Files
scummvm-cursorfix/engines/bladerunner/script/scene/ma05.cpp
2026-02-02 04:50:13 +01:00

166 lines
6.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
enum kMA05Loops {
kMA05LoopInshot = 0, // 0 - 29 // Frame 29 (in Acts 1 and 2 this ties in with Frame 30 of the Loop Main, in Act 5 it ties with frame 60?!)
kMA05LoopMainLoop = 1, // 30 - 90
kMA05LoopSpinner = 3 // 91 - 150 // Frame 150 ties in with Frame 30 of Loop Main
};
enum kMA05Exits {
kMA05ExitMA04 = 0
};
void SceneScriptMA05::InitializeScene() {
if (Global_Variable_Query(kVariableChapter) != 2 && Global_Variable_Query(kVariableChapter) != 3) {
Setup_Scene_Information(-7204.0f, 953.97f, 1651.0f, 0);
} else {
#if BLADERUNNER_ORIGINAL_BUGS
Setup_Scene_Information(-7207.0f, 956.17f, 1564.0f, 0);
#else
Setup_Scene_Information(-7199.0f, 953.97f, 1605.0f, 0);
#endif // BLADERUNNER_ORIGINAL_BUGS
}
Scene_Exit_Add_2D_Exit(kMA05ExitMA04, 432, 21, 471, 226, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxROOFRAN1, 90, 0, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxROOFAIR1, 40, -100, 1);
Ambient_Sounds_Add_Looping_Sound(kSfxRAINAWN1, 50, 60, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10u, 260u, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10u, 260u, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10u, 260u, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10u, 260u, 27, 47, -100, 100, -101, -101, 1, 1);
Ambient_Sounds_Add_Sound(kSfxSPIN2B, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 100, 25, 50, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDER2, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTHNDER3, 10, 70, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxSIREN2, 10, 70, 25, 25, -100, 0, -101, -101, 0, 0);
if (isPhoneRinging()) {
Ambient_Sounds_Add_Sound(kSfxVIDFONE1, 3, 3, 32, 32, 100, 100, -101, -101, 0, 0);
}
if (Global_Variable_Query(kVariableChapter) != 2 && Global_Variable_Query(kVariableChapter) != 3) {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kMA05LoopInshot, false);
}
Scene_Loop_Set_Default(kMA05LoopMainLoop);
}
void SceneScriptMA05::SceneLoaded() {
Obstacle_Object("Z-BOX-RAIL03", true);
Footstep_Sounds_Set(0, 0);
Footstep_Sounds_Set(1, 3);
}
bool SceneScriptMA05::MouseClick(int x, int y) {
return false;
}
bool SceneScriptMA05::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
bool SceneScriptMA05::ClickedOnActor(int actorId) {
return false;
}
bool SceneScriptMA05::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptMA05::ClickedOnExit(int exitId) {
if (exitId == kMA05ExitMA04) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 956.17f, 1579.0f, 0, false, false, false)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 956.17f, 1579.0f, 0, false, false, false);
Game_Flag_Set(kFlagMA05toMA04);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
Async_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 953.97f, 1685.0f, 0, false);
Set_Enter(kSetMA04, kSceneMA04);
}
return true;
}
return false;
}
bool SceneScriptMA05::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptMA05::SceneFrameAdvanced(int frame) {
if (frame == 20) {
Sound_Play(kSfxROOFLIT1, 70, -100, 100, 50);
}
//return true;
}
void SceneScriptMA05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptMA05::PlayerWalkedIn() {
int loop = kMusicLoopPlayOnce;
if (_vm->_cutContent && Random_Query(0, 2) == 1) {
loop = kMusicLoopPlayOnceRandomStart;
}
Music_Play(kMusicBRBlues, 52, 0, 2, -1, loop, 0);
if ((Random_Query(0, 4) == 1 || (Game_Flag_Query(kFlagChapter1Ending) && !Game_Flag_Query(kFlagChapter1Ended))) && Global_Variable_Query(kVariableChapter) == 1) {
Scene_Loop_Set_Default(kMA05LoopMainLoop);
Scene_Loop_Start_Special(kSceneLoopModeOnce, kMA05LoopSpinner, true);
Sound_Play(kSfxSPIN3A, 100, 0, 0, 50);
}
if (Game_Flag_Query(kFlagChapter1Ending) && !Game_Flag_Query(kFlagChapter1Ended)) {
if (!Game_Flag_Query(kFlagDirectorsCut)) {
Actor_Voice_Over(1260, kActorVoiceOver);
Actor_Voice_Over(1270, kActorVoiceOver);
Actor_Voice_Over(1280, kActorVoiceOver);
Actor_Voice_Over(1290, kActorVoiceOver);
}
Game_Flag_Set(kFlagChapter1Ended);
Player_Gains_Control();
}
#if BLADERUNNER_ORIGINAL_BUGS
#else
if (Global_Variable_Query(kVariableChapter) == 2 || Global_Variable_Query(kVariableChapter) == 3) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -7199.0f, 953.97f, 1564.0f, 0, false, false, true);
}
#endif // BLADERUNNER_ORIGINAL_BUGS
//return false;
}
void SceneScriptMA05::PlayerWalkedOut() {
}
void SceneScriptMA05::DialogueQueueFlushed(int a1) {
}
bool SceneScriptMA05::isPhoneRinging() {
return Global_Variable_Query(kVariableChapter) == 5
&& !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallClovis)
&& !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallCrystal)
&& !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora1)
&& !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallDektora2)
&& !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy1)
&& !Actor_Clue_Query(kActorMcCoy, kCluePhoneCallLucy2);
}
} // End of namespace BladeRunner