428 lines
10 KiB
C++
428 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bagel/spacebar/dialogs/restore_dialog.h"
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#include "bagel/spacebar/dialogs/save_dialog.h"
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#include "bagel/spacebar/baglib/bagel.h"
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#include "bagel/spacebar/baglib/button_object.h"
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#include "bagel/boflib/sound.h"
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#include "bagel/spacebar/dialogs/opt_window.h"
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#include "bagel/bagel.h"
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#include "bagel/boflib/log.h"
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#include "bagel/spacebar/boflib/std_keys.h"
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namespace Bagel {
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namespace SpaceBar {
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#define DIALOG_WIDTH 640
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#define DIALOG_HEIGHT 480
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// Edit Text control placement
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//
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#define EDIT_DX 330
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#define EDIT_DY 20
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#define EDIT_X 154 //((DIALOG_WIDTH - EDIT_DX) / 2)
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#define EDIT_Y 405
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// List box placement
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//
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#define LIST_DX EDIT_DX
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#define LIST_DY 200 //248
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#define LIST_X 155 //((DIALOG_WIDTH - LIST_DX) / 2)
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#define LIST_Y 72
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#define LIST_TEXT_DY EDIT_DY
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#define LIST_FONT_SIZE 12
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struct ST_BUTTONS {
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const char *_pszName;
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const char *_pszUp;
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const char *_pszDown;
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const char *_pszFocus;
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const char *_pszDisabled;
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int _nLeft;
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int _nTop;
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int _nWidth;
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int _nHeight;
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int _nID;
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};
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static const ST_BUTTONS g_stButtons[NUM_RESTORE_BTNS] = {
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{ "Restore", "restorup.bmp", "restordn.bmp", "restorgr.bmp", "restorgr.bmp", 21, 400, 120, 40, RESTORE_BTN},
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{ "Cancel", "cancelup.bmp", "canceldn.bmp", "cancelup.bmp", "cancelup.bmp", 495, 400, 120, 40, CANCEL_BTN},
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{ "LineUp", "lineupup.bmp", "lineupdn.bmp", "lineupup.bmp", "lineupgr.bmp", 490, 50, 25, 25, LINEUP_BTN},
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{ "LineDn", "linednup.bmp", "linedndn.bmp", "linednup.bmp", "linedngr.bmp", 490, 250, 25, 25, LINEDN_BTN},
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{ "PageUp", "pageupup.bmp", "pageupdn.bmp", "pageupup.bmp", "pageupgr.bmp", 490, 80, 25, 25, PAGEUP_BTN},
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{ "PageDn", "pagednup.bmp", "pagedndn.bmp", "pagednup.bmp", "pagedngr.bmp", 490, 215, 25, 25, PAGEDN_BTN}
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};
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extern CBofWindow *g_hackWindow;
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extern int g_nSelectedSlot;
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CBagRestoreDialog::CBagRestoreDialog() {
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logInfo("Constructing CBagRestoreDialog");
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Common::fill(_pButtons, _pButtons + NUM_RESTORE_BTNS, (CBofBmpButton *)nullptr);
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g_nSelectedSlot = -1;
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}
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ErrorCode CBagRestoreDialog::attach() {
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assert(isValidObject(this));
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_bRestored = false;
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_nSelectedItem = g_nSelectedSlot;
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// Save off the current game's palette
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_pSavePalette = CBofApp::getApp()->getPalette();
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CBofPalette *pPal = nullptr;
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// Insert ours
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if (_pBackdrop != nullptr) {
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pPal = _pBackdrop->getPalette();
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CBofApp::getApp()->setPalette(pPal);
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}
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// Paint the SaveList Box onto the background
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if (_pBackdrop != nullptr) {
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CBofBitmap cBmp(buildSysDir("SAVELIST.BMP"), pPal);
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cBmp.paint(_pBackdrop, 153, 50);
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}
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if (_pBackdrop != nullptr) {
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CBofBitmap cBmp(buildSysDir("TYPESAVE.BMP"), pPal);
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cBmp.paint(_pBackdrop, 152, 400);
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}
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// Build all our buttons
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for (int i = 0; i < NUM_RESTORE_BTNS; i++) {
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assert(_pButtons[i] == nullptr);
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_pButtons[i] = new CBofBmpButton;
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CBofBitmap *pUp = loadBitmap(buildSysDir(g_stButtons[i]._pszUp), pPal);
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CBofBitmap *pDown = loadBitmap(buildSysDir(g_stButtons[i]._pszDown), pPal);
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CBofBitmap *pFocus = loadBitmap(buildSysDir(g_stButtons[i]._pszFocus), pPal);
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CBofBitmap *pDis = loadBitmap(buildSysDir(g_stButtons[i]._pszDisabled), pPal);
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_pButtons[i]->loadBitmaps(pUp, pDown, pFocus, pDis);
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_pButtons[i]->create(g_stButtons[i]._pszName, g_stButtons[i]._nLeft, g_stButtons[i]._nTop, g_stButtons[i]._nWidth, g_stButtons[i]._nHeight, this, g_stButtons[i]._nID);
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_pButtons[i]->show();
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}
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if (_nSelectedItem == -1) {
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_pButtons[0]->setState(BUTTON_DISABLED);
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}
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// Get a list of saves, and filter out the autosave entry if present
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// (we don't show the autosave slot in the original UI)
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_savesList = g_engine->listSaves();
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int nNumSavedGames = 0;
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for (SaveStateList::iterator it = _savesList.begin(); it != _savesList.end();) {
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if (it->isAutosave()) {
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it = _savesList.erase(it);
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} else {
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nNumSavedGames = MAX(nNumSavedGames, it->getSaveSlot());
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it++;
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}
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}
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// The list box must not be currently allocated
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if (_pListBox != nullptr)
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fatalError(ERR_UNKNOWN, "Unexpected value found in _pListBox");
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// Create a list box for the user to choose the slot to save into
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CBofRect cRect(LIST_X, LIST_Y, LIST_X + LIST_DX - 1, LIST_Y + LIST_DY - 1);
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_pListBox = new CBofListBox();
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_pListBox->create("SaveGameList", &cRect, this);
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_pListBox->setPointSize(LIST_FONT_SIZE);
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_pListBox->setItemHeight(LIST_TEXT_DY);
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// Set a color for selection highlighting
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if (_pBackdrop != nullptr) {
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CBofPalette *pPal2 = _pBackdrop->getPalette();
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byte iPalIdx = pPal2->getNearestIndex(RGB(255, 0, 0));
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_pListBox->setHighlightColor(pPal2->getColor(iPalIdx));
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}
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// Fill the list box with save game entries
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for (int i = 0; i < nNumSavedGames; i++) {
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Common::String desc = "Empty";
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for (const auto &entry : _savesList) {
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if (entry.getSaveSlot() == (i + 1)) {
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desc = entry.getDescription();
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break;
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}
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}
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_pListBox->addToTail(desc.c_str(), false);
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}
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// Must be a valid item by now
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if (_nSelectedItem != -1) {
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_pListBox->setSelectedItem(_nSelectedItem, false);
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}
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_pListBox->show();
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_pListBox->updateWindow();
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if (!errorOccurred()) {
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// There could not already be a text field
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assert(_pText == nullptr);
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_pText = new CBofText;
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cRect.setRect(170, 405, 470, 435);
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_pText->setupText(&cRect, JUSTIFY_LEFT, FORMAT_CENTER_LEFT);
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_pText->SetSize(16);
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_pText->setWeight(TEXT_BOLD);
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// Set initial selected item
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if (_nSelectedItem != -1) {
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_pText->setText(_pListBox->getText(_nSelectedItem));
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} else {
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_pText->setText("");
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}
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}
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CBagCursor::showSystemCursor();
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return _errCode;
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}
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ErrorCode CBagRestoreDialog::detach() {
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assert(isValidObject(this));
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CBagCursor::hideSystemCursor();
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delete _pText;
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_pText = nullptr;
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delete _pScrollBar;
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_pScrollBar = nullptr;
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delete _pListBox;
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_pListBox = nullptr;
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// Destroy all buttons
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for (int i = 0; i < NUM_RESTORE_BTNS; i++) {
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delete _pButtons[i];
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_pButtons[i] = nullptr;
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}
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_nSelectedItem = -1;
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CBofApp::getApp()->setPalette(_pSavePalette);
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return _errCode;
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}
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void CBagRestoreDialog::onPaint(CBofRect *pRect) {
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assert(isValidObject(this));
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paintBackdrop(pRect);
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if (_pListBox != nullptr) {
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_pListBox->repaintAll();
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}
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if (_pText != nullptr) {
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_pText->display(this);
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}
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validateAnscestors();
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}
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ErrorCode CBagRestoreDialog::RestoreAndclose() {
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assert(isValidObject(this));
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if (!errorOccurred()) {
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// We should not be able to access the save button if we
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// have not yet chosen a slot to save into.
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assert(_nSelectedItem != -1);
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if (_nSelectedItem != -1) {
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logInfo(buildString("Restoring from slot #%d", _nSelectedItem));
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g_nSelectedSlot = _nSelectedItem;
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// If we are restoring a game, then we don't need to repaint
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// the background, because the screen is changing to a restored state.
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killBackground();
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close();
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// Restore
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if (g_engine->loadGameState(_nSelectedItem + 1).getCode() == Common::kNoError) {
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_bRestored = true;
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}
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}
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}
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return _errCode;
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}
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void CBagRestoreDialog::onKeyHit(uint32 lKey, uint32 nRepCount) {
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assert(isValidObject(this));
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switch (lKey) {
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case BKEY_UP:
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if (_pListBox != nullptr) {
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_pListBox->lineUp();
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}
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break;
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case BKEY_DOWN:
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if (_pListBox != nullptr) {
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_pListBox->lineDown();
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}
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break;
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case BKEY_PAGEUP:
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if (_pListBox != nullptr) {
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_pListBox->pageUp();
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}
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break;
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case BKEY_PAGEDOWN:
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if (_pListBox != nullptr) {
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_pListBox->pageDown();
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}
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break;
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// Save into current slot, and exit
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case BKEY_ENTER:
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if (_nSelectedItem != -1)
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RestoreAndclose();
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break;
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// Cancel without saving
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case BKEY_ESC:
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close();
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break;
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default:
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CBofDialog::onKeyHit(lKey, nRepCount);
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break;
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}
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}
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void CBagRestoreDialog::onBofButton(CBofObject *pObject, int nFlags) {
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assert(isValidObject(this));
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assert(pObject != nullptr);
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if (nFlags != BUTTON_CLICKED)
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return;
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CBofBmpButton *pButton = (CBofBmpButton *)pObject;
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switch (pButton->getControlID()) {
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// Do actual save
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case RESTORE_BTN:
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RestoreAndclose();
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break;
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// Cancel without saving
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case CANCEL_BTN:
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close();
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break;
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case LINEUP_BTN:
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if (_pListBox != nullptr) {
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_pListBox->lineUp();
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}
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break;
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case LINEDN_BTN:
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if (_pListBox != nullptr) {
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_pListBox->lineDown();
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}
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break;
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case PAGEUP_BTN:
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if (_pListBox != nullptr) {
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_pListBox->pageUp();
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}
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break;
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case PAGEDN_BTN:
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if (_pListBox != nullptr) {
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_pListBox->pageDown();
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}
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break;
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default:
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logWarning(buildString("Save/Restore: Unknown button: %d", pButton->getControlID()));
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break;
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}
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}
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void CBagRestoreDialog::onBofListBox(CBofObject *pObject, int nItemIndex) {
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assert(isValidObject(this));
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assert(pObject != nullptr);
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CBofListBox *pListBox = (CBofListBox *)pObject;
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// There is only one list box on this dialog
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if (_pListBox != nullptr) {
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// Force item to be highlighted
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_pListBox->repaintAll();
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// Show selected item in the Edit control
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if (_pText != nullptr) {
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_pText->setText(_pListBox->getText(nItemIndex));
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_pText->display(this);
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}
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_nSelectedItem = nItemIndex;
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}
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if (_nSelectedItem != -1) {
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if ((_pButtons[0] != nullptr) && (_pButtons[0]->getState() == BUTTON_DISABLED)) {
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_pButtons[0]->setState(BUTTON_UP, true);
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}
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// If user double-clicked on this entry, then just restore it now
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if (pListBox->getState() == LISTBOX_USENOW) {
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RestoreAndclose();
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}
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} else if ((_pButtons[0] != nullptr) && (_pButtons[0]->getState() != BUTTON_DISABLED)) {
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_pButtons[0]->setState(BUTTON_DISABLED, true);
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}
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}
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void CBagRestoreDialog::onInitDialog() {
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assert(isValidObject(this));
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CBofDialog::onInitDialog();
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attach();
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}
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} // namespace SpaceBar
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} // namespace Bagel
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