121 lines
3.9 KiB
C++
121 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/plugins/core/region.h"
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#include "ags/engine/ac/region.h"
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namespace AGS3 {
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namespace Plugins {
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namespace Core {
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void Region::AGS_EngineStartup(IAGSEngine *engine) {
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ScriptContainer::AGS_EngineStartup(engine);
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SCRIPT_METHOD(Region::GetAtRoomXY^2, Region::GetRegionAtRoom);
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SCRIPT_METHOD(Region::GetAtScreenXY^2, Region::GetRegionAtScreen);
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SCRIPT_METHOD(Region::Tint^4, Region::TintNoLum);
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SCRIPT_METHOD(Region::RunInteraction^1, Region::RunInteraction);
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SCRIPT_METHOD(Region::get_Enabled, Region::GetEnabled);
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SCRIPT_METHOD(Region::set_Enabled, Region::SetEnabled);
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SCRIPT_METHOD(Region::get_ID, Region::GetID);
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SCRIPT_METHOD(Region::get_LightLevel, Region::GetLightLevel);
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SCRIPT_METHOD(Region::set_LightLevel, Region::SetLightLevel);
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SCRIPT_METHOD(Region::get_TintEnabled, Region::GetTintEnabled);
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SCRIPT_METHOD(Region::get_TintBlue, Region::GetTintBlue);
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SCRIPT_METHOD(Region::get_TintGreen, Region::GetTintGreen);
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SCRIPT_METHOD(Region::get_TintRed, Region::GetTintRed);
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SCRIPT_METHOD(Region::get_TintSaturation, Region::GetTintSaturation);
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}
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void Region::GetRegionAtRoom(ScriptMethodParams ¶ms) {
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PARAMS2(int, xx, int, yy);
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params._result = AGS3::GetRegionAtRoom(xx, yy);
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}
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void Region::GetRegionAtScreen(ScriptMethodParams ¶ms) {
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PARAMS2(int, x, int, y);
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params._result = AGS3::GetRegionAtScreen(x, y);
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}
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void Region::TintNoLum(ScriptMethodParams ¶ms) {
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PARAMS5(ScriptRegion *, srr, int, red, int, green, int, blue, int, amount);
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AGS3::Region_TintNoLum(srr, red, green, blue, amount);
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}
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void Region::RunInteraction(ScriptMethodParams ¶ms) {
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PARAMS2(ScriptRegion *, ssr, int, mood);
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AGS3::Region_RunInteraction(ssr, mood);
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}
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void Region::GetEnabled(ScriptMethodParams ¶ms) {
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PARAMS1(ScriptRegion *, ssr);
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params._result = AGS3::Region_GetEnabled(ssr);
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}
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void Region::SetEnabled(ScriptMethodParams ¶ms) {
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PARAMS2(ScriptRegion *, ssr, int, enable);
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AGS3::Region_SetEnabled(ssr, enable);
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}
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void Region::GetID(ScriptMethodParams ¶ms) {
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PARAMS1(ScriptRegion *, ssr);
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params._result = AGS3::Region_GetID(ssr);
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}
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void Region::GetLightLevel(ScriptMethodParams ¶ms) {
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PARAMS1(ScriptRegion *, ssr);
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params._result = AGS3::Region_GetLightLevel(ssr);
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}
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void Region::SetLightLevel(ScriptMethodParams ¶ms) {
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PARAMS2(ScriptRegion *, ssr, int, brightness);
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AGS3::Region_SetLightLevel(ssr, brightness);
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}
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void Region::GetTintEnabled(ScriptMethodParams ¶ms) {
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PARAMS1(ScriptRegion *, ssr);
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params._result = AGS3::Region_GetTintEnabled(ssr);
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}
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void Region::GetTintBlue(ScriptMethodParams ¶ms) {
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PARAMS1(ScriptRegion *, ssr);
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params._result = AGS3::Region_GetTintBlue(ssr);
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}
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void Region::GetTintGreen(ScriptMethodParams ¶ms) {
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PARAMS1(ScriptRegion *, ssr);
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params._result = AGS3::Region_GetTintGreen(ssr);
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}
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void Region::GetTintRed(ScriptMethodParams ¶ms) {
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PARAMS1(ScriptRegion *, ssr);
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params._result = AGS3::Region_GetTintRed(ssr);
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}
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void Region::GetTintSaturation(ScriptMethodParams ¶ms) {
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PARAMS1(ScriptRegion *, ssr);
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params._result = AGS3::Region_GetTintSaturation(ssr);
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}
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} // namespace Core
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} // namespace Plugins
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} // namespace AGS3
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