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scummvm-cursorfix/engines/bladerunner/script/ai/tyrell_guard.cpp
2026-02-02 04:50:13 +01:00

412 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptTyrellGuard::AIScriptTyrellGuard(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_frameDelta = 1;
_resumeIdleAfterFramesetCompletesFlag = false;
}
void AIScriptTyrellGuard::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_frameDelta = 1;
_resumeIdleAfterFramesetCompletesFlag = false;
Actor_Set_Goal_Number(kActorTyrellGuard, 0);
}
bool AIScriptTyrellGuard::Update() {
return false;
}
void AIScriptTyrellGuard::TimerExpired(int timer) {
switch (timer) {
case kActorTimerAIScriptCustomTask0:
AI_Countdown_Timer_Reset(kActorTyrellGuard, kActorTimerAIScriptCustomTask0);
if (Actor_Query_Which_Set_In(kActorMcCoy) == kSetTB02_TB03) {
Actor_Set_Goal_Number(kActorTyrellGuard, kGoalTyrellGuardWakeUpAndArrestMcCoy);
}
break;
case kActorTimerAIScriptCustomTask1:
AI_Countdown_Timer_Reset(kActorTyrellGuard, kActorTimerAIScriptCustomTask1);
Actor_Set_Goal_Number(kActorTyrellGuard, kGoalTyrellGuardArrestMcCoy);
break;
}
}
void AIScriptTyrellGuard::CompletedMovementTrack() {
//return false;
}
void AIScriptTyrellGuard::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptTyrellGuard::ClickedByPlayer() {
//return false;
}
void AIScriptTyrellGuard::EnteredSet(int setId) {
// return false;
}
void AIScriptTyrellGuard::OtherAgentEnteredThisSet(int otherActorId) {
// return false;
}
void AIScriptTyrellGuard::OtherAgentExitedThisSet(int otherActorId) {
// return false;
}
void AIScriptTyrellGuard::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
// return false;
}
void AIScriptTyrellGuard::ShotAtAndMissed() {
// return false;
}
bool AIScriptTyrellGuard::ShotAtAndHit() {
return false;
}
void AIScriptTyrellGuard::Retired(int byActorId) {
// return false;
}
int AIScriptTyrellGuard::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptTyrellGuard::GoalChanged(int currentGoalNumber, int newGoalNumber) {
switch (newGoalNumber) {
case kGoalTyrellGuardSleeping:
if (currentGoalNumber != newGoalNumber) {
Actor_Change_Animation_Mode(kActorTyrellGuard, 55);
AI_Countdown_Timer_Start(kActorTyrellGuard, kActorTimerAIScriptCustomTask0, 30);
}
return true;
case kGoalTyrellGuardWakeUpAndArrestMcCoy:
Actor_Change_Animation_Mode(kActorTyrellGuard, kAnimationModeIdle);
Delay(1000);
Actor_Says(kActorTyrellGuard, 320, 14);
Actor_Change_Animation_Mode(kActorTyrellGuard, 50);
Ambient_Sounds_Play_Sound(kSfxTBALARM, 100, 0, 0, 0);
Delay(1000);
Actor_Force_Stop_Walking(kActorMcCoy);
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyArrested);
return true;
case kGoalTyrellGuardWakeUp:
AI_Countdown_Timer_Reset(kActorTyrellGuard, kActorTimerAIScriptCustomTask0);
Actor_Says(kActorTyrellGuard, 310, 14);
AI_Countdown_Timer_Start(kActorTyrellGuard, kActorTimerAIScriptCustomTask1, 20);
return true;
case kGoalTyrellGuardArrestMcCoy:
Actor_Change_Animation_Mode(kActorTyrellGuard, 50);
Ambient_Sounds_Play_Sound(kSfxTBALARM, 100, 0, 0, 0);
Delay(1000);
Actor_Force_Stop_Walking(kActorMcCoy);
Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyArrested);
return true;
case kGoalTyrellGuardWait:
AI_Countdown_Timer_Reset(kActorTyrellGuard, kActorTimerAIScriptCustomTask1);
return true;
}
return false;
}
bool AIScriptTyrellGuard::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
*animation = kModelAnimationTyrellGuardSittingIdle;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellGuardSittingIdle)) {
_animationFrame = 0;
}
break;
case 1:
*animation = kModelAnimationTyrellGuardSittingSleepingWakingUp;
if (_animationFrame <= 5) {
_frameDelta = 1;
} else if (_animationFrame >= 12) {
_frameDelta = -1;
}
_animationFrame += _frameDelta;
break;
case 2:
*animation = kModelAnimationTyrellGuardSittingSleepingWakingUp;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellGuardSittingSleepingWakingUp)) {
_animationFrame = 0;
_animationState = 0;
}
break;
case 3:
*animation = kModelAnimationTyrellGuardSittingCalmTalk;
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
*animation = kModelAnimationTyrellGuardSittingIdle;
_animationState = 0;
} else {
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
}
}
break;
case 4:
*animation = kModelAnimationTyrellGuardSittingExplainTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellGuardSittingExplainTalk)) {
*animation = kModelAnimationTyrellGuardSittingCalmTalk;
_animationFrame = 0;
_animationState = 3;
}
break;
case 5:
*animation = kModelAnimationTyrellGuardSittingHandOverHeadTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellGuardSittingHandOverHeadTalk)) {
*animation = kModelAnimationTyrellGuardSittingCalmTalk;
_animationFrame = 0;
_animationState = 3;
}
break;
case 6:
*animation = kModelAnimationTyrellGuardSittingSuggestTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellGuardSittingSuggestTalk)) {
*animation = kModelAnimationTyrellGuardSittingCalmTalk;
_animationFrame = 0;
_animationState = 3;
}
break;
case 7:
*animation = kModelAnimationTyrellGuardSittingUpsetTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellGuardSittingUpsetTalk)) {
*animation = kModelAnimationTyrellGuardSittingCalmTalk;
_animationFrame = 0;
_animationState = 3;
}
break;
case 8:
*animation = kModelAnimationTyrellGuardSittingGestureGive;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellGuardSittingGestureGive)) {
*animation = kModelAnimationTyrellGuardSittingIdle;
_animationFrame = 0;
_animationState = 0;
}
break;
case 9:
*animation = kModelAnimationTyrellGuardSittingMaybeHugsMonitors;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellGuardSittingMaybeHugsMonitors)) {
*animation = kModelAnimationTyrellGuardSittingIdle;
_animationFrame = 0;
_animationState = 0;
}
break;
case 10:
*animation = kModelAnimationTyrellGuardSittingSleepingWakingUp;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellGuardSittingSleepingWakingUp)) {
*animation = kModelAnimationTyrellGuardSittingIdle;
_animationFrame = 0;
_animationState = 0;
}
break;
case 11:
*animation = kModelAnimationTyrellGuardSittingPressingAlertButton;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationTyrellGuardSittingPressingAlertButton)) {
*animation = kModelAnimationTyrellGuardSittingIdle;
_animationFrame = 0;
_animationState = 0;
}
break;
default:
debugC(6, kDebugAnimation, "AIScriptTyrellGuard::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState);
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptTyrellGuard::ChangeAnimationMode(int mode) {
switch (mode) {
case kAnimationModeIdle:
switch (_animationState) {
case 0:
_animationState = 8;
_animationFrame = 0;
break;
case 1:
_animationState = 2;
break;
case 3:
// fall through
case 4:
// fall through
case 5:
// fall through
case 6:
// fall through
case 7:
_resumeIdleAfterFramesetCompletesFlag = true;
break;
case 8:
break;
default:
_animationState = 0;
_animationFrame = 0;
break;
}
break;
case kAnimationModeTalk:
if (_animationState == 1) {
_animationState = 2;
} else if ((_animationState - 1 != 7 && _animationState - 1 != 10) || _animationState - 1 > 10) {
_animationState = 3;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
}
break;
case 12:
if (_animationState == 1) {
_animationState = 2;
} else if ((_animationState - 1 != 7 && _animationState - 1 != 10) || _animationState - 1 > 10) {
_animationState = 4;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
}
break;
case 13:
if (_animationState == 1) {
_animationState = 2;
} else if ((_animationState - 1 != 7 && _animationState - 1 != 10) || _animationState - 1 > 10) {
_animationState = 5;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
}
break;
case 14:
if (_animationState == 1) {
_animationState = 2;
} else if ((_animationState - 1 != 7 && _animationState - 1 != 10) || _animationState - 1 > 10) {
_animationState = 6;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
}
break;
case 15:
if (_animationState == 1) {
_animationState = 2;
} else if ((_animationState - 1 != 7 && _animationState - 1 != 10) || _animationState - 1 > 10) {
_animationState = 7;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
}
break;
case 23:
_animationState = 8;
_animationFrame = 0;
break;
case 50:
_animationState = 11;
_animationFrame = 0;
break;
case 43:
// fall through
case 55:
if (_animationState != 1) {
_animationState = 1;
_animationFrame = 0;
}
break;
default:
debugC(6, kDebugAnimation, "AIScriptTyrellGuard::ChangeAnimationMode(%d) - Target mode is not supported", mode);
break;
}
return true;
}
void AIScriptTyrellGuard::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptTyrellGuard::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptTyrellGuard::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptTyrellGuard::FledCombat() {
// return false;
}
} // End of namespace BladeRunner