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scummvm-cursorfix/engines/bagel/hodjnpodj/mankala/bgenut.cpp
2026-02-02 04:50:13 +01:00

156 lines
4.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/hodjnpodj/hnplibs/stdafx.h"
#include "bagel/hodjnpodj/mankala/bgenut.h"
#include "bagel/hodjnpodj/hodjnpodj.h"
namespace Bagel {
namespace HodjNPodj {
namespace Mankala {
///DEFS bgenut.h
//* CGenUtil::RandomInteger -- find random integer in specified range
int CGenUtil::RandomInteger(int iLow, int iHigh)
// iLow, iHigh -- range
// returns: integer which is ge iLow and le iHigh.
{
JXENTER(CGenUtil::RandomInteger) ;
int iRetval = 0; // integer return value
// for first call, initialize the random number generator
if (!m_bRandomInit) {
//srand((unsigned) time(&tTime)), m_bRandomInit = true ;
// Note: since brand() returns a value uniform in [0, 2^15-1], the
// following method, though simple, gives a slight preference
// to lower numbers. Might be worth fixing sometime.
if (iLow < iHigh) // if there's a valid range
iRetval = iLow + (brand() % (iHigh - iLow + 1)) ; // compute value
else // invalid args
iRetval = iLow ;
}
JXELEAVE(CGenUtil::RandomInteger) ;
return iRetval;
}
//* CGenUtil::RandomEvent -- return true with specified probability
bool CGenUtil::RandomEvent(int iNum, int iDenom)
// iNum / iDenom -- numerator and denominator of probability
// returns: true with probability iNum / iDenom, false otherwise
{
JXENTER(CGenUtil::RandomEvent) ;
//int iError = 0 ;
bool bRetval ; // return value
bRetval = (iNum >= 1 + (brand() % iDenom)) ;
JXELEAVE(CGenUtil::RandomEvent) ;
return bRetval;
}
//* CGenUtil::RandomPermutation -- generate a random permutation
// Generates a permutation of size iSize of the
// integers from 0 to (iNum-1)
void CGenUtil::RandomPermutation(int iNum,
int iSize, int *xpIntOut)
// iNum -- number of numbers in permutation
// iSize -- size of output array
// xpIntOut -- pointer to output array (size is iSize)
{
//int iError = 0 ;
int *xpInt ; // array pointer variable
int iI, iJ, iK ; // loop variables
int iRanVal ; // random value to make a choice
bool bDup ; // duplicate found flag
JXENTER(CGenUtil::RandomPermutation) ;
if (iSize > iNum) // can't handle more array than # of numbers
iSize = iNum ;
for (iI = 0 ; iI < iSize ; ++iI) { // count numbers
iRanVal = RandomInteger(0, iNum - iI - 1) ;
// get random number in interval
for (iJ = 0 ; iJ < iNum && iRanVal >= 0 ; ++iJ) {
bDup = false ; // not a duplicate yet
for (xpInt = xpIntOut, iK = 0 ; iK < iI ; ++iK, ++xpInt)
if (*xpInt == iJ)
bDup = true ;
if (!bDup && iRanVal-- == 0) // if not a duplicate
// and we've counted down the random integer
*xpInt = iJ ; // store into array
}
}
JXELEAVE(CGenUtil::RandomPermutation) ;
}
//* CGenUtil::NormalizeCRect --
bool CGenUtil::NormalizeCRect(CRect& cRect)
// cRect -- rectangle to be normalized
// returns: true if error, false otherwise
{
JXENTER(CGenUtil::NormalizeCRect) ;
int iError = 0 ; // error code
int iSwap ;
if ((iSwap = cRect.left) > cRect.right)
cRect.left = cRect.right, cRect.right = iSwap ;
if ((iSwap = cRect.top) > cRect.bottom)
cRect.top = cRect.bottom, cRect.bottom = iSwap ;
// cleanup:
JXELEAVE(CGenUtil::NormalizeCRect) ;
RETURN(iError != 0) ;
}
//* CGenUtil::RandomSelection -- random selection of integer array
void CGenUtil::RandomSelection(int *xpiArray, int iNum,
int iSize)
// xpiArray (input/output) -- array of integers to make selection from
// iNum -- number of numbers in array
// iSize -- number of integers in desired selection
{
JXENTER(CGenUtil::RandomSelection) ;
int *xpiPermutation = new int[iSize] ;
int iK ;
RandomPermutation(iNum, iSize, xpiPermutation) ;
for (iK = 0 ; iK < iSize ; ++iK)
xpiPermutation[iK] = xpiArray[xpiPermutation[iK]] ;
for (iK = 0 ; iK < iSize ; ++iK)
xpiArray[iK] = xpiPermutation[iK] ;
if (xpiPermutation)
delete [] xpiPermutation ;
JXELEAVE(CGenUtil::RandomSelection) ;
}
} // namespace Mankala
} // namespace HodjNPodj
} // namespace Bagel