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scummvm-cursorfix/engines/ags/shared/ac/inventory_item_info.h
2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_SHARED_AC_INVENTORY_ITEM_INFO_H
#define AGS_SHARED_AC_INVENTORY_ITEM_INFO_H
#include "ags/shared/core/types.h"
#include "ags/shared/util/string.h"
namespace AGS3 {
namespace AGS {
namespace Shared {
class Stream;
} // namespace Shared
} // namespace AGS
using namespace AGS::Shared;
#define IFLG_STARTWITH 1
#define LEGACY_MAX_INVENTORY_NAME_LENGTH 25
struct InventoryItemInfo {
String name;
int pic;
int cursorPic, hotx, hoty;
int32_t reserved[5];
uint8_t flags; // IFLG_STARTWITH
void ReadFromFile(Stream *in);
void WriteToFile(Stream *out);
void ReadFromSavegame(Stream *in);
void WriteToSavegame(Stream *out) const;
};
} // namespace AGS3
#endif