320 lines
8.7 KiB
C++
320 lines
8.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/system.h"
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#include "common/rect.h"
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#include "audio/mixer.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/game_constants.h"
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#include "bladerunner/ambient_sounds.h"
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#include "bladerunner/audio_speech.h"
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#include "bladerunner/font.h"
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#include "bladerunner/game_info.h"
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#include "bladerunner/mouse.h"
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#include "bladerunner/music.h"
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#include "bladerunner/text_resource.h"
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#include "bladerunner/time.h"
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#include "bladerunner/ui/end_credits.h"
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namespace BladeRunner {
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EndCredits::EndCredits(BladeRunnerEngine *vm) {
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_vm = vm;
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}
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EndCredits::~EndCredits() {
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}
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// Aux method with hardcoded fixes for the credits
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// in the official localizations
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// ENG (not needed)
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// ITA, FRA, ESP, DEU
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void EndCredits::creditsCheckAndFix(int &textResourceId, Common::String &textStr) {
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switch (_vm->_language) {
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case Common::IT_ITA:
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switch (textResourceId) {
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case 71: // Grafici Ideatori
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textStr = "Ideatori Grafici";
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break;
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case 211:
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textStr.trim();
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break;
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default:
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break;
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}
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break;
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case Common::DE_DEU:
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switch (textResourceId) {
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case 312:
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textStr.trim();
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break;
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default:
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break;
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}
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break;
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case Common::FR_FRA:
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switch (textResourceId) {
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case 97:
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// fall through
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case 265:
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// fall through
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case 266:
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textStr.trim();
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break;
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default:
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break;
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}
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break;
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default:
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break;
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}
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if (_vm->_language == Common::ES_ESP && _vm->_spanishCreditsCorrection) {
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// Corrections in credited names according to
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// https://www.doblajevideojuegos.es/fichajuego/blade-runner
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// Move 280-283 two lines above to accommodate new addition (Early Q actor)
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switch (textResourceId) {
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case 278:
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textStr = "Voces"; // moved two lines above
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break;
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case 280:
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textStr = "McCoy"; // moved two lines above
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break;
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case 281:
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textStr = "^Carlos Salamanca"; // from "^Luis Casanovas" (also moved two lines above)
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break;
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case 282:
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textStr = "Early Q"; // originally uncredited
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break;
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case 283:
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textStr = Common::U32String("^Tino Mart\xedn", Common::kISO8859_1).encode(Common::kDos850); // originally uncredited
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break;
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case 300:
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textStr = Common::U32String("Piernas Locas Larry", Common::kISO8859_1).encode(Common::kDos850); // from "Crazylegs" (use translated name as elsewhere)
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break;
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case 303:
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textStr = "^Antonio Cobos"; // from "^Antonio Fernández" for Chew
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break;
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case 304:
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textStr = "Crystal"; // from "Cristal"
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break;
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case 311:
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textStr = Common::U32String("^Carmen Gamb\xedn", Common::kISO8859_1).encode(Common::kDos850); // from "^María Palacios" for Lucy
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break;
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case 312:
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textStr = "Bob Bala"; // from "Bollet Bob" (use proper translated name)
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break;
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case 313:
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textStr = Common::U32String("^Enrique Jord\xe1", Common::kISO8859_1).encode(Common::kDos850); // from "^Enrique Jorda" for Bullet Bob (accent change)
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break;
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case 314:
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textStr = "Peruana"; // from "Peru Lady"
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break;
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case 317:
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textStr = Common::U32String("^Beatriz Su\xe1rez Cerrato", Common::kISO8859_1).encode(Common::kDos850); // from "^Beatriz Suarez" for Isabella
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break;
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case 318:
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textStr = "Presentadora"; // from "Newscaster" (use translated name as elsewhere)
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break;
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case 319:
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textStr = "^Montse Herranz"; // from "^Montse Pastor" for Presentadora (Newscaster)
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break;
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case 321:
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textStr = Common::U32String("^Beatriz Su\xe1rez Cerrato", Common::kISO8859_1).encode(Common::kDos850); // from "^Beatriz Cerrato" for Contestador (Answering Machine)
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break;
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default:
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break;
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}
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}
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}
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void EndCredits::show() {
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_vm->_mouse->disable();
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_vm->_mixer->stopAll();
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_vm->_ambientSounds->removeAllNonLoopingSounds(true);
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_vm->_ambientSounds->removeAllLoopingSounds(4u);
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_vm->_audioSpeech->stopSpeech();
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_vm->_music->play(_vm->_gameInfo->getMusicTrack(kMusicCredits), 100, 0, 2, -1, kMusicLoopPlayOnce, 3);
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Font *fontBig = Font::load(_vm, "TAHOMA24.FON", 1, true);
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Font *fontSmall = Font::load(_vm, "TAHOMA18.FON", 1, true);
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TextResource *textResource = new TextResource(_vm);
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textResource->open("ENDCRED");
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int textCount = textResource->getCount();
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int *textYPositions = new int[textCount]();
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int *textXPositions = new int[textCount]();
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int y = 480 - fontBig->getFontHeight();
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bool small = false;
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int textStrWidth = 0;
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const int bigToSmallTextYPosDiff = ((fontBig->getFontHeight() - fontSmall->getFontHeight()) / 2);
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const int smallestMarginXToCreditName = 6; // px
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for (int i = 0; i < textCount; ++i) {
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Common::String s = textResource->getText(i);
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creditsCheckAndFix(i, s);
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if (s.hasPrefix("^")) {
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if (!small) {
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y += fontBig->getFontHeight();
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}
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small = false;
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textYPositions[i] = y;
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textXPositions[i] = 280;
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} else {
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if (small) {
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y += fontSmall->getFontHeight();
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} else {
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y += fontBig->getFontHeight();
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}
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small = true;
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textYPositions[i] = y + bigToSmallTextYPosDiff;
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if (_vm->_language == Common::ES_ESP
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&& _vm->_spanishCreditsCorrection
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&& i == 277) {
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y += 2 * fontSmall->getFontHeight();
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}
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textStrWidth = fontSmall->getStringWidth(s);
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textXPositions[i] = 270 - textStrWidth;
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//
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// Check here if horizontal alignment of this credit "title"
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// may cause clipping off the right edge of the screen.
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// Note, that we don't do the same check for a credit "name"
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// clipping off the left edge of the screen, as this does not happen
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// with the text resources for the credits in the official releases.
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// For fan made credits, the new text resources can be designed
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// with custom line wrapping and line spacing
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// so as to avoid any clipping, so this is no issue there.
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if (textXPositions[i] < 0) {
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textXPositions[i] = 0;
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if (textStrWidth > 280 - smallestMarginXToCreditName
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&& (i + 1 < textResource->getCount())) {
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Common::String sNext = textResource->getText(i + 1);
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if (sNext.hasPrefix("^")) {
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// If, for this case, the next string is a credit "name", ie.
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// aligned starting from the center (or near the center anyway),
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// then insert an extra line to avoid overlap with the title
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y += fontSmall->getFontHeight();
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}
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}
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}
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}
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}
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_vm->_vqaIsPlaying = true;
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_vm->_vqaStopIsRequested = false;
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double position = 0.0;
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uint32 timeLast = _vm->_time->currentSystem();
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Font *font;
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int height;
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while (!_vm->_vqaStopIsRequested && !_vm->shouldQuit()) {
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if (position >= textYPositions[textCount - 1]) {
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break;
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}
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//soundSystem::tick(SoundSystem);
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_vm->handleEvents();
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if (!_vm->_windowIsActive) {
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timeLast = _vm->_time->currentSystem();
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continue;
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}
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uint32 timeNow = _vm->_time->currentSystem();
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position += (double)(timeNow - timeLast) * 0.05f; // unsigned difference is intentional
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timeLast = timeNow;
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_vm->_surfaceFront.fillRect(Common::Rect(BladeRunnerEngine::kOriginalGameWidth, BladeRunnerEngine::kOriginalGameHeight), 0);
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for (int i = 0; i < textCount; ++i) {
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Common::String s = textResource->getText(i);
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creditsCheckAndFix(i, s);
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if (s.hasPrefix("^")) {
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font = fontBig;
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height = fontBig->getFontHeight();
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s.deleteChar(0);
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} else {
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font = fontSmall;
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height = fontSmall->getFontHeight();
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}
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y = textYPositions[i] - (int)position;
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if (y < 452 && y + height > fontBig->getFontHeight()) {
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font->drawString(&_vm->_surfaceFront, s, textXPositions[i], y, _vm->_surfaceFront.w, 0);
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}
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}
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_vm->_surfaceFront.fillRect(Common::Rect(0, 0, BladeRunnerEngine::kOriginalGameWidth, fontBig->getFontHeight()), 0);
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_vm->_surfaceFront.fillRect(Common::Rect(0, BladeRunnerEngine::kOriginalGameHeight - fontBig->getFontHeight(), BladeRunnerEngine::kOriginalGameWidth, BladeRunnerEngine::kOriginalGameHeight), 0);
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_vm->blitToScreen(_vm->_surfaceFront);
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}
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_vm->_vqaIsPlaying = false;
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_vm->_vqaStopIsRequested = false;
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delete[] textYPositions;
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delete[] textXPositions;
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delete textResource;
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delete fontSmall;
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delete fontBig;
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_vm->_music->stop(0u);
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_vm->_mouse->enable();
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}
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} // End of namespace BladeRunner
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