Files
scummvm-cursorfix/engines/bagel/spacebar/boflib/gfx/cursor.cpp
2026-02-02 04:50:13 +01:00

73 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "graphics/cursorman.h"
#include "bagel/spacebar/boflib/gfx/cursor.h"
#include "bagel/boflib/stdinc.h"
namespace Bagel {
namespace SpaceBar {
void CBofCursor::initialize() {
show();
}
CBofCursor::~CBofCursor() {
assert(isValidObject(this));
unLoad();
}
ErrorCode CBofCursor::load() {
assert(isValidObject(this));
// kill any previous cursor
unLoad();
return _errCode;
}
ErrorCode CBofCursor::unLoad() {
assert(isValidObject(this));
return _errCode;
}
ErrorCode CBofCursor::set() {
assert(isValidObject(this));
return _errCode;
}
// TODO: This controlled the "Windows cursor" in the original game
// ScummVM doesn't have one, so just show the arrow cursor or
// use CursorMan accordingly
void CBofCursor::hide() {
//CursorMan.showMouse(false);
}
void CBofCursor::show() {
CursorMan.showMouse(true);
}
} // namespace SpaceBar
} // namespace Bagel