Files
scummvm-cursorfix/engines/bladerunner/script/scene/nr04.cpp
2026-02-02 04:50:13 +01:00

425 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
void SceneScriptNR04::InitializeScene() {
Music_Adjust(30, 80, 2u);
Setup_Scene_Information(53.0f, 0.0f, -110.0f, 569);
Scene_Exit_Add_2D_Exit(0, 498, 126, 560, 238, 0);
Scene_2D_Region_Add(0, 0, 259, 61, 479);
Scene_2D_Region_Add(1, 62, 327, 92, 479);
Scene_2D_Region_Add(2, 93, 343, 239, 479);
Ambient_Sounds_Add_Looping_Sound(kSfxAPRTFAN1, 16, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxRUMLOOP1, 16, 0, 1);
Ambient_Sounds_Add_Sound(kSfxCLINK1, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxCLINK2, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxCLINK3, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxCLINK4, 3, 60, 9, 9, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0480R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0540R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0560R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0870R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0900R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_0940R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1070R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1080R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfx67_1160R, 5, 70, 8, 8, -100, 100, -101, -101, 0, 0);
Scene_Loop_Set_Default(0);
}
void SceneScriptNR04::SceneLoaded() {
Clickable_Object("B.TV01");
Clickable_Object("B.TV02");
Clickable_Object("B.TV03");
Clickable_Object("B.TV05");
Clickable_Object("DESK");
if (!Game_Flag_Query(kFlagNR04DiscFound)) {
Clickable_Object("TORUS01");
}
Clickable_Object("BOX12");
}
bool SceneScriptNR04::MouseClick(int x, int y) {
if (Actor_Query_Animation_Mode(kActorMcCoy) == 85
|| Actor_Query_Animation_Mode(kActorMcCoy) == 29
) {
return true;
}
if (Actor_Query_Animation_Mode(kActorMcCoy) == kAnimationModeSit) {
Actor_Change_Animation_Mode(kActorMcCoy, 29);
return true;
}
return false;
}
bool SceneScriptNR04::ClickedOn3DObject(const char *objectName, bool a2) {
if (Object_Query_Click("B.TV01", objectName)
|| Object_Query_Click("B.TV02", objectName)
|| Object_Query_Click("B.TV03", objectName)
|| Object_Query_Click("B.TV05", objectName)
|| Object_Query_Click("DESK", objectName)
) {
if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 546, 0, true, false)) {
if (Object_Query_Click("DESK", objectName)) {
Actor_Face_Object(kActorMcCoy, "DESK", true);
if (!Actor_Clue_Query(kActorMcCoy, kCluePeruvianLadyInterview)) {
Actor_Voice_Over(1600, kActorVoiceOver);
Actor_Voice_Over(1610, kActorVoiceOver);
} else if (!Actor_Clue_Query(kActorMcCoy, kClueCollectionReceipt)) {
Actor_Clue_Acquire(kActorMcCoy, kClueCollectionReceipt, false, -1);
Item_Pickup_Spin_Effect(kModelAnimationCollectionReceipt, 247, 141);
Actor_Voice_Over(1560, kActorVoiceOver);
Actor_Voice_Over(1570, kActorVoiceOver);
Actor_Voice_Over(1580, kActorVoiceOver);
Actor_Voice_Over(1590, kActorVoiceOver);
} else {
Actor_Says(kActorMcCoy, 8580, kAnimationModeTalk);
}
} else {
Actor_Face_Object(kActorMcCoy, "B.TV01", true);
Actor_Voice_Over(1530, kActorVoiceOver);
Actor_Voice_Over(1540, kActorVoiceOver);
Actor_Voice_Over(1550, kActorVoiceOver);
}
}
return false;
}
if ( Object_Query_Click("TORUS01", objectName)
&& !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 18.56f, 0.0f, 38.86f, 0, true, false, false)
&& !Game_Flag_Query(kFlagNR04DiscFound)
) {
Unclickable_Object("TORUS01");
Scene_Exits_Disable();
Player_Loses_Control();
Game_Flag_Set(kFlagNR04DiscFound);
Actor_Face_Object(kActorMcCoy, "TORUS01", true);
Item_Pickup_Spin_Effect(kModelAnimationVideoDisc, 358, 160);
Actor_Voice_Over(1620, kActorVoiceOver);
Actor_Voice_Over(1630, kActorVoiceOver);
Actor_Clue_Acquire(kActorMcCoy, kClueEarlyQsClub, false, -1);
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04Enter);
return false;
}
return false;
}
bool SceneScriptNR04::ClickedOnActor(int actorId) {
if (actorId == kActorEarlyQ
&& Game_Flag_Query(kFlagNR04EarlyQStungByScorpions)
) {
Actor_Voice_Over(1640, kActorVoiceOver);
Actor_Voice_Over(1650, kActorVoiceOver);
Actor_Voice_Over(1660, kActorVoiceOver);
Actor_Voice_Over(1670, kActorVoiceOver);
Actor_Voice_Over(1680, kActorVoiceOver);
return true;
}
return false;
}
bool SceneScriptNR04::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptNR04::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 45.0f, 0.0f, -106.0f, 0, true, false, false)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
Game_Flag_Set(kFlagNR04toNR03);
Set_Enter(kSetNR03, kSceneNR03);
}
return true;
}
return false;
}
bool SceneScriptNR04::ClickedOn2DRegion(int region) {
if ((region == 0
|| region == 1
|| region == 2
)
&& Actor_Query_Which_Set_In(kActorEarlyQ) != kSetNR04
&& Actor_Query_Animation_Mode(kActorMcCoy) != kAnimationModeSit
) {
if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 445, 0, true, false)) {
Actor_Face_Heading(kActorMcCoy, 49, false);
Actor_Change_Animation_Mode(kActorMcCoy, 85);
Delay(2500);
if (!Game_Flag_Query(kFlagNR04EarlyQStungByScorpions)
&& Game_Flag_Query(kFlagAR02DektoraBoughtScorpions)
) {
Player_Loses_Control();
Actor_Voice_Over(4180, kActorVoiceOver);
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
Ambient_Sounds_Play_Sound(kSfxMALEHURT, 90, 99, 0, 0);
Delay(350);
Actor_Set_At_XYZ(kActorMcCoy, 109.0f, 0.0f, 374.0f, 0);
Actor_Retired_Here(kActorMcCoy, 12, 12, true, -1);
}
return true;
}
}
return false;
}
void SceneScriptNR04::SceneFrameAdvanced(int frame) {
if ( frame == 1
&& !Music_Is_Playing()
) {
playNextMusic();
}
if (frame > 60
&& frame < 120
) {
druggedEffect(frame);
} else if (frame == 120) {
Set_Fade_Color(1.0f, 1.0f, 1.0f);
Set_Fade_Density(0.0f);
}
//return false;
}
void SceneScriptNR04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
if (actorId == kActorEarlyQ) {
switch (newGoal) {
case kGoalEarlyQNR04Talk1:
Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true);
Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true);
Actor_Says(kActorEarlyQ, 30, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 3375, kAnimationModeTalk);
Actor_Says_With_Pause(kActorEarlyQ, 50, 1.5f, kAnimationModeTalk);
Actor_Says(kActorEarlyQ, 60, kAnimationModeTalk);
Actor_Says_With_Pause(kActorMcCoy, 3380, 1.0f, kAnimationModeTalk);
Actor_Says(kActorEarlyQ, 70, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 3415, kAnimationModeTalk);
Actor_Says(kActorEarlyQ, 80, kAnimationModeTalk);
Player_Gains_Control();
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04GoToBar);
//return true;
break;
case kGoalEarlyQNR04PourDrink:
Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true);
Actor_Says(kActorEarlyQ, 90, 73); // E: It's your lucky day
Actor_Says(kActorMcCoy, 3390, 3); // M: Not interested
Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true);
Actor_Says(kActorEarlyQ, 110, 74); // E: Bull, everyone's interested
Actor_Says(kActorMcCoy, 3385, 3); // M: "I want information" (ENG, FRA)
// (OR) "Make me an offer" (DEU, ITA, ESP)
Actor_Says(kActorEarlyQ, 120, 74); // E: You can have whatever you little heart desires
if (_vm->_cutContent
&& (_vm->_language == Common::ES_ESP
|| _vm->_language == Common::IT_ITA
|| _vm->_language == Common::DE_DEU)) {
Actor_Says(kActorMcCoy, 3395, 14); // M: "I want information" (DEU, ITA, ESP)
}
Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true);
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04GoToMcCoy);
//return true;
break;
case kGoalEarlyQNR04SitDown:
Loop_Actor_Walk_To_Waypoint(kActorEarlyQ, 445, 0, true, false);
Actor_Face_Heading(kActorEarlyQ, 49, false);
Actor_Change_Animation_Mode(kActorEarlyQ, 85);
Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true);
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04ScorpionsCheck);
// The quotes corresponding to this clue are from kGoalEarlyQNR04McCoyPulledGun (previous goal of EarlyQ)
// That goal leads to this one (if McCoy does not shoot Early Q that is)
// TODO maybe move acquiring the clue to the kGoalEarlyQNR04McCoyPulledGun?
Actor_Clue_Acquire(kActorMcCoy, kClueEarlyQInterview, false, kActorEarlyQ);
//return true;
break;
case kGoalEarlyQNR04Talk2:
Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true);
Delay(3000);
Actor_Says(kActorEarlyQ, 170, 30);
Actor_Says(kActorMcCoy, 3415, kAnimationModeTalk);
Actor_Says(kActorEarlyQ, 180, 30);
Actor_Says_With_Pause(kActorMcCoy, 3420, 1.5f, kAnimationModeTalk);
Actor_Says(kActorEarlyQ, 190, 30);
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04WaitForPulledGun);
//return true;
break;
case kGoalEarlyQNR04Talk3:
Actor_Clue_Acquire(kActorMcCoy, kClueDektorasDressingRoom, false, kActorEarlyQ);
Item_Pickup_Spin_Effect(kModelAnimationPhoto, 200, 160);
Actor_Says(kActorEarlyQ, 200, 30);
Actor_Says(kActorEarlyQ, 210, 30);
Actor_Says(kActorEarlyQ, 220, 30);
Actor_Says_With_Pause(kActorMcCoy, 3425, 1.5f, 23);
Actor_Says(kActorMcCoy, 3430, kAnimationModeTalk);
Actor_Says(kActorEarlyQ, 240, 30);
Actor_Says(kActorMcCoy, 3435, kAnimationModeTalk);
Actor_Says(kActorEarlyQ, 250, 30);
Actor_Says(kActorMcCoy, 3440, kAnimationModeTalk);
Actor_Says(kActorEarlyQ, 280, 30);
Actor_Says(kActorMcCoy, 3445, kAnimationModeTalk);
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04AskForDisk);
//return true;
break;
case kGoalEarlyQNR04AskForDisk:
Actor_Change_Animation_Mode(kActorEarlyQ, 29);
Delay(2500);
Actor_Says(kActorEarlyQ, 290, kAnimationModeTalk);
dialogueWithEarlyQ();
//return true;
break;
}
}
//return false;
}
void SceneScriptNR04::PlayerWalkedIn() {
#if BLADERUNNER_ORIGINAL_BUGS
#else
Game_Flag_Reset(kFlagNR03toNR04);
#endif // BLADERUNNER_ORIGINAL_BUGS
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 53.0f, 0.0f, -26.0f, 0, false, false, false);
if (Game_Flag_Query(kFlagAR02DektoraBoughtScorpions)) {
Overlay_Play("NR04OVER", 0, true, false, 0);
Delay(4000);
Overlay_Remove("NR04OVER");
}
//return false;
}
void SceneScriptNR04::PlayerWalkedOut() {
#if BLADERUNNER_ORIGINAL_BUGS
#else
if (Game_Flag_Query(kFlagNR03McCoyThrownOut)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
Music_Stop(1u);
}
#endif // BLADERUNNER_ORIGINAL_BUGS
}
void SceneScriptNR04::DialogueQueueFlushed(int a1) {
}
void SceneScriptNR04::dialogueWithEarlyQ() {
Dialogue_Menu_Clear_List();
DM_Add_To_List(1530, 10, 5, 3); // GIVE DISC
DM_Add_To_List(1540, 3, 5, 10); // KEEP IT
Dialogue_Menu_Appear(320, 240);
int answer = Dialogue_Menu_Query_Input();
Dialogue_Menu_Disappear();
if (answer == 1530) { // GIVE DISC
Loop_Actor_Walk_To_Actor(kActorEarlyQ, kActorMcCoy, 36, false, false);
Actor_Change_Animation_Mode(kActorMcCoy, 23);
Actor_Change_Animation_Mode(kActorEarlyQ, 23);
Delay(1500);
Actor_Says(kActorEarlyQ, 300, kAnimationModeTalk);
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
Actor_Change_Animation_Mode(kActorEarlyQ, kAnimationModeIdle);
Actor_Says(kActorEarlyQ, 310, kAnimationModeTalk);
ADQ_Add(kActorMcCoy, 3450, kAnimationModeTalk);
Actor_Set_Targetable(kActorEarlyQ, false);
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04Leave);
Actor_Clue_Lose(kActorMcCoy, kClueEarlyQsClub);
Scene_Exits_Enable();
} else if (answer == 1540) { // KEEP IT
Actor_Says(kActorMcCoy, 8512, 15);
Actor_Says(kActorEarlyQ, 320, 12);
Actor_Says(kActorMcCoy, 3455, 13);
Actor_Says(kActorEarlyQ, 330, 15);
Actor_Says(kActorMcCoy, 3460, 12);
Actor_Says(kActorEarlyQ, 340, 12);
Actor_Says(kActorMcCoy, 3465, 12);
Actor_Says(kActorEarlyQ, 350, 16);
Actor_Set_Targetable(kActorEarlyQ, false);
Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04Leave);
Scene_Exits_Enable();
}
}
void SceneScriptNR04::druggedEffect(int frame) {
float colorMap[] = {
1.0f, 1.0f, 1.0f,
1.0f, 0.0f, 0.0f,
0.8f, 0.4f, 0.0f,
0.7f, 0.7f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 1.0f,
0.5f, 0.0f, 0.8f};
float v3 = (frame - 60) * 0.1f;
float v4 = (frame % 10) * 0.1f;
float coef = 1.0f;
if (frame > 100) {
coef = 1.0f - (frame - 100) / 20.0f;
}
int index = 3 * v3;
int nextIndex = 3 * v3 + 3;
float r = ((colorMap[nextIndex + 0] - colorMap[index + 0]) * v4 + colorMap[index + 0]) * coef;
float g = ((colorMap[nextIndex + 1] - colorMap[index + 1]) * v4 + colorMap[index + 1]) * coef;
float b = ((colorMap[nextIndex + 2] - colorMap[index + 2]) * v4 + colorMap[index + 2]) * coef;
Set_Fade_Color(r, g, b);
if (frame >= 90) {
Set_Fade_Density(0.75f);
} else {
Set_Fade_Density((frame - 60) / 45.0f);
}
}
void SceneScriptNR04::playNextMusic() {
int track = Global_Variable_Query(kVariableEarlyQFrontMusic);
int loop = kMusicLoopPlayOnce;
if (_vm->_cutContent && Random_Query(0, 2) == 1) {
loop = kMusicLoopPlayOnceRandomStart;
}
if (track == 0) {
Music_Play(kMusicGothic2, 11, 80, 2, -1, loop, 0);
} else if (track == 1) {
Music_Play(kMusicGothic1, 11, 80, 2, -1, loop, 0);
} else if (track == 2) {
Music_Play(kMusicGothic3, 11, 80, 2, -1, loop, 0);
}
++track;
if (track > 2) {
track = 0;
}
Global_Variable_Set(kVariableEarlyQFrontMusic, track);
}
} // End of namespace BladeRunner