151 lines
4.7 KiB
C++
151 lines
4.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/plugins/core/mouse.h"
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#include "ags/engine/ac/mouse.h"
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#include "ags/engine/ac/global_game.h"
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namespace AGS3 {
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namespace Plugins {
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namespace Core {
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void Mouse::AGS_EngineStartup(IAGSEngine *engine) {
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ScriptContainer::AGS_EngineStartup(engine);
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SCRIPT_METHOD(Mouse::ChangeModeGraphic^2, Mouse::ChangeCursorGraphic);
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SCRIPT_METHOD(Mouse::ChangeModeHotspot^3, Mouse::ChangeCursorHotspot);
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SCRIPT_METHOD(Mouse::ChangeModeView^2, Mouse::Mouse_ChangeModeView2);
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SCRIPT_METHOD(Mouse::DisableMode^1, Mouse::disable_cursor_mode);
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SCRIPT_METHOD(Mouse::EnableMode^1, Mouse::enable_cursor_mode);
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SCRIPT_METHOD(Mouse::GetModeGraphic^1, Mouse::Mouse_GetModeGraphic);
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SCRIPT_METHOD(Mouse::IsButtonDown^1, Mouse::IsButtonDown);
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SCRIPT_METHOD(Mouse::IsModeEnabled^1, Mouse::IsModeEnabled);
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SCRIPT_METHOD(Mouse::SaveCursorUntilItLeaves^0, Mouse::SaveCursorForLocationChange);
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SCRIPT_METHOD(Mouse::SelectNextMode^0, Mouse::SetNextCursor);
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SCRIPT_METHOD(Mouse::SelectPreviousMode^0, Mouse::SetPreviousCursor);
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SCRIPT_METHOD(Mouse::SetBounds^4, Mouse::SetMouseBounds);
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SCRIPT_METHOD(Mouse::SetPosition^2, Mouse::SetMousePosition);
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SCRIPT_METHOD(Mouse::Update^0, Mouse::RefreshMouse);
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SCRIPT_METHOD(Mouse::UseDefaultGraphic^0, Mouse::set_default_cursor);
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SCRIPT_METHOD(Mouse::UseModeGraphic^1, Mouse::set_mouse_cursor);
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SCRIPT_METHOD(Mouse::get_Mode, Mouse::GetCursorMode);
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SCRIPT_METHOD(Mouse::set_Mode, Mouse::set_cursor_mode);
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SCRIPT_METHOD(Mouse::get_Visible, Mouse::Mouse_GetVisible);
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SCRIPT_METHOD(Mouse::set_Visible, Mouse::Mouse_SetVisible);
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}
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void Mouse::ChangeCursorGraphic(ScriptMethodParams ¶ms) {
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PARAMS2(int, curs, int, newslot);
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AGS3::ChangeCursorGraphic(curs, newslot);
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}
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void Mouse::ChangeCursorHotspot(ScriptMethodParams ¶ms) {
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PARAMS3(int, curs, int, x, int, y);
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AGS3::ChangeCursorHotspot(curs, x, y);
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}
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void Mouse::Mouse_ChangeModeView2(ScriptMethodParams ¶ms) {
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PARAMS2(int, curs, int, newview);
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AGS3::Mouse_ChangeModeView2(curs, newview);
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}
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void Mouse::disable_cursor_mode(ScriptMethodParams ¶ms) {
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PARAMS1(int, modd);
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AGS3::disable_cursor_mode(modd);
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}
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void Mouse::enable_cursor_mode(ScriptMethodParams ¶ms) {
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PARAMS1(int, modd);
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AGS3::enable_cursor_mode(modd);
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}
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void Mouse::Mouse_GetModeGraphic(ScriptMethodParams ¶ms) {
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PARAMS1(int, curs);
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params._result = AGS3::Mouse_GetModeGraphic(curs);
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}
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void Mouse::IsButtonDown(ScriptMethodParams ¶ms) {
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PARAMS1(int, curs);
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params._result = AGS3::IsButtonDown(curs);
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}
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void Mouse::IsModeEnabled(ScriptMethodParams ¶ms) {
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PARAMS1(int, curs);
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params._result = AGS3::IsModeEnabled(curs);
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}
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void Mouse::SaveCursorForLocationChange(ScriptMethodParams ¶ms) {
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AGS3::SaveCursorForLocationChange();
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}
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void Mouse::SetNextCursor(ScriptMethodParams ¶ms) {
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AGS3::SetNextCursor();
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}
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void Mouse::SetPreviousCursor(ScriptMethodParams ¶ms) {
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AGS3::SetPreviousCursor();
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}
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void Mouse::SetMouseBounds(ScriptMethodParams ¶ms) {
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PARAMS4(int, x1, int, y1, int, x2, int, y2);
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AGS3::SetMouseBounds(x1, y1, x2, y2);
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}
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void Mouse::SetMousePosition(ScriptMethodParams ¶ms) {
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PARAMS2(int, newx, int, newy);
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AGS3::SetMousePosition(newx, newy);
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}
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void Mouse::RefreshMouse(ScriptMethodParams ¶ms) {
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AGS3::RefreshMouse();
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}
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void Mouse::set_default_cursor(ScriptMethodParams ¶ms) {
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AGS3::set_default_cursor();
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}
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void Mouse::set_mouse_cursor(ScriptMethodParams ¶ms) {
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PARAMS1(int, newcurs);
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AGS3::set_mouse_cursor(newcurs);
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}
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void Mouse::GetCursorMode(ScriptMethodParams ¶ms) {
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params._result = AGS3::GetCursorMode();
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}
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void Mouse::set_cursor_mode(ScriptMethodParams ¶ms) {
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PARAMS1(int, newmode);
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AGS3::set_cursor_mode(newmode);
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}
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void Mouse::Mouse_GetVisible(ScriptMethodParams ¶ms) {
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params._result = AGS3::Mouse_GetVisible();
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}
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void Mouse::Mouse_SetVisible(ScriptMethodParams ¶ms) {
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PARAMS1(int, isOn);
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AGS3::Mouse_SetVisible(isOn);
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}
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} // namespace Core
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} // namespace Plugins
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} // namespace AGS3
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