140 lines
3.2 KiB
C++
140 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* of the License, or(at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef AGS_PLUGINS_AGS_SNOW_RAIN_WEATHER_H
|
|
#define AGS_PLUGINS_AGS_SNOW_RAIN_WEATHER_H
|
|
|
|
#include "ags/plugins/plugin_base.h"
|
|
#include "ags/plugins/serializer.h"
|
|
|
|
namespace AGS3 {
|
|
namespace Plugins {
|
|
namespace AGSSnowRain {
|
|
|
|
struct View {
|
|
int view = 0;
|
|
int loop = 0;
|
|
bool is_default = false;
|
|
BITMAP *bitmap = nullptr;
|
|
|
|
void syncGame(Serializer &s);
|
|
};
|
|
|
|
struct Drop {
|
|
float x = 0;
|
|
float y = 0;
|
|
int alpha = 0;
|
|
float speed = 0;
|
|
int max_y = 0;
|
|
int kind_id = 0;
|
|
int drift = 0;
|
|
float drift_speed = 0;
|
|
float drift_offset = 0;
|
|
|
|
void clear() {
|
|
x = 0;
|
|
y = 0;
|
|
alpha = 0;
|
|
speed = 0;
|
|
max_y = 0;
|
|
kind_id = 0;
|
|
drift = 0;
|
|
drift_speed = 0;
|
|
drift_offset = 0;
|
|
}
|
|
};
|
|
|
|
class Weather {
|
|
private:
|
|
void ClipToRange(int &variable, int min, int max);
|
|
|
|
bool _mIsSnow;
|
|
int32 &_screenWidth;
|
|
int32 &_screenHeight;
|
|
IAGSEngine *&_engine;
|
|
|
|
int _mMinDrift = 0;
|
|
int _mMaxDrift = 0;
|
|
int _mDeltaDrift = 0;
|
|
|
|
int _mMinDriftSpeed = 0;
|
|
int _mMaxDriftSpeed = 0;
|
|
int _mDeltaDriftSpeed = 0;
|
|
|
|
int _mAmount = 0;
|
|
int _mTargetAmount = 0;
|
|
|
|
int _mMinAlpha = 0;
|
|
int _mMaxAlpha = 0;
|
|
int _mDeltaAlpha = 0;
|
|
|
|
float _mWindSpeed = 0;
|
|
|
|
bool _mBaselineFixed;
|
|
int _mTopBaseline = 0;
|
|
int _mBottomBaseline = 0;
|
|
int _mDeltaBaseline = 0;
|
|
|
|
int _mMinFallSpeed = 0;
|
|
int _mMaxFallSpeed = 0;
|
|
int _mDeltaFallSpeed = 0;
|
|
|
|
Drop _mParticles[2000];
|
|
View _mViews[5];
|
|
|
|
bool _mViewsInitialized;
|
|
|
|
public:
|
|
Weather(bool IsSnow, int32 &scrWidth, int32 &scrHeight, IAGSEngine *&engine);
|
|
|
|
void Initialize();
|
|
void InitializeParticles();
|
|
|
|
void syncGame(Serializer &s);
|
|
bool ReinitializeViews();
|
|
|
|
bool IsActive();
|
|
void Update();
|
|
void UpdateWithDrift();
|
|
void EnterRoom();
|
|
|
|
void SetDriftRange(int min_value, int max_value);
|
|
void SetDriftSpeed(int min_value, int max_value);
|
|
void ChangeAmount(int amount);
|
|
void SetView(int kind_id, int event, int view, int loop);
|
|
void SetDefaultView(int view, int loop);
|
|
void SetTransparency(int min_value, int max_value);
|
|
void SetWindSpeed(int value);
|
|
// Sets baseline and marks baseline as fixed
|
|
void SetBaseline(int top, int bottom);
|
|
// Resets baselines to the (0, screen_height);
|
|
// marks baseline for auto-update on screen change
|
|
void ResetBaseline();
|
|
void SetAmount(int amount);
|
|
void SetFallSpeed(int min_value, int max_value);
|
|
};
|
|
|
|
} // namespace AGSSnowRain
|
|
} // namespace Plugins
|
|
} // namespace AGS3
|
|
|
|
#endif
|