto_obj(CHEWY_OBJ);
showCur();
setPersonSpr(P_LEFT, P_CHEWY);
_G(gameState).ScrollyStep = 1;
_G(gameState)._personHide[P_CHEWY] = false;
_G(flags).AutoAniPlay = false;
_G(auto_obj) = 0;
xit();
}
}
}
void Room17::door_kommando(int16 mode) {
if (!_G(flags).AutoAniPlay) {
_G(flags).AutoAniPlay = true;
if (!mode) {
if (!_G(gameState).R17DoorCommand) {
_G(gameState).room_e_obj[36].Attribut = EXIT_TOP;
_G(gameState).R17DoorCommand = true;
startSetAILWait(4, 1, ANI_FRONT);
stopPerson(P_CHEWY);
_G(det)->showStaticSpr(7);
}
} else {
close_door();
}
_G(flags).AutoAniPlay = false;
_G(atds)->set_all_ats_str(144, _G(gameState).R17DoorCommand, ATS_DATA);
}
}
void Room17::close_door() {
if (_G(gameState).R17DoorCommand) {
_G(gameState).room_e_obj[36].Attribut = 255;
_G(gameState).R17DoorCommand = false;
_G(atds)->set_all_ats_str(144, _G(gameState).R17DoorCommand ? 1 : 0, ATS_DATA);
_G(det)->hideStaticSpr(7);
_G(det)->startDetail(4, 1, ANI_BACK);
}
}
int16 Room17::energy_lever() {
int16 action_flag = false;
hideCur();
autoMove(7, P_CHEWY);
if (!_G(gameState).R17LeverOk) {
if (isCurInventory(BECHER_VOLL_INV)) {
delInventory(_G(cur)->getInventoryCursor());
_G(gameState).R17LeverOk = true;
startAadWait(38);
action_flag = true;
} else if (!_G(cur)->usingInventoryCursor()) {
startAadWait(37);
action_flag = true;
}
} else if (!_G(cur)->usingInventoryCursor()) {
action_flag = true;
_G(obj)->calc_rsi_flip_flop(SIB_HEBEL_R17);
_G(gameState).R17EnergyOut ^= 1;
if (!_G(gameState).R17EnergyOut) {
_G(det)->startDetail(1, 255, ANI_FRONT);
for (int i = 0; i < 3; ++i)
_G(det)->startDetail(i + 6, 255, ANI_FRONT);
}
_G(atds)->set_all_ats_str(142, _G(gameState).R17EnergyOut ? 1 : 0, ATS_DATA);
_G(atds)->set_all_ats_str(140, _G(gameState).R17EnergyOut ? 1 : 0, ATS_DATA);
_G(det)->playSound(12, 0);
if (_G(gameState).R17EnergyOut) {
_G(det)->stopSound(0);
} else {
_G(det)->playSound(15, 0);
}
}
showCur();
return action_flag;
}
int16 Room17::get_oel() {
int16 action_flag = false;
hideCur();
if (!_G(cur)->usingInventoryCursor()) {
action_flag = true;
autoMove(4, P_CHEWY);
start_spz_wait(CH_EKEL, 3, false, P_CHEWY);
startAadWait(60);
} else if (isCurInventory(BECHER_LEER_INV)) {
action_flag = true;
close_door();
autoMove(4, P_CHEWY);
_G(gameState)._personHide[P_CHEWY] = true;
startSetAILWait(13, 1, ANI_FRONT);
_G(gameState)._personHide[P_CHEWY] = false;
delInventory(_G(cur)->getInventoryCursor());
_G(obj)->addInventory(BECHER_VOLL_INV, &_G(room_blk));
inventory_2_cur(BECHER_VOLL_INV);
}
showCur();
return action_flag;
}
} // namespace Rooms
} // namespace Chewy