Files
scummvm-cursorfix/engines/bagel/spacebar/boflib/gfx/sprite.h
2026-02-02 04:50:13 +01:00

238 lines
6.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BAGEL_BOFLIB_GFX_SPRITE_H
#define BAGEL_BOFLIB_GFX_SPRITE_H
#include "bagel/spacebar/boflib/gfx/bitmap.h"
#include "bagel/boflib/object.h"
#include "bagel/boflib/palette.h"
#include "bagel/spacebar/boflib/gui/window.h"
namespace Bagel {
namespace SpaceBar {
#define SPRITE_TOPMOST 0
#define SPRITE_FOREGROUND 64
#define SPRITE_MIDDLE 128
#define SPRITE_BACKGROUND 192
#define SPRITE_HINDMOST 255
class CBofSprite : public CBofError, public CBofObject, public CLList {
public:
static void initialize();
static void shutdown();
// Constructors
CBofSprite();
// Destructors
virtual ~CBofSprite();
//////////////////////////////////////////
// Implementation
CBofSprite *duplicateSprite();
void duplicateSprite(CBofSprite *pSprite);
bool loadSprite(const char *pszPathName, int nCels = 1);
bool loadSprite(CBofBitmap *pBitmap, int nCels = 1);
bool paintSprite(CBofBitmap *pBmp, int x, int y);
bool paintSprite(CBofBitmap *pBmp, CBofPoint point) {
return paintSprite(pBmp, point.x, point.y);
}
bool paintSprite(CBofWindow *pWnd, int x, int y);
bool paintSprite(CBofWindow *pWnd, CBofPoint point) {
return paintSprite(pWnd, point.x, point.y);
}
bool paintCel(CBofWindow *pWnd, int nCelId, int x, int y);
bool paintCel(CBofBitmap *pBmp, int nCelId, int x, int y);
void batchPaint(int, int y);
void batchErase();
bool setupCels(int nCels);
void setCel(int nCelID);
void nextCel();
void prevCel();
bool refreshSprite(CBofBitmap *pBmp) {
return paintSprite(pBmp, _cPosition.x, _cPosition.y);
}
bool refreshSprite(CBofWindow *pWnd) {
return paintSprite(pWnd, _cPosition.x, _cPosition.y);
}
bool eraseSprite(CBofWindow *pWnd);
// Notice how there is no eraseSprite for a CBofBitmap - that's because
// sprites no longer retain their background, so there would be no way
// to restore the background, and that's all eraseSprite does.
CBofSprite *interception(CBofRect *newRect, CBofSprite *pTestSprite);
CBofSprite *interception(CBofSprite *pTestSprite);
CBofSprite *interception() {
return interception(_pSpriteChain);
}
CBofSprite *interception(CBofRect *newRect) {
return interception(newRect, _pSpriteChain);
}
bool testInterception(CBofSprite *pTestSprite, CBofPoint *pPoint = nullptr);
void setPosition(int x, int y);
CBofPoint getPosition() const {
return _cPosition;
}
CBofSize getSize() const {
return _cSize;
}
CBofRect getRect() const {
return _cRect;
}
int height() const {
return _cRect.height();
}
int width() const {
return _cRect.width();
}
void setMaskColor(int nColor) {
_nMaskColor = nColor;
}
int getMaskColor() const {
return _nMaskColor;
}
byte readPixel(int x, int y) const {
return _pImage->readPixel(x, y);
}
void setZOrder(int nValue);
int getCelCount() const {
return _nCelCount;
}
int getCelIndex() const {
return _nCelID;
}
void setAnimated(bool bAnimated) {
_bAnimated = bAnimated;
}
bool getAnimated() const {
return _bAnimated;
}
void linkSprite();
void unlinkSprite();
const char *getFileName() const {
return _pImage->getFileName();
}
static void openLibrary(CBofPalette *pPal);
static void closeLibrary();
static void setSharedPalette(CBofPalette *pPalette);
static CBofSprite *getSpriteChain() {
return _pSpriteChain;
}
static bool updateDirtyRect(CBofWindow *pWnd, CBofSprite *pPrimarySprite = nullptr);
static bool updateDirtyRect(CBofBitmap *pBmp, CBofSprite *pPrimarySprite = nullptr);
static void addToDirtyRect(CBofRect *pRect);
static void clearDirtyRect() {
_cDirtyRect->setRectEmpty();
}
static CBofRect *getDirtyRect() {
return _cDirtyRect;
}
static void flushSpriteChain();
static void setupWorkArea(int dx, int dy);
static void tearDownWorkArea();
// Add a method for allowing callers of this object to block
// next cell advancement
void setBlockAdvance(bool b = true) {
_bBlockAdvance = b;
}
bool getBlockAdvance() const {
return _bBlockAdvance;
}
private:
void clearImage();
bool spritesOverlap(CBofSprite *pSprite, CBofPoint *pPoint = nullptr);
bool _bBlockAdvance; // Allow block next cell.
public:
CBofBitmap *_pImage; // Bitmap for the sprite
protected:
CBofPoint _cPosition; // Upper left corner of sprite on display
CBofSize _cSize; // dx/dy size of the sprite bitmap
CBofRect _cRect; // Bounding rectangle on display
CBofRect _cImageRect; // Bounding rectangle within image bitmap
int _nMaskColor; // Transparent color index for this sprite
int _nZOrder; // Foreground / background order
int _nCelID; // Index of current cel image
int _nCelCount; // Number of cels in the animation strip
bool _bDuplicated : 1; // Shares bitmaps with some other sprite
bool _bPositioned : 1; // Whether sprite has been positioned yet
bool _bAnimated : 1; // Whether cel advance occurs when painting
bool _bLinked : 1; // Whether sprite is linked into the chain
bool _bReadOnly : 1; // Whether image is read only or not
static CBofRect *_cDirtyRect;
static CBofSprite *_pSpriteChain; // Pointer to linked chain of sprites
static CBofSprite *_pTouchedSprite; // Sprite touched during painting operation
static CBofBitmap *_pWorkBmp; // Offscreen work area
static CBofPalette *_pSharedPalette; // Shared palette for ALL sprites
static int _nWorkDX;
static int _nWorkDY;
};
} // namespace SpaceBar
} // namespace Bagel
#endif