338 lines
9.9 KiB
C++
338 lines
9.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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#include "common/debug.h"
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namespace BladeRunner {
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void SceneScriptDR03::InitializeScene() {
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if (Game_Flag_Query(kFlagDR02toDR03)) {
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Game_Flag_Reset(kFlagDR02toDR03);
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Setup_Scene_Information(330.31f, 4.27f, -910.91f, 297);
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}
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Setup_Scene_Information(330.31f, 4.27f, -910.91f, 297);
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Scene_Exit_Add_2D_Exit(0, 377, 122, 445, 266, 0);
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if (Global_Variable_Query(kVariableChapter) == 3) {
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Actor_Put_In_Set(kActorChew, kSetDR03);
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Actor_Set_At_XYZ(kActorChew, 431.21f, 4.27f, -776.26f, 0);
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} else {
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Actor_Put_In_Set(kActorChew, kSetDR03);
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Actor_Set_At_XYZ(kActorChew, 360.77f, 4.4f, -806.67f, 126);
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}
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Ambient_Sounds_Remove_All_Looping_Sounds(1u);
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Ambient_Sounds_Add_Looping_Sound(kSfxRESPRTR1, 7, 0, 1);
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Ambient_Sounds_Add_Looping_Sound(kSfxBRBED3, 50, 0, 1);
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Ambient_Sounds_Add_Looping_Sound(kSfxBOILPOT2, 20, 70, 1);
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}
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void SceneScriptDR03::SceneLoaded() {
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Obstacle_Object("W2-CENTCASE02", true);
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Obstacle_Object("W2-CARTTOP", true);
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Obstacle_Object("W2-TANKAFLUID01", true);
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}
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bool SceneScriptDR03::MouseClick(int x, int y) {
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return false;
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}
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bool SceneScriptDR03::ClickedOn3DObject(const char *objectName, bool a2) {
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return false;
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}
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bool SceneScriptDR03::ClickedOnActor(int actorId) {
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if (actorId == kActorChew) {
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Actor_Face_Actor(kActorMcCoy, kActorChew, true);
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Actor_Face_Actor(kActorChew, kActorMcCoy, true);
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if (!Game_Flag_Query(kFlagDR03ChewTalk1)) {
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if (_vm->_cutContent && Random_Query(1, 5) < 4) {
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Actor_Says(kActorMcCoy, 750, 18);
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Actor_Says(kActorChew, 0, 14);
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} else {
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Actor_Says(kActorMcCoy, 755, 18);
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Actor_Says(kActorChew, 10, 14);
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}
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Actor_Says(kActorMcCoy, 760, 18);
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Actor_Says(kActorChew, 20, 14);
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Actor_Says(kActorMcCoy, 765, 18);
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Actor_Says(kActorChew, 30, 14);
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Game_Flag_Set(kFlagDR03ChewTalk1);
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return true;
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}
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if (!Actor_Clue_Query(kActorMcCoy, kClueChewInterview)) {
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Actor_Says(kActorMcCoy, 770, 12);
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Actor_Says(kActorChew, 110, 12);
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Actor_Says(kActorChew, 120, 13);
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Actor_Says(kActorMcCoy, 835, 13);
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Actor_Says(kActorChew, 130, 14);
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Actor_Says(kActorMcCoy, 840, 16);
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Actor_Says(kActorChew, 140, 15);
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if (!Game_Flag_Query(kFlagDR03ChewTalkExplosion)) {
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Actor_Says(kActorChew, 150, 13);
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Actor_Says(kActorMcCoy, 845, 17);
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Actor_Says(kActorChew, 170, 18);
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Actor_Says(kActorChew, 180, 16);
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Actor_Says(kActorMcCoy, 850, 15);
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Actor_Says(kActorChew, 190, 14);
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Actor_Says(kActorChew, 200, 13);
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Actor_Says(kActorMcCoy, 855, 18);
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Actor_Says(kActorChew, 210, 12);
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}
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Actor_Clue_Acquire(kActorMcCoy, kClueChewInterview, true, kActorChew);
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return true;
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}
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if (Game_Flag_Query(kFlagDR05JustExploded)
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&& Game_Flag_Query(kFlagDR03ChewTalk1)
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) {
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Actor_Says(kActorMcCoy, 815, 18);
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Actor_Says(kActorChew, 60, 14);
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Actor_Says(kActorChew, 70, 14);
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Actor_Says(kActorChew, 80, 14);
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Actor_Says(kActorMcCoy, 820, 18);
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Actor_Says(kActorChew, 90, 14);
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Actor_Says(kActorMcCoy, 825, 18);
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Actor_Says(kActorChew, 100, 14);
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Game_Flag_Reset(kFlagDR05JustExploded);
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Game_Flag_Set(kFlagDR03ChewTalkExplosion);
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return true;
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}
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if ((Actor_Clue_Query(kActorMcCoy, kClueDNATyrell)
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|| Actor_Clue_Query(kActorMcCoy, kClueAnsweringMachineMessage)
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|| Actor_Clue_Query(kActorMcCoy, kClueEnvelope)
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|| Actor_Clue_Query(kActorMcCoy, kClueChewInterview)
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)
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&& Game_Flag_Query(kFlagDR03ChewTalkExplosion)
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) {
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dialogueWithChew();
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} else {
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Actor_Says(kActorMcCoy, 810, 18);
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Actor_Says(kActorChew, 40, 14);
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Actor_Says(kActorChew, 50, 14);
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}
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return true;
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}
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return false;
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}
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bool SceneScriptDR03::ClickedOnItem(int itemId, bool a2) {
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return false;
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}
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bool SceneScriptDR03::ClickedOnExit(int exitId) {
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if (exitId == 0) {
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 330.31f, 4.27f, -910.91f, 24, true, false, false)) {
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Game_Flag_Set(kFlagDR03toDR02);
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Set_Enter(kSetDR01_DR02_DR04, kSceneDR02);
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}
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return true;
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}
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return false;
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}
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bool SceneScriptDR03::ClickedOn2DRegion(int region) {
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return false;
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}
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void SceneScriptDR03::SceneFrameAdvanced(int frame) {
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if (frame == 1
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|| frame == 4
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|| frame == 8
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|| frame == 10
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|| frame == 19
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|| frame == 21
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|| frame == 22
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|| frame == 23
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|| frame == 30
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|| frame == 31
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|| frame == 32
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|| frame == 33
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|| frame == 46
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|| frame == 49
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) {
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if (Random_Query(0, 1)) {
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Sound_Play(kSfxNEON7, Random_Query(20, 33), 80, 80, 50);
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} else {
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Sound_Play(kSfxNEON5, Random_Query(5, 6), 80, 80, 50);
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}
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}
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}
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void SceneScriptDR03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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}
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void SceneScriptDR03::PlayerWalkedIn() {
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if (!Game_Flag_Query(kFlagDR02toDR03)) {
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if (Random_Query(1, 2) == 1) {
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Actor_Says(kActorChew, 660, 14); // (yells) Ah!
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Actor_Says(kActorChew, 680, 14); // What you want? I busy.
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} else if (Random_Query(1, 2) == 2) {
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Actor_Says(kActorChew, 670, 14); // Hmph. (mumbles in Chinese)
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Actor_Says(kActorChew, 620, 14); // (yells) What you do, huh?
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} else {
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Actor_Says(kActorChew, 690, 14); // Not good time now, come back later.
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Actor_Says(kActorChew, 710, 14); // (Mumbles in Chinese)
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}
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}
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}
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void SceneScriptDR03::PlayerWalkedOut() {
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}
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void SceneScriptDR03::DialogueQueueFlushed(int a1) {
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}
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void SceneScriptDR03::dialogueWithChew() {
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Dialogue_Menu_Clear_List();
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if (Actor_Clue_Query(kActorMcCoy, kClueChewInterview)
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|| Actor_Clue_Query(kActorMcCoy, kClueAnsweringMachineMessage)
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|| Actor_Clue_Query(kActorMcCoy, kClueMorajiInterview)
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) {
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DM_Add_To_List_Never_Repeat_Once_Selected(650, 5, 5, 5); // TWINS
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}
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if (Actor_Clue_Query(kActorMcCoy, kClueChewInterview)) {
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DM_Add_To_List_Never_Repeat_Once_Selected(660, 5, 5, 5); // MORAJI
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}
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if (Actor_Clue_Query(kActorMcCoy, kClueTyrellInterview)) {
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DM_Add_To_List_Never_Repeat_Once_Selected(670, 6, 5, 2); // TYRELL
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}
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if (Game_Flag_Query(kFlagDR03ChewTalkExplosion)) {
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if (Actor_Clue_Query(kActorMcCoy, kClueAnsweringMachineMessage)) {
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DM_Add_To_List_Never_Repeat_Once_Selected(680, 8, 8, 8); // SEBASTIAN
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}
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if (Actor_Clue_Query(kActorMcCoy, kClueEnvelope)) {
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DM_Add_To_List_Never_Repeat_Once_Selected(1270, 2, 5, 7); // LANCE'S ENVELOPE
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}
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}
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Dialogue_Menu_Add_DONE_To_List(690); // DONE
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Dialogue_Menu_Appear(320, 240);
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int answer = Dialogue_Menu_Query_Input();
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Dialogue_Menu_Disappear();
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switch (answer) {
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case 640: // EISENDULLER
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Actor_Says(kActorMcCoy, 770, 12);
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Actor_Says(kActorChew, 110, 12);
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Actor_Says(kActorChew, 120, 13);
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Actor_Says(kActorMcCoy, 835, 13);
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Actor_Says(kActorChew, 130, 14);
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Actor_Says(kActorMcCoy, 840, 16);
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Actor_Says(kActorChew, 140, 15);
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if (!Game_Flag_Query(kFlagDR03ChewTalkExplosion)) {
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Actor_Says(kActorChew, 150, 13);
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Actor_Says(kActorMcCoy, 845, 17);
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Actor_Says(kActorChew, 170, 18);
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Actor_Says(kActorChew, 180, 16);
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Actor_Says(kActorMcCoy, 850, 15);
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Actor_Says(kActorChew, 190, 14);
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Actor_Says(kActorChew, 200, 13);
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Actor_Says(kActorMcCoy, 855, 18);
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Actor_Says(kActorChew, 210, 12);
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}
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Actor_Clue_Acquire(kActorMcCoy, kClueChewInterview, true, kActorChew);
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break;
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case 650: // TWINS
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Actor_Says(kActorMcCoy, 775, 11);
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Actor_Says(kActorChew, 220, 14);
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Actor_Says(kActorMcCoy, 860, 11);
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Actor_Says(kActorChew, 230, 14);
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Actor_Says(kActorMcCoy, 865, 11);
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Actor_Says(kActorChew, 240, 14);
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Actor_Says(kActorChew, 250, 14);
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break;
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case 660: // MORAJI
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Actor_Says(kActorMcCoy, 780, 13);
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if (Game_Flag_Query(kFlagDR03ChewTalkExplosion)) {
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Actor_Says(kActorChew, 260, 14);
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Actor_Says(kActorChew, 270, 13);
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Actor_Says(kActorChew, 280, 12);
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} else {
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Actor_Says(kActorChew, 260, 14);
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Actor_Says(kActorChew, 270, 13);
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Actor_Says(kActorChew, 280, 12);
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Actor_Says(kActorMcCoy, 870, 18);
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Actor_Says(kActorChew, 290, 15);
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if (!Game_Flag_Query(kFlagDR05JustExploded)) {
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Actor_Says(kActorChew, 300, 12);
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}
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}
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Actor_Clue_Acquire(kActorMcCoy, kClueChewInterview, true, kActorChew);
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break;
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case 670: // TYRELL
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Actor_Says(kActorMcCoy, 765, 12);
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if (_vm->_cutContent) {
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Actor_Says_With_Pause(kActorMcCoy, 785, 0.80f, 18);
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}
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Actor_Says(kActorMcCoy, 790, 13);
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Actor_Says(kActorChew, 310, 12);
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Actor_Says(kActorChew, 320, 3);
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break;
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case 680: // SEBASTIAN
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Actor_Says(kActorMcCoy, 795, 3);
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if (Game_Flag_Query(kFlagDR03ChewTalkExplosion)) {
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Actor_Says(kActorChew, 330, 12);
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Actor_Says(kActorChew, 340, 15);
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Actor_Says(kActorMcCoy, 875, 16);
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Actor_Says(kActorChew, 350, 12);
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Actor_Says(kActorChew, 360, 15);
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Game_Flag_Set(kFlagBB01Available);
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} else {
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Actor_Says(kActorChew, 320, 13);
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Actor_Says(kActorChew, 150, 14);
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Game_Flag_Set(kFlagBB01Available);
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}
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break;
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case 690: // DONE
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Actor_Says(kActorMcCoy, 805, 3);
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break;
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case 1270: // LANCE'S ENVELOPE
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Actor_Says(kActorMcCoy, 800, 16);
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Actor_Says(kActorChew, 370, 3);
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Actor_Says(kActorMcCoy, 880, 15);
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Actor_Says(kActorChew, 380, 13);
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Actor_Says(kActorChew, 390, 12);
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Actor_Says(kActorMcCoy, 885, 14);
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Actor_Says(kActorChew, 400, 13);
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Actor_Says(kActorChew, 410, 15);
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Actor_Says(kActorMcCoy, 890, 18);
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Actor_Says(kActorChew, 420, 13);
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Actor_Says(kActorChew, 430, 12);
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break;
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}
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}
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} // End of namespace BladeRunner
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