275 lines
10 KiB
C++
275 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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void SceneScriptPS07::InitializeScene() {
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Setup_Scene_Information(609.07f, 0.22f, -598.67f, 768);
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Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(false);
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Ambient_Sounds_Add_Looping_Sound(kSfxLABAMB3, 80, 0, 1);
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Ambient_Sounds_Add_Sound(kSfxTUBES1, 5, 20, 5, 10, -70, 70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxLABMISC1, 5, 30, 5, 10, -70, 70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxLABMISC2, 2, 20, 5, 10, -70, 70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxLABMISC3, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxLABMISC4, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxLABMISC5, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxLABMISC6, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxLABMISC7, 2, 30, 10, 15, -70, 70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxLABMISC8, 2, 20, 10, 15, -70, 70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxLABMISC9, 5, 20, 10, 15, -70, 70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxTUBES4, 5, 30, 5, 8, -100, 100, -101, -101, 0, 0);
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}
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void SceneScriptPS07::SceneLoaded() {
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Obstacle_Object("RICE BOX01", true); // garbage can
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Unobstacle_Object("RICE BOX01", true);
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if (_vm->_cutContent) {
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Unobstacle_Object("L.MOUSE", true);
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Clickable_Object("L.MOUSE");
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}
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}
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bool SceneScriptPS07::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptPS07::ClickedOn3DObject(const char *objectName, bool a2) {
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if (Object_Query_Click("L.MOUSE", objectName)) { // this object is restored in the scene (buzzer button)
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Sound_Play(kSfxLABBUZZ1, 70, 0, 0, 50);
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if (Actor_Query_Goal_Number(kActorKlein) < kGoalKleinIsAnnoyedByMcCoyInit
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&& Actor_Query_Goal_Number(kActorKlein) > kGoalKleinDefault
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) {
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Actor_Face_Actor(kActorMcCoy, kActorKlein, true);
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Actor_Set_Goal_Number(kActorKlein, kGoalKleinGotoLabSpeaker);
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Actor_Modify_Friendliness_To_Other(kActorKlein, kActorMcCoy, -3);
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}
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return true;
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}
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return false;
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}
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bool SceneScriptPS07::ClickedOnActor(int actorId) {
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if (actorId == kActorKlein) {
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if (_vm->_cutContent
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&& (Actor_Query_Goal_Number(kActorKlein) >= kGoalKleinIsAnnoyedByMcCoyInit
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|| (Actor_Query_Goal_Number(kActorKlein) < kGoalKleinIsAnnoyedByMcCoyInit
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&& Actor_Query_Friendliness_To_Other(kActorKlein, kActorMcCoy) < 40))
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) {
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// Annoyed Dino ignores McCoy
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return true;
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} else {
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Actor_Face_Actor(kActorMcCoy, kActorKlein, true);
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Actor_Set_Goal_Number(kActorKlein, kGoalKleinGotoLabSpeaker);
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if (!Game_Flag_Query(kFlagPS07KleinTalkClues)) {
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Actor_Says(kActorMcCoy, 4115, 13);
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}
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if (!Game_Flag_Query(kFlagPS07KleinTalkClues)
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&& ((_vm->_cutContent && (Actor_Clue_Query(kActorKlein, kClueShellCasings)
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|| Actor_Clue_Query(kActorKlein, kClueOfficersStatement)
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|| Actor_Clue_Query(kActorKlein, kCluePaintTransfer)
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|| Actor_Clue_Query(kActorKlein, kClueChromeDebris)))
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|| (!_vm->_cutContent && (Game_Flag_Query(kFlagMcCoyHasShellCasings)
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|| Game_Flag_Query(kFlagMcCoyHasOfficersStatement)
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|| Game_Flag_Query(kFlagMcCoyHasPaintTransfer)
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|| Game_Flag_Query(kFlagMcCoyHasChromeDebris))))
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) {
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Actor_Face_Actor(kActorKlein, kActorMcCoy, true);
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Actor_Says(kActorKlein, 30, 12);
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Game_Flag_Set(kFlagPS07KleinTalkClues);
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} else {
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if (Game_Flag_Query(kFlagPS07KleinTalkClues)) {
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Actor_Says(kActorMcCoy, 4130, 18);
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}
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}
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// Restored cut content version uses Clues system. Klein gets the clues if McCoy has uploaded to the mainframe
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// The original version takes a shortcut here and uses flags for this (McCoy does not have to upload the clues to the mainframe)
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if (((_vm->_cutContent && Actor_Clue_Query(kActorKlein, kClueShellCasings))
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|| (!_vm->_cutContent && Game_Flag_Query(kFlagMcCoyHasShellCasings)))
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&& !Game_Flag_Query(kFlagPS07KleinTalkShellCasings)
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) {
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Game_Flag_Set(kFlagPS07KleinTalkShellCasings);
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Actor_Clue_Acquire(kActorMcCoy, kClueLabShellCasings, false, kActorKlein);
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Actor_Says(kActorKlein, 50, 16);
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Actor_Says(kActorMcCoy, 4135, 13);
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Actor_Says(kActorKlein, 60, 15);
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Actor_Says(kActorKlein, 70, 12);
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Actor_Says(kActorMcCoy, 4140, 18);
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Actor_Says(kActorKlein, 80, 14);
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Actor_Says(kActorKlein, 90, 14);
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Actor_Set_Goal_Number(kActorKlein, kGoalKleinMovingInLab01);
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return true;
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}
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if (((_vm->_cutContent && Actor_Clue_Query(kActorKlein, kClueOfficersStatement))
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|| (!_vm->_cutContent && Game_Flag_Query(kFlagMcCoyHasOfficersStatement)))
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&& !Game_Flag_Query(kFlagPS07KleinTalkOfficersStatement)
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) {
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Game_Flag_Set(kFlagPS07KleinTalkOfficersStatement);
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Actor_Clue_Acquire(kActorMcCoy, kClueLabCorpses, false, kActorKlein);
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Actor_Says(kActorKlein, 100, 13);
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Actor_Says(kActorMcCoy, 4145, 13);
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Actor_Says(kActorKlein, 110, 12);
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Actor_Says(kActorMcCoy, 4150, 13);
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Actor_Says(kActorKlein, 120, 14);
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Actor_Says(kActorMcCoy, 4155, 17);
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Actor_Says(kActorKlein, 130, 15);
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Actor_Says(kActorMcCoy, 4160, 13);
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Actor_Says(kActorKlein, 140, 16);
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// quote 150 is *boop* in ENG version
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// it is redundant in DEU and FRA versions (identical to second half of quote 140)
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// it is required in ESP and ITA versions. It is the missing second half of quote 140.
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if (_vm->_cutContent
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&& (_vm->_language == Common::ES_ESP
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|| _vm->_language == Common::IT_ITA)
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) {
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Actor_Says(kActorKlein, 150, kAnimationModeTalk);
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}
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Actor_Says(kActorMcCoy, 4165, 18);
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Actor_Says(kActorKlein, 160, 13);
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Actor_Says(kActorMcCoy, 4170, 19);
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Actor_Says(kActorMcCoy, 4175, 19);
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Actor_Modify_Friendliness_To_Other(kActorKlein, kActorMcCoy, 3);
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Actor_Set_Goal_Number(kActorKlein, kGoalKleinMovingInLab01);
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return true;
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}
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if (((_vm->_cutContent && Actor_Clue_Query(kActorKlein, kCluePaintTransfer))
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|| (!_vm->_cutContent && Game_Flag_Query(kFlagMcCoyHasPaintTransfer)))
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&& !Game_Flag_Query(kFlagPS07KleinTalkPaintTransfer)
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) {
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Game_Flag_Set(kFlagPS07KleinTalkPaintTransfer);
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Actor_Clue_Acquire(kActorMcCoy, kClueLabPaintTransfer, false, kActorKlein);
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Actor_Says(kActorKlein, 170, 14);
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Actor_Says(kActorMcCoy, 4180, 13);
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Actor_Says(kActorKlein, 180, 12);
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#if BLADERUNNER_ORIGINAL_BUGS
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Actor_Says(kActorKlein, 190, 13);
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#else
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// Dino's quote 190 is continued in quote 200, and needs 0.0f pause to sound better flowing
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Actor_Says_With_Pause(kActorKlein, 190, 0.0f, 13);
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#endif // BLADERUNNER_ORIGINAL_BUGS
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Actor_Says(kActorKlein, 200, 16);
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Actor_Says(kActorMcCoy, 4185, 18);
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Actor_Says(kActorKlein, 210, 12);
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Actor_Modify_Friendliness_To_Other(kActorKlein, kActorMcCoy, -12);
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Actor_Set_Goal_Number(kActorKlein, kGoalKleinMovingInLab01);
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return true;
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}
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if (((_vm->_cutContent && Actor_Clue_Query(kActorKlein, kClueChromeDebris))
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|| (!_vm->_cutContent && Game_Flag_Query(kFlagMcCoyHasChromeDebris)))
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&& !Game_Flag_Query(kFlagPS07KleinTalkChromeDebris)
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) {
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Game_Flag_Set(kFlagPS07KleinTalkChromeDebris);
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Actor_Says(kActorKlein, 220, 12);
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Actor_Says(kActorMcCoy, 4190, 13);
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Actor_Says(kActorKlein, 230, 14);
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if (_vm->_cutContent) {
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Actor_Says(kActorMcCoy, 4195, 13);
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Actor_Says(kActorKlein, 240, 16); // Car VIN
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// quote 250 is *boop* in ENG version
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// it is redundant in DEU and FRA versions (identical to second half of quote 240)
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// it is required in ESP and ITA versions. It is the missing second half of quote 240.
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if (_vm->_language == Common::ES_ESP
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|| _vm->_language == Common::IT_ITA
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) {
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Actor_Says(kActorKlein, 250, kAnimationModeTalk);
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}
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}
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Actor_Set_Goal_Number(kActorKlein, kGoalKleinMovingInLab01);
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return true;
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}
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// If Dino has nothing to analyze
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if (_vm->_cutContent) {
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switch (Random_Query(1, 4)) {
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case 1:
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Actor_Says(kActorKlein, 0, 13);
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break;
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case 2:
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Actor_Says(kActorKlein, 40, 13);
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break;
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case 3:
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Actor_Says(kActorKlein, 270, 13);
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break;
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case 4:
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Actor_Says(kActorKlein, 280, 13);
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break;
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}
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} else {
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Actor_Says(kActorKlein, 0, 13);
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}
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Actor_Set_Goal_Number(kActorKlein, kGoalKleinMovingInLab01);
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return true;
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}
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}
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return false;
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}
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bool SceneScriptPS07::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptPS07::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 609.07f, 0.22f, -598.67f, 0, false, false, false)) {
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Set_Enter(kSetPS02, kScenePS02);
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}
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return true;
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}
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return false;
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}
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bool SceneScriptPS07::ClickedOn2DRegion(int region) {
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return false;
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}
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void SceneScriptPS07::SceneFrameAdvanced(int frame) {
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}
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void SceneScriptPS07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptPS07::PlayerWalkedIn() {
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, 561.07f, 0.34f, -606.67f, 6, false, false, false);
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Game_Flag_Reset(kFlagPS02toPS07);
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//return false;
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}
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void SceneScriptPS07::PlayerWalkedOut() {
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if (!Game_Flag_Query(kFlagPS07KleinInsulted)
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&& ((_vm->_cutContent && Global_Variable_Query(kVariableChapter) < 4)
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|| (!_vm->_cutContent && Global_Variable_Query(kVariableChapter) == 1))
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){
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Actor_Set_Goal_Number(kActorKlein, kGoalKleinDefault);
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}
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}
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void SceneScriptPS07::DialogueQueueFlushed(int a1) {
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}
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} // End of namespace BladeRunner
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