154 lines
4.6 KiB
C++
154 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef HODJNPODJ_FUGE_FUGE_H
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#define HODJNPODJ_FUGE_FUGE_H
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#include "bagel/afxwin.h"
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#include "bagel/hodjnpodj/hnplibs/stdinc.h"
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#include "bagel/hodjnpodj/hnplibs/sprite.h"
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#include "bagel/hodjnpodj/hnplibs/text.h"
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#include "bagel/boflib/error.h"
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#include "bagel/hodjnpodj/libs/vector.h"
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#include "bagel/hodjnpodj/hnplibs/button.h"
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#include "bagel/boflib/sound.h"
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namespace Bagel {
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namespace HodjNPodj {
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namespace Fuge {
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#define N_ROWS 6
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#define BRICKS_PER_ROW 16
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#define N_BRICKS (N_ROWS*BRICKS_PER_ROW)
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class CFugeWindow : public CFrameWnd {
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public:
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CFugeWindow();
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void PlayGame();
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void PaintScreen();
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void LoadIniSettings();
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protected:
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void initMembers();
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void initStatics();
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void GameReset();
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void GamePause();
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void GameResume();
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void HandleError(ERROR_CODE);
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void RealignVectors();
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ERROR_CODE LoadMasterSprites();
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void ReleaseMasterSprites();
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ERROR_CODE LoadMasterSounds();
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void ReleaseMasterSounds();
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ERROR_CODE LoadNewPaddle(int);
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void InitializeJoystick();
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void RepaintSpriteList(CDC *);
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void PaintBricks(CDC *);
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void StartBall();
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void EndBall();
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void PaintBall();
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void LaunchBall();
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void StartPaddle();
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void EndPaddle();
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void PaintPaddle(bool);
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CVector BallOnPaddle();
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void StartBricks();
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void EndBricks();
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void EraseBrick(CDC *, int);
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void LoseBall();
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void BallvsPaddle();
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void BallvsBrick(double);
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virtual bool OnCommand(WPARAM wParam, LPARAM lParam) override;
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long OnJoyStick(unsigned int, long);
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void OnPaint();
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void OnTimer(uintptr);
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void OnMouseMove(unsigned int, CPoint);
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void OnRButtonUp(unsigned int, CPoint);
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void OnLButtonDown(unsigned int, CPoint);
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void OnSysChar(unsigned int, unsigned int, unsigned int);
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void OnSysKeyDown(unsigned int, unsigned int, unsigned int);
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void OnKeyDown(unsigned int, unsigned int, unsigned int);
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void OnActivate(unsigned int, CWnd *, bool) override;
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LRESULT OnMCINotify(WPARAM, LPARAM);
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LRESULT OnMMIONotify(WPARAM, LPARAM);
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void OnSoundNotify(CSound *);
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void OnClose();
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DECLARE_MESSAGE_MAP()
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bool m_bBrickVisible[N_BRICKS] = {};
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CPoint m_ptOrigin;
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CRect m_rNewGameButton;
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CRect m_rBlackHole;
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CVector m_vBallVector;
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CVector m_ptBallLocation;
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CPalette *m_pGamePalette = nullptr;
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CBmpButton *m_pScrollButton = nullptr;
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CSprite *m_pBall = nullptr;
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CSprite *m_pPaddle = nullptr;
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CSound *m_pSoundTrack = nullptr;
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char * m_pBrickSound = nullptr;
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char * m_pWallSound = nullptr;
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char * m_pPaddleSound = nullptr;
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char * m_pExtraLifeSound = nullptr;
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HANDLE m_hBrickRes = nullptr;
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HANDLE m_hWallRes = nullptr;
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HANDLE m_hPaddleRes = nullptr;
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HANDLE m_hExtraLifeRes = nullptr;
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int m_nInitNumBalls = 0;
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int m_nInitStartLevel = 0;
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int m_nInitBallSpeed = 0;
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int m_nInitPaddleSize = 0;
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int m_nGForceFactor = 0;
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double m_fTurboBoost = 0;
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long m_lScore = 0;
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long m_lExtraLifeScore = 0;
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long m_nJoyOrgX = 0;
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long m_nJoyOrgY = 0;
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int m_nBricks = 0;
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int m_nBalls = 0;
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int m_nBallSpeed = 0;
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int m_nNumRows = 0;
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int m_nPaddleCelIndex = 0;
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int m_nOldSize = -1;
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bool m_bMovingPaddle = false;
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bool m_bGameActive = false;
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bool m_bPause = false;
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bool m_bIgnoreScrollClick = false;
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bool m_bPaddleHit = false;
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bool m_bOutterWall = false;
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bool m_bJoyActive = false;
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bool m_bBallOnPaddle = false;
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CVector gvCenter;
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};
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} // namespace Fuge
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} // namespace HodjNPodj
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} // namespace Bagel
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#endif
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