238 lines
6.1 KiB
C++
238 lines
6.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BAGEL_BOFLIB_GFX_SPRITE_H
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#define BAGEL_BOFLIB_GFX_SPRITE_H
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#include "bagel/spacebar/boflib/gfx/bitmap.h"
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#include "bagel/boflib/object.h"
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#include "bagel/boflib/palette.h"
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#include "bagel/spacebar/boflib/gui/window.h"
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namespace Bagel {
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namespace SpaceBar {
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#define SPRITE_TOPMOST 0
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#define SPRITE_FOREGROUND 64
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#define SPRITE_MIDDLE 128
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#define SPRITE_BACKGROUND 192
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#define SPRITE_HINDMOST 255
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class CBofSprite : public CBofError, public CBofObject, public CLList {
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public:
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static void initialize();
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static void shutdown();
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// Constructors
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CBofSprite();
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// Destructors
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virtual ~CBofSprite();
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//////////////////////////////////////////
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// Implementation
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CBofSprite *duplicateSprite();
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void duplicateSprite(CBofSprite *pSprite);
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bool loadSprite(const char *pszPathName, int nCels = 1);
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bool loadSprite(CBofBitmap *pBitmap, int nCels = 1);
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bool paintSprite(CBofBitmap *pBmp, int x, int y);
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bool paintSprite(CBofBitmap *pBmp, CBofPoint point) {
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return paintSprite(pBmp, point.x, point.y);
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}
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bool paintSprite(CBofWindow *pWnd, int x, int y);
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bool paintSprite(CBofWindow *pWnd, CBofPoint point) {
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return paintSprite(pWnd, point.x, point.y);
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}
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bool paintCel(CBofWindow *pWnd, int nCelId, int x, int y);
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bool paintCel(CBofBitmap *pBmp, int nCelId, int x, int y);
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void batchPaint(int, int y);
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void batchErase();
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bool setupCels(int nCels);
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void setCel(int nCelID);
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void nextCel();
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void prevCel();
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bool refreshSprite(CBofBitmap *pBmp) {
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return paintSprite(pBmp, _cPosition.x, _cPosition.y);
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}
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bool refreshSprite(CBofWindow *pWnd) {
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return paintSprite(pWnd, _cPosition.x, _cPosition.y);
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}
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bool eraseSprite(CBofWindow *pWnd);
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// Notice how there is no eraseSprite for a CBofBitmap - that's because
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// sprites no longer retain their background, so there would be no way
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// to restore the background, and that's all eraseSprite does.
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CBofSprite *interception(CBofRect *newRect, CBofSprite *pTestSprite);
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CBofSprite *interception(CBofSprite *pTestSprite);
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CBofSprite *interception() {
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return interception(_pSpriteChain);
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}
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CBofSprite *interception(CBofRect *newRect) {
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return interception(newRect, _pSpriteChain);
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}
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bool testInterception(CBofSprite *pTestSprite, CBofPoint *pPoint = nullptr);
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void setPosition(int x, int y);
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CBofPoint getPosition() const {
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return _cPosition;
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}
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CBofSize getSize() const {
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return _cSize;
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}
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CBofRect getRect() const {
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return _cRect;
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}
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int height() const {
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return _cRect.height();
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}
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int width() const {
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return _cRect.width();
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}
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void setMaskColor(int nColor) {
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_nMaskColor = nColor;
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}
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int getMaskColor() const {
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return _nMaskColor;
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}
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byte readPixel(int x, int y) const {
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return _pImage->readPixel(x, y);
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}
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void setZOrder(int nValue);
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int getCelCount() const {
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return _nCelCount;
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}
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int getCelIndex() const {
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return _nCelID;
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}
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void setAnimated(bool bAnimated) {
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_bAnimated = bAnimated;
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}
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bool getAnimated() const {
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return _bAnimated;
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}
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void linkSprite();
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void unlinkSprite();
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const char *getFileName() const {
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return _pImage->getFileName();
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}
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static void openLibrary(CBofPalette *pPal);
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static void closeLibrary();
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static void setSharedPalette(CBofPalette *pPalette);
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static CBofSprite *getSpriteChain() {
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return _pSpriteChain;
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}
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static bool updateDirtyRect(CBofWindow *pWnd, CBofSprite *pPrimarySprite = nullptr);
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static bool updateDirtyRect(CBofBitmap *pBmp, CBofSprite *pPrimarySprite = nullptr);
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static void addToDirtyRect(CBofRect *pRect);
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static void clearDirtyRect() {
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_cDirtyRect->setRectEmpty();
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}
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static CBofRect *getDirtyRect() {
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return _cDirtyRect;
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}
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static void flushSpriteChain();
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static void setupWorkArea(int dx, int dy);
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static void tearDownWorkArea();
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// Add a method for allowing callers of this object to block
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// next cell advancement
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void setBlockAdvance(bool b = true) {
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_bBlockAdvance = b;
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}
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bool getBlockAdvance() const {
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return _bBlockAdvance;
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}
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private:
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void clearImage();
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bool spritesOverlap(CBofSprite *pSprite, CBofPoint *pPoint = nullptr);
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bool _bBlockAdvance; // Allow block next cell.
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public:
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CBofBitmap *_pImage; // Bitmap for the sprite
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protected:
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CBofPoint _cPosition; // Upper left corner of sprite on display
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CBofSize _cSize; // dx/dy size of the sprite bitmap
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CBofRect _cRect; // Bounding rectangle on display
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CBofRect _cImageRect; // Bounding rectangle within image bitmap
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int _nMaskColor; // Transparent color index for this sprite
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int _nZOrder; // Foreground / background order
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int _nCelID; // Index of current cel image
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int _nCelCount; // Number of cels in the animation strip
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bool _bDuplicated : 1; // Shares bitmaps with some other sprite
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bool _bPositioned : 1; // Whether sprite has been positioned yet
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bool _bAnimated : 1; // Whether cel advance occurs when painting
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bool _bLinked : 1; // Whether sprite is linked into the chain
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bool _bReadOnly : 1; // Whether image is read only or not
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static CBofRect *_cDirtyRect;
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static CBofSprite *_pSpriteChain; // Pointer to linked chain of sprites
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static CBofSprite *_pTouchedSprite; // Sprite touched during painting operation
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static CBofBitmap *_pWorkBmp; // Offscreen work area
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static CBofPalette *_pSharedPalette; // Shared palette for ALL sprites
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static int _nWorkDX;
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static int _nWorkDY;
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};
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} // namespace SpaceBar
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} // namespace Bagel
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#endif
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