Files
scummvm-cursorfix/engines/bladerunner/script/ai/holloway.cpp
2026-02-02 04:50:13 +01:00

364 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptHolloway::AIScriptHolloway(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_resumeIdleAfterFramesetCompletesFlag = false;
}
void AIScriptHolloway::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
Actor_Set_Goal_Number(kActorHolloway, kGoalHollowayDefault);
}
bool AIScriptHolloway::Update() {
if (Actor_Query_Goal_Number(kActorHolloway) == kGoalHollowayPrepareCaptureMcCoy) {
Actor_Set_Goal_Number(kActorHolloway, kGoalHollowayCaptureMcCoy);
}
return false;
}
void AIScriptHolloway::TimerExpired(int timer) {
if (timer == kActorTimerAIScriptCustomTask0) {
AI_Countdown_Timer_Reset(kActorHolloway, kActorTimerAIScriptCustomTask0);
if (Global_Variable_Query(kVariableHollowayArrest) == 1) {
Player_Gains_Control();
}
Actor_Set_Goal_Number(kActorHolloway, kGoalHollowayTalkToMcCoy);
}
}
void AIScriptHolloway::CompletedMovementTrack() {
if (Actor_Query_Goal_Number(kActorHolloway) < 245
&& Actor_Query_Goal_Number(kActorHolloway) > 239
) {
Loop_Actor_Walk_To_Actor(kActorHolloway, kActorMcCoy, 24, false, false);
Actor_Set_Goal_Number(kActorHolloway, kGoalHollowayApproachMcCoy);
}
}
void AIScriptHolloway::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptHolloway::ClickedByPlayer() {
//return false;
}
void AIScriptHolloway::EnteredSet(int setId) {
// return false;
}
void AIScriptHolloway::OtherAgentEnteredThisSet(int otherActorId) {
// return false;
}
void AIScriptHolloway::OtherAgentExitedThisSet(int otherActorId) {
// return false;
}
void AIScriptHolloway::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
if (otherActorId == kActorMcCoy
&& Actor_Query_Goal_Number(kActorHolloway) == kGoalHollowayApproachMcCoy
) {
AI_Countdown_Timer_Reset(kActorHolloway, kActorTimerAIScriptCustomTask0);
Actor_Set_Goal_Number(kActorHolloway, kGoalHollowayKnockOutMcCoy);
}
}
void AIScriptHolloway::ShotAtAndMissed() {
// return false;
}
bool AIScriptHolloway::ShotAtAndHit() {
return false;
}
void AIScriptHolloway::Retired(int byActorId) {
// return false;
}
int AIScriptHolloway::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptHolloway::GoalChanged(int currentGoalNumber, int newGoalNumber) {
switch (newGoalNumber) {
case kGoalHollowayGoToNR07:
Actor_Put_In_Set(kActorHolloway, kSetNR07);
Actor_Set_At_XYZ(kActorHolloway, -102.0f, -73.5f, -233.0f, 0);
Player_Loses_Control();
AI_Movement_Track_Flush(kActorHolloway);
AI_Movement_Track_Append(kActorHolloway, 336, 1);
AI_Movement_Track_Repeat(kActorHolloway);
break;
case kGoalHollowayGoToNR02:
Player_Loses_Control();
AI_Movement_Track_Flush(kActorHolloway);
AI_Movement_Track_Append(kActorHolloway, 375, 0);
AI_Movement_Track_Append(kActorHolloway, 376, 0);
AI_Movement_Track_Repeat(kActorHolloway);
break;
case kGoalHollowayGoToHF03:
Player_Loses_Control();
AI_Movement_Track_Flush(kActorHolloway);
AI_Movement_Track_Append(kActorHolloway, 372, 0);
AI_Movement_Track_Repeat(kActorHolloway);
break;
case kGoalHollowayApproachMcCoy:
Scene_Exits_Disable();
Actor_Says(kActorHolloway, 20, kAnimationModeTalk);
Actor_Face_Actor(kActorHolloway, kActorMcCoy, true);
if (Player_Query_Combat_Mode()) {
Actor_Set_Goal_Number(kActorHolloway, kGoalHollowayKnockOutMcCoy);
} else {
Actor_Says(kActorHolloway, 30, kAnimationModeTalk);
Actor_Face_Actor(kActorMcCoy, kActorHolloway, true);
AI_Countdown_Timer_Reset(kActorHolloway, kActorTimerAIScriptCustomTask0);
AI_Countdown_Timer_Start(kActorHolloway, kActorTimerAIScriptCustomTask0, 1);
}
break;
case kGoalHollowayTalkToMcCoy:
Actor_Face_Actor(kActorMcCoy, kActorHolloway, true);
Actor_Says(kActorMcCoy, 6130, 15);
Actor_Says(kActorHolloway, 40, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 6135, 13);
Actor_Says(kActorHolloway, 50, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 6140, 16);
Actor_Says(kActorHolloway, 60, kAnimationModeTalk);
Actor_Says(kActorMcCoy, 6145, 12);
Actor_Says(kActorHolloway, 70, kAnimationModeTalk);
Actor_Set_Goal_Number(kActorHolloway, kGoalHollowayKnockOutMcCoy);
break;
case kGoalHollowayKnockOutMcCoy:
Player_Loses_Control();
Actor_Change_Animation_Mode(kActorHolloway, kAnimationModeCombatAttack);
break;
case kGoalHollowayCaptureMcCoy:
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
Player_Gains_Control();
Outtake_Play(kOuttakeInterrogation, false, 1);
if (Global_Variable_Query(kVariableHollowayArrest) == 1) {
Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR08ReadyToRun);
Actor_Change_Animation_Mode(kActorDektora, kAnimationModeIdle);
}
Player_Gains_Control();
Game_Flag_Set(kFlagMcCoyCapturedByHolloway);
Scene_Exits_Enable();
Actor_Set_Goal_Number(kActorSteele, kGoalSteeleNR01WaitForMcCoy);
Actor_Put_In_Set(kActorHolloway, kSetFreeSlotI);
Actor_Set_At_Waypoint(kActorHolloway, 41, 0);
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
if (Global_Variable_Query(kVariableHollowayArrest) != 1) {
Player_Gains_Control();
}
Game_Flag_Set(kFlagUG03toUG04);
Set_Enter(kSetUG04, kSceneUG04);
break;
default:
break;
}
return false;
}
bool AIScriptHolloway::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
*animation = kModelAnimationHollowayIdle;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHollowayIdle)) {
_animationFrame = 0;
}
break;
case 1:
*animation = kModelAnimationHollowayGlobAttack;
++_animationFrame;
if (_animationFrame == 9) {
Ambient_Sounds_Play_Sound(kSfxKICK1, 90, 99, 0, 0);
}
if (_animationFrame == 10) {
Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHollowayGlobAttack)) {
Actor_Change_Animation_Mode(kActorHolloway, kAnimationModeIdle);
_animationFrame = 0;
_animationState = 0;
*animation = kModelAnimationHollowayIdle;
Actor_Set_Goal_Number(kActorHolloway, kGoalHollowayPrepareCaptureMcCoy);
}
break;
case 2:
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
*animation = kModelAnimationHollowayIdle;
_animationState = 0;
} else {
*animation = kModelAnimationHollowayCalmTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHollowayCalmTalk)) {
_animationFrame = 0;
}
}
break;
case 3:
// fall through
case 4:
// fall through
case 5:
// fall through
case 6:
*animation = kModelAnimationHollowayExplainTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHollowayExplainTalk)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationHollowayCalmTalk;
}
break;
case 7:
*animation = kModelAnimationHollowayWalking;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationHollowayWalking)) {
_animationFrame = 0;
}
break;
default:
debugC(6, kDebugAnimation, "AIScriptHolloway::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState);
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptHolloway::ChangeAnimationMode(int mode) {
switch (mode) {
case kAnimationModeIdle:
if (_animationState > 6) {
_animationState = 0;
_animationFrame = 0;
} else {
_resumeIdleAfterFramesetCompletesFlag = true;
}
break;
case kAnimationModeWalk:
_animationState = 7;
_animationFrame = 0;
break;
case kAnimationModeTalk:
_animationState = 2;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case kAnimationModeCombatAttack:
_animationState = 1;
_animationFrame = 0;
break;
case 12:
_animationState = 3;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 13:
_animationState = 4;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 14:
_animationState = 5;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
case 15:
_animationState = 6;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
break;
default:
debugC(6, kDebugAnimation, "AIScriptHolloway::ChangeAnimationMode(%d) - Target mode is not supported", mode);
break;
}
return true;
}
void AIScriptHolloway::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptHolloway::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptHolloway::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptHolloway::FledCombat() {
// return false;
}
} // End of namespace BladeRunner