305 lines
11 KiB
C++
305 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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void SceneScriptPS05::InitializeScene() {
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if (Game_Flag_Query(kFlagPS13toPS05)) {
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Setup_Scene_Information(547.59f, 0.18f, -216.84f, 334);
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} else if (Game_Flag_Query(kFlagPS02toPS05)) {
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Setup_Scene_Information(635.0f, 0.0f, -598.0f, 475);
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} else { // kFlagPS06toPS05 || kFlagPS15toPS05, but for some reason kFlagPS06toPS05 is then set in PlayerWalkedIn
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#if BLADERUNNER_ORIGINAL_BUGS
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Setup_Scene_Information(630.72f, 0.38f, -469.26f, 400);
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#else
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// exiting from PS15
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Setup_Scene_Information(560.24f, 0.37f, -422.97f, 400);
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#endif // BLADERUNNER_ORIGINAL_BUGS
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}
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Scene_Exit_Add_2D_Exit(0, 218, 98, 280, 246, 3);
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Scene_Exit_Add_2D_Exit(1, 330, 90, 436, 198, 0);
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Scene_Exit_Add_2D_Exit(2, 476, 96, 524, 240, 1);
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Scene_2D_Region_Add(0, 519, 107, 537, 122);
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(false);
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Ambient_Sounds_Add_Looping_Sound(kSfxRUMLOOP1, 50, 1, 1);
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Ambient_Sounds_Add_Looping_Sound(kSfxLABAMB3, 80, 0, 1);
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Ambient_Sounds_Add_Sound(kSfxPHONE1, 5, 50, 8, 8, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxPAGE1, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxPAGE2, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxPAGE3, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(kSfxSWEEP4, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0);
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}
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void SceneScriptPS05::SceneLoaded() {
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Obstacle_Object("WATER FOUNTAIN", true);
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#if BLADERUNNER_ORIGINAL_BUGS
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#else
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Obstacle_Object("MAINFBLOCK", true);
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#endif // BLADERUNNER_ORIGINAL_BUGS
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Clickable_Object("WATER FOUNTAIN");
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Clickable_Object("ASHTRAY");
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Clickable_Object("FIRE EXTINGISHER");
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Clickable_Object("CUP");
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Clickable_Object("WIRE BASKET");
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Clickable_Object("WANTED POSTERS");
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Unclickable_Object("WATER FOUNTAIN");
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Unclickable_Object("CUP");
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#if BLADERUNNER_ORIGINAL_BUGS
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#else
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Unclickable_Object("FIRE EXTINGISHER");
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#endif // BLADERUNNER_ORIGINAL_BUGS
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}
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bool SceneScriptPS05::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptPS05::ClickedOn3DObject(const char *objectName, bool a2) {
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if (Object_Query_Click("WATER FOUNTAIN", objectName) && !Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "WATER FOUNTAIN", 12, true, false)) {
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Actor_Face_Object(kActorMcCoy, "WATER FOUNTAIN", true);
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Actor_Says(kActorMcCoy, 3490, 18);
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}
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if (Object_Query_Click("ASHTRAY", objectName) && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 662.0f, 0.37f, -180.0f, 0, true, false, false)) {
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Actor_Face_Object(kActorMcCoy, "ASHTRAY", true);
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Actor_Voice_Over(1770, kActorVoiceOver);
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Actor_Voice_Over(1780, kActorVoiceOver);
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Actor_Voice_Over(1790, kActorVoiceOver);
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}
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if (Object_Query_Click("WIRE BASKET", objectName) && !Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "WIRE BASKET", 12, true, false)) {
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Actor_Face_Object(kActorMcCoy, "WIRE BASKET", true);
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Actor_Voice_Over(1810, kActorVoiceOver);
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Actor_Voice_Over(1820, kActorVoiceOver);
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}
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if (Object_Query_Click("WANTED POSTERS", objectName) && !Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "WANTED POSTERS", 12, true, false)) {
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Actor_Face_Object(kActorMcCoy, "WANTED POSTERS", true);
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Actor_Voice_Over(1800, kActorVoiceOver);
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}
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return false;
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}
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bool SceneScriptPS05::ClickedOnActor(int actorId) {
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return false;
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}
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bool SceneScriptPS05::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptPS05::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 2, 24, true, false)) {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1u);
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Set_Enter(kSetPS15, kScenePS15);
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}
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return true;
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}
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if (exitId == 1) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 635.0f, 0.0f, -598.0f, 0, true, false, false)) {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1u);
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Set_Enter(kSetPS02, kScenePS02);
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}
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return true;
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}
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if (exitId == 2) {
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#if BLADERUNNER_ORIGINAL_BUGS
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 742.52f, 0.37f, -457.69f, 0, true, false, false)) {
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Game_Flag_Set(kFlagPS05toPS06);
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1u);
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Set_Enter(kSetPS06, kScenePS06);
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}
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#else
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 715.52f, 0.37f, -457.69f, 0, true, false, false)) {
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Game_Flag_Set(kFlagPS05toPS06);
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1u);
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Set_Enter(kSetPS06, kScenePS06);
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}
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#endif // BLADERUNNER_ORIGINAL_BUGS
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return true;
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}
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return false;
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}
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bool SceneScriptPS05::ClickedOn2DRegion(int region) {
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if (region == 0 && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 694.78f, 0.37f, -321.05f, 0, true, false, false)) {
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Actor_Face_Heading(kActorMcCoy, 130, false);
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#if !BLADERUNNER_ORIGINAL_BUGS
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// Add small delay so that McCoy can turn to the score board
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// Otherwise Score board loads immediately
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// and McCoy turns towards it after we exit the board UI
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Delay(50);
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#endif
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View_Score_Board();
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}
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return false;
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}
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void SceneScriptPS05::SceneFrameAdvanced(int frame) {
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if (frame == 1 || frame == 16 || frame == 31 || frame == 46) {
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Sound_Play(kSfxLABMISC4, Random_Query(10, 10), 70, 70, 50);
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}
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//return true;
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}
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void SceneScriptPS05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptPS05::PlayerWalkedIn() {
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if (Game_Flag_Query(kFlagPS06toPS05)) {
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#if BLADERUNNER_ORIGINAL_BUGS
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Actor_Set_At_XYZ(kActorMcCoy, 718.72f, 0.37f, -461.26f, 600);
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#else
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Actor_Set_At_XYZ(kActorMcCoy, 710.14f, 0.37f, -455.48f, 600);
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#endif // BLADERUNNER_ORIGINAL_BUGS
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} else if (Game_Flag_Query(kFlagPS02toPS05)) {
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selectNextTvNews();
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turnOnTV();
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}
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Game_Flag_Reset(kFlagPS02toPS05);
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Game_Flag_Reset(kFlagPS06toPS05);
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Game_Flag_Reset(kFlagPS13toPS05);
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Game_Flag_Reset(kFlagPS15toPS05);
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}
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void SceneScriptPS05::PlayerWalkedOut() {
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}
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void SceneScriptPS05::DialogueQueueFlushed(int a1) {
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Overlay_Remove("PS05OVER");
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}
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void SceneScriptPS05::selectNextTvNews() {
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int i = 0;
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int arr[7];
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if (Global_Variable_Query(kVariableChapter) < 4 && Game_Flag_Query(kFlagGordoIsReplicant)) {
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arr[i++] = 0;
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}
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arr[i++] = 1;
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if (Global_Variable_Query(kVariableChapter) >= 3) {
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arr[i++] = 2;
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}
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if (Global_Variable_Query(kVariableChapter) >= 2 && Global_Variable_Query(kVariableChapter) <= 4) {
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arr[i++] = 3;
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}
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if (Game_Flag_Query(kFlagCT04HomelessBodyFound) && Game_Flag_Query(kFlagCT04HomelessBodyInDumpster)) {
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arr[i++] = 4;
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}
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Global_Variable_Set(kVariableNextTvNews, arr[Random_Query(0, i - 1)]);
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}
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void SceneScriptPS05::turnOnTV() {
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switch (Global_Variable_Query(kVariableNextTvNews)) {
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case 0:
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if (!Game_Flag_Query(kFlagPS05TV0)) {
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Overlay_Play("PS05OVER", 0, true, false, 0);
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ADQ_Add(kActorNewscaster, 0, kAnimationModeTalk);
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ADQ_Add(kActorNewscaster, 10, kAnimationModeTalk);
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ADQ_Add(kActorNewscaster, 20, kAnimationModeTalk);
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ADQ_Add(kActorNewscaster, 30, kAnimationModeTalk);
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ADQ_Add(kActorTyrell, 430, kAnimationModeTalk);
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ADQ_Add(kActorTyrell, 440, kAnimationModeTalk);
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ADQ_Add(kActorTyrell, 450, kAnimationModeTalk);
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ADQ_Add(kActorTyrell, 460, kAnimationModeTalk);
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Game_Flag_Set(kFlagPS05TV0);
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}
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break;
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case 1:
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if (!Game_Flag_Query(kFlagPS05TV1)) {
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Overlay_Play("PS05OVER", 0, true, false, 0);
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ADQ_Add(kActorNewscaster, 40, kAnimationModeTalk);
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ADQ_Add(kActorNewscaster, 50, kAnimationModeTalk);
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ADQ_Add(kActorNewscaster, 60, kAnimationModeTalk);
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ADQ_Add(kActorNewscaster, 70, kAnimationModeTalk);
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ADQ_Add(kActorNewscaster, 80, kAnimationModeTalk);
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Game_Flag_Set(kFlagPS05TV1);
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}
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break;
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case 2:
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if (!Game_Flag_Query(kFlagPS05TV2)) {
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Overlay_Play("PS05OVER", 0, true, false, 0);
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if (Actor_Query_Friendliness_To_Other(kActorClovis, kActorMcCoy) > Actor_Query_Friendliness_To_Other(kActorSteele, kActorMcCoy)) {
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ADQ_Add(kActorNewscaster, 120, kAnimationModeTalk);
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ADQ_Add(kActorNewscaster, 130, kAnimationModeTalk);
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ADQ_Add(kActorNewscaster, 140, kAnimationModeTalk);
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ADQ_Add(kActorNewscaster, 150, kAnimationModeTalk);
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if (_vm->_cutContent && Game_Flag_Query(kFlagLutherLanceIsReplicant)) {
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// NOTE This cut content restoration (Guzza saying "No comment") is intentionally
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// made dependent on the flag for Luther and Lance being Replicants.
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// This is because the news item can be replayed multiple times,
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// so making Guzza's alternative quote depend on a random "dice" roll
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// could create inconsistent statement from Guzza for the same situation.
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// However, since this is a minor content restoration, not worth using
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// a separate flag for it, we re-use kFlagLutherLanceIsReplicant here.
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ADQ_Add(kActorGuzza, 1600, kAnimationModeTalk);
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} else {
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ADQ_Add(kActorGuzza, 1570, kAnimationModeTalk);
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ADQ_Add(kActorGuzza, 1580, kAnimationModeTalk);
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ADQ_Add(kActorGuzza, 1590, kAnimationModeTalk);
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}
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} else {
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ADQ_Add(kActorNewscaster, 90, kAnimationModeTalk);
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ADQ_Add(kActorNewscaster, 100, kAnimationModeTalk);
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ADQ_Add(kActorNewscaster, 110, kAnimationModeTalk);
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ADQ_Add(kActorGuzza, 1540, kAnimationModeTalk);
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ADQ_Add(kActorGuzza, 1550, kAnimationModeTalk);
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ADQ_Add(kActorGuzza, 1560, kAnimationModeTalk);
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}
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Game_Flag_Set(kFlagPS05TV2);
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}
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break;
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case 3:
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if (!Game_Flag_Query(kFlagPS05TV3)) {
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Overlay_Play("PS05OVER", 0, true, false, 0);
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ADQ_Add(kActorNewscaster, 170, kAnimationModeTalk);
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ADQ_Add(kActorNewscaster, 180, kAnimationModeTalk);
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ADQ_Add(kActorNewscaster, 190, kAnimationModeTalk);
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ADQ_Add(kActorNewscaster, 200, kAnimationModeTalk);
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ADQ_Add(kActorNewscaster, 210, kAnimationModeTalk);
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ADQ_Add(kActorNewscaster, 220, kAnimationModeTalk);
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ADQ_Add(kActorGovernorKolvig, 80, kAnimationModeTalk);
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ADQ_Add(kActorGovernorKolvig, 90, kAnimationModeTalk);
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ADQ_Add(kActorGovernorKolvig, 100, kAnimationModeTalk);
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ADQ_Add(kActorGovernorKolvig, 110, kAnimationModeTalk);
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ADQ_Add(kActorGovernorKolvig, 120, kAnimationModeTalk);
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ADQ_Add(kActorGovernorKolvig, 130, kAnimationModeTalk);
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Game_Flag_Set(kFlagPS05TV3);
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}
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break;
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case 4:
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if (!Game_Flag_Query(kFlagPS05TV4)) {
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Overlay_Play("PS05OVER", 0, true, false, 0);
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ADQ_Add(kActorNewscaster, 230, kAnimationModeTalk);
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ADQ_Add(kActorNewscaster, 240, kAnimationModeTalk);
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Game_Flag_Set(kFlagPS05TV4);
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}
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break;
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}
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}
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} // End of namespace BladeRunner
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