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scummvm-cursorfix/engines/ags/engine/gfx/gfx_driver_base.cpp
2026-02-02 04:50:13 +01:00

568 lines
19 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/shared/gfx/bitmap.h"
#include "ags/engine/gfx/gfxfilter.h"
#include "ags/engine/gfx/gfx_driver_base.h"
#include "ags/engine/gfx/gfx_util.h"
#include "ags/shared/debugging/out.h"
namespace AGS3 {
using namespace AGS::Shared;
namespace AGS {
namespace Engine {
GraphicsDriverBase::GraphicsDriverBase()
: _pollingCallback(nullptr)
, _drawScreenCallback(nullptr)
, _spriteEvtCallback(nullptr)
, _initGfxCallback(nullptr) {
_actSpriteBatch = UINT32_MAX;
_rendSpriteBatch = UINT32_MAX;
}
bool GraphicsDriverBase::IsModeSet() const {
return _mode.Width != 0 && _mode.Height != 0 && _mode.ColorDepth != 0;
}
bool GraphicsDriverBase::IsNativeSizeValid() const {
return !_srcRect.IsEmpty();
}
bool GraphicsDriverBase::IsRenderFrameValid() const {
return !_srcRect.IsEmpty() && !_dstRect.IsEmpty();
}
DisplayMode GraphicsDriverBase::GetDisplayMode() const {
return _mode;
}
Size GraphicsDriverBase::GetNativeSize() const {
return _srcRect.GetSize();
}
Rect GraphicsDriverBase::GetRenderDestination() const {
return _dstRect;
}
bool GraphicsDriverBase::SetVsync(bool enabled) {
if (!_capsVsync || (_mode.Vsync == enabled)) {
return _mode.Vsync;
}
bool new_value = true;
if (SetVsyncImpl(enabled, new_value) && new_value == enabled) {
Debug::Printf("SetVsync: switched to %d", new_value);
_mode.Vsync = new_value;
}
else {
Debug::Printf("SetVsync: failed, stay at %d", _mode.Vsync);
_capsVsync = false; // mark as non-capable (at least in current mode)
}
return _mode.Vsync;
}
bool GraphicsDriverBase::GetVsync() const {
return _mode.Vsync;
}
void GraphicsDriverBase::BeginSpriteBatch(const Rect &viewport, const SpriteTransform &transform,
GraphicFlip flip, PBitmap surface, uint32_t filter_flags) {
_spriteBatchDesc.push_back(SpriteBatchDesc(_actSpriteBatch, viewport, transform, flip, surface, filter_flags));
_spriteBatchRange.push_back(std::make_pair(GetLastDrawEntryIndex(), (size_t) SIZE_MAX));
_actSpriteBatch = _spriteBatchDesc.size() - 1;
InitSpriteBatch(_actSpriteBatch, _spriteBatchDesc[_actSpriteBatch]);
}
void GraphicsDriverBase::EndSpriteBatch() {
assert(_actSpriteBatch != UINT32_MAX);
if (_actSpriteBatch == UINT32_MAX)
return;
_spriteBatchRange[_actSpriteBatch].second = GetLastDrawEntryIndex();
_actSpriteBatch = _spriteBatchDesc[_actSpriteBatch].Parent;
}
void GraphicsDriverBase::ClearDrawLists() {
ResetAllBatches();
_actSpriteBatch = UINT32_MAX;
_spriteBatchDesc.clear();
_spriteBatchRange.clear();
}
void GraphicsDriverBase::OnInit() {
}
void GraphicsDriverBase::OnUnInit() {
}
void GraphicsDriverBase::OnModeSet(const DisplayMode &mode) {
_mode = mode;
// Adjust some generic parameters as necessary
_mode.Vsync &= _capsVsync;
}
void GraphicsDriverBase::OnModeReleased() {
_mode = DisplayMode();
_dstRect = Rect();
}
void GraphicsDriverBase::OnScalingChanged() {
PGfxFilter filter = GetGraphicsFilter();
if (filter)
_filterRect = filter->SetTranslation(_srcRect.GetSize(), _dstRect);
else
_filterRect = Rect();
_scaling.Init(_srcRect.GetSize(), _dstRect);
}
void GraphicsDriverBase::OnSetNativeRes(const GraphicResolution &native_res) {
_srcRect = RectWH(0, 0, native_res.Width, native_res.Height);
_srcColorDepth = native_res.ColorDepth;
OnScalingChanged();
}
void GraphicsDriverBase::OnSetRenderFrame(const Rect &dst_rect) {
_dstRect = dst_rect;
OnScalingChanged();
}
void GraphicsDriverBase::OnSetFilter() {
_filterRect = GetGraphicsFilter()->SetTranslation(Size(_srcRect.GetSize()), _dstRect);
}
VideoMemoryGraphicsDriver::VideoMemoryGraphicsDriver()
: _stageVirtualScreenDDB(nullptr)
, _stageScreenDirty(false)
, _fxIndex(0) {
// Only to have something meaningful as default
_vmem_a_shift_32 = 24;
_vmem_r_shift_32 = 16;
_vmem_g_shift_32 = 8;
_vmem_b_shift_32 = 0;
}
VideoMemoryGraphicsDriver::~VideoMemoryGraphicsDriver() {
DestroyAllStageScreens();
}
Bitmap *VideoMemoryGraphicsDriver::GetMemoryBackBuffer() {
return nullptr;
}
void VideoMemoryGraphicsDriver::SetMemoryBackBuffer(Bitmap * /*backBuffer*/) {
// do nothing, video-memory drivers don't use main back buffer, only stage bitmaps they pass to plugins
}
Bitmap *VideoMemoryGraphicsDriver::GetStageBackBuffer(bool mark_dirty) {
if (_rendSpriteBatch == UINT32_MAX)
return nullptr;
_stageScreenDirty |= mark_dirty;
return GetStageScreenRaw(_rendSpriteBatch);
}
void VideoMemoryGraphicsDriver::SetStageBackBuffer(Bitmap *backBuffer) {
// do nothing, video-memory drivers don't support this
}
bool VideoMemoryGraphicsDriver::GetStageMatrixes(RenderMatrixes &rm) {
rm = _stageMatrixes;
return true;
}
IDriverDependantBitmap *VideoMemoryGraphicsDriver::CreateDDBFromBitmap(Bitmap *bitmap, bool has_alpha, bool opaque) {
IDriverDependantBitmap * ddb = CreateDDB(bitmap->GetWidth(), bitmap->GetHeight(), bitmap->GetColorDepth(), opaque);
if (ddb)
UpdateDDBFromBitmap(ddb, bitmap, has_alpha);
return ddb;
}
IDriverDependantBitmap *VideoMemoryGraphicsDriver::GetSharedDDB(uint32_t sprite_id, Bitmap *bitmap, bool has_alpha, bool opaque) {
const auto found = _txRefs.find(sprite_id);
if (found != _txRefs.end()) {
const auto &item = found->_value;
if (!item.Data.expired())
return CreateDDB(item.Data.lock(), item.Res.Width, item.Res.Height, item.Res.ColorDepth, opaque);
}
// Create and add a new element
std::shared_ptr<TextureData> txdata(CreateTextureData(bitmap->GetWidth(), bitmap->GetHeight(), opaque));
txdata->ID = sprite_id;
UpdateTextureData(txdata.get(), bitmap, has_alpha, opaque);
// only add into the map when has valid sprite ID
if (sprite_id != UINT32_MAX) {
_txRefs[sprite_id] = TextureCacheItem(txdata,
GraphicResolution(bitmap->GetWidth(), bitmap->GetHeight(), bitmap->GetColorDepth()));
}
return CreateDDB(txdata, bitmap->GetWidth(), bitmap->GetHeight(), bitmap->GetColorDepth(), opaque);
}
void VideoMemoryGraphicsDriver::UpdateSharedDDB(uint32_t sprite_id, Bitmap *bitmap, bool has_alpha, bool opaque) {
const auto found = _txRefs.find(sprite_id);
if (found == _txRefs.end())
return;
auto txdata = found->_value.Data.lock();
if (!txdata)
return;
// Update texture ONLY if the bitmap's resolution matches;
// otherwise - detach shared texture (don't delete the data yet, as it may be in use)
const auto &res = found->_value.Res;
if (res.Width == bitmap->GetWidth() && res.Height == bitmap->GetHeight() && res.ColorDepth == bitmap->GetColorDepth()) {
UpdateTextureData(txdata.get(), bitmap, has_alpha, opaque);
} else {
txdata->ID = UINT32_MAX;
_txRefs.erase(found);
}
}
void VideoMemoryGraphicsDriver::ClearSharedDDB(uint32_t sprite_id) {
// Reset sprite ID for any remaining shared txdata,
// then remove the reference from the cache;
// NOTE: we do not delete txdata itself, as it may be temporarily in use
const auto found = _txRefs.find(sprite_id);
if (found != _txRefs.end()) {
auto txdata = found->_value.Data.lock();
if (txdata)
txdata->ID = UINT32_MAX;
_txRefs.erase(found);
}
}
void VideoMemoryGraphicsDriver::DestroyDDB(IDriverDependantBitmap* ddb) {
uint32_t sprite_id = ddb->GetRefID();
DestroyDDBImpl(ddb);
// Remove shared object from ref list if no more active refs left
const auto found = _txRefs.find(sprite_id);
if (found != _txRefs.end() && found->_value.Data.expired())
_txRefs.erase(found);
}
void VideoMemoryGraphicsDriver::SetStageScreen(const Size &sz, int x, int y) {
SetStageScreen(_actSpriteBatch, sz, x, y);
}
void VideoMemoryGraphicsDriver::SetStageScreen(size_t index, const Size &sz, int x, int y) {
if (_stageScreens.size() <= index)
_stageScreens.resize(index + 1);
_stageScreens[index].Position = RectWH(x, y, sz.Width, sz.Height);
}
Bitmap *VideoMemoryGraphicsDriver::GetStageScreenRaw(size_t index) {
assert(index < _stageScreens.size());
if (_stageScreens.size() <= index)
return nullptr;
auto &scr = _stageScreens[index];
const Size sz = scr.Position.GetSize();
if (scr.Raw && (scr.Raw->GetSize() != sz)) {
scr.Raw.reset();
if (scr.DDB)
DestroyDDB(scr.DDB);
scr.DDB = nullptr;
}
if (!scr.Raw && !sz.IsNull()) {
scr.Raw.reset(new Bitmap(sz.Width, sz.Height, _mode.ColorDepth));
scr.DDB = CreateDDB(sz.Width, sz.Height, _mode.ColorDepth, false);
}
return scr.Raw.get();
}
IDriverDependantBitmap *VideoMemoryGraphicsDriver::UpdateStageScreenDDB(size_t index, int &x, int &y) {
assert((index < _stageScreens.size()) && _stageScreens[index].DDB);
if ((_stageScreens.size() <= index) || !_stageScreens[index].Raw || !_stageScreens[index].DDB)
return nullptr;
auto &scr = _stageScreens[index];
UpdateDDBFromBitmap(scr.DDB, scr.Raw.get(), true);
scr.Raw->ClearTransparent();
x = scr.Position.Left;
y = scr.Position.Top;
return scr.DDB;
}
void VideoMemoryGraphicsDriver::DestroyAllStageScreens() {
if (_stageVirtualScreenDDB) // FIXME: Not in upstream
this->DestroyDDB(_stageVirtualScreenDDB);
_stageVirtualScreenDDB = nullptr;
for (size_t i = 0; i < _stageScreens.size(); ++i) {
if (_stageScreens[i].DDB)
DestroyDDB(_stageScreens[i].DDB);
}
_stageScreens.clear();
}
IDriverDependantBitmap *VideoMemoryGraphicsDriver::DoSpriteEvtCallback(int evt, int data, int &x, int &y) {
if (!_spriteEvtCallback)
error("Unhandled attempt to draw null sprite");
_stageScreenDirty = false;
// NOTE: this is not clear whether return value of callback may be
// relied on. Existing plugins do not seem to return anything but 0,
// even if they handle this event. This is why we also set
// _stageScreenDirty in certain plugin API function implementations.
_stageScreenDirty |= _spriteEvtCallback(evt, data) != 0;
if (_stageScreenDirty) {
return UpdateStageScreenDDB(_rendSpriteBatch, x, y);
}
return nullptr;
}
IDriverDependantBitmap *VideoMemoryGraphicsDriver::MakeFx(int r, int g, int b) {
if (_fxIndex == _fxPool.size()) _fxPool.push_back(ScreenFx());
ScreenFx &fx = _fxPool[_fxIndex];
if (fx.DDB == nullptr) {
fx.Raw = BitmapHelper::CreateBitmap(16, 16, _mode.ColorDepth);
fx.DDB = CreateDDBFromBitmap(fx.Raw, false, true);
}
if (r != fx.Red || g != fx.Green || b != fx.Blue) {
fx.Raw->Clear(makecol_depth(fx.Raw->GetColorDepth(), r, g, b));
this->UpdateDDBFromBitmap(fx.DDB, fx.Raw, false);
fx.Red = r;
fx.Green = g;
fx.Blue = b;
}
_fxIndex++;
return fx.DDB;
}
void VideoMemoryGraphicsDriver::ResetFxPool() {
_fxIndex = 0;
}
void VideoMemoryGraphicsDriver::DestroyFxPool() {
for (auto &fx : _fxPool) {
if (fx.DDB)
DestroyDDB(fx.DDB);
delete fx.Raw;
}
_fxPool.clear();
_fxIndex = 0;
}
template <typename T> T algetr(const T);
template <typename T> T algetg(const T);
template <typename T> T algetb(const T);
template <typename T> T algeta(const T);
template <> uint8_t algetr(const uint8_t c) { return getr8(c); }
template <> uint8_t algetg(const uint8_t c) { return getg8(c); }
template <> uint8_t algetb(const uint8_t c) { return getb8(c); }
template <> uint8_t algeta(const uint8_t c) { return 0xFF; }
template <> uint16_t algetr(const uint16_t c) { return getr16(c); }
template <> uint16_t algetg(const uint16_t c) { return getg16(c); }
template <> uint16_t algetb(const uint16_t c) { return getb16(c); }
template <> uint16_t algeta(const uint16_t c) { return 0xFF; }
template <> uint32_t algetr(const uint32_t c) { return getr32(c); }
template <> uint32_t algetg(const uint32_t c) { return getg32(c); }
template <> uint32_t algetb(const uint32_t c) { return getb32(c); }
template <> uint32_t algeta(const uint32_t c) { return geta32(c); }
template <typename T> bool is_color_mask(const T);
template <> bool is_color_mask(const uint8_t c) { return c == MASK_COLOR_8;}
template <> bool is_color_mask(const uint16_t c) { return c == MASK_COLOR_16;}
template <> bool is_color_mask(const uint32_t c) { return c == MASK_COLOR_32;}
template <typename T> void get_pixel_if_not_transparent(const T *pixel, T *red, T *green, T *blue, T *divisor) {
const T px_color = pixel[0];
if (!is_color_mask<T>(px_color)) {
*red += algetr<T>(px_color);
*green += algetg<T>(px_color);
*blue += algetb<T>(px_color);
divisor[0]++;
}
}
#define VMEMCOLOR_RGBA(r,g,b,a) \
( (((a) & 0xFF) << _vmem_a_shift_32) | (((r) & 0xFF) << _vmem_r_shift_32) | (((g) & 0xFF) << _vmem_g_shift_32) | (((b) & 0xFF) << _vmem_b_shift_32) )
// Template helper function which converts bitmap to a video memory buffer,
// applies transparency and optionally copies the source alpha channel (if available).
template<typename T, bool HasAlpha>
void VideoMemoryGraphicsDriver::BitmapToVideoMemImpl(const Bitmap *bitmap, const TextureTile *tile, uint8_t *dst_ptr, const int dst_pitch) {
// tell the compiler these won't change mid loop execution
const int t_width = tile->width;
const int t_height = tile->height;
const int t_x = tile->x;
const int t_y = tile->y;
const int idst_pitch = dst_pitch * sizeof(uint8_t) / sizeof(uint32_t); // destination is always 32-bit
auto idst = reinterpret_cast<uint32_t *>(dst_ptr);
for (int y = 0; y < t_height; y++) {
const uint8_t *scanline_at = bitmap->GetScanLine(y + t_y);
for (int x = 0; x < t_width; x++) {
auto srcData = (const T *)&scanline_at[(x + t_x) * sizeof(T)];
const T src_color = srcData[0];
if (HasAlpha) {
idst[x] = VMEMCOLOR_RGBA(algetr<T>(src_color), algetg<T>(src_color), algetb<T>(src_color), algeta<T>(src_color));
} else if (is_color_mask<T>(src_color)) {
idst[x] = 0;
} else {
idst[x] = VMEMCOLOR_RGBA(algetr<T>(src_color), algetg<T>(src_color), algetb<T>(src_color), 0xFF);
}
}
idst += idst_pitch;
}
}
// Template helper function which converts bitmap to a video memory buffer,
// assuming that the destination is always opaque (alpha channel is filled with 0xFF)
template<typename T>
void VideoMemoryGraphicsDriver::BitmapToVideoMemOpaqueImpl(const Bitmap *bitmap, const TextureTile *tile, uint8_t *dst_ptr, const int dst_pitch) {
// tell the compiler these won't change mid loop execution
const int t_width = tile->width;
const int t_height = tile->height;
const int t_x = tile->x;
const int t_y = tile->y;
const int idst_pitch = dst_pitch * sizeof(uint8_t) / sizeof(uint32_t); // destination is always 32-bit
auto idst = reinterpret_cast<uint32_t *>(dst_ptr);
for (int y = 0; y < t_height; y++) {
const uint8_t *scanline_at = bitmap->GetScanLine(y + t_y);
for (int x = 0; x < t_width; x++) {
auto srcData = (const T *)&scanline_at[(x + t_x) * sizeof(T)];
const T src_color = srcData[0];
idst[x] = VMEMCOLOR_RGBA(algetr<T>(src_color), algetg<T>(src_color), algetb<T>(src_color), 0xFF);
}
idst += idst_pitch;
}
}
// Template helper function which converts bitmap to a video memory buffer
// with a semi-transparent pixels fix for "Linear" graphics filter which prevents
// colored outline (usually either of black or "magic pink" color).
template<typename T, bool HasAlpha>
void VideoMemoryGraphicsDriver::BitmapToVideoMemLinearImpl(const Bitmap *bitmap, const TextureTile *tile, uint8_t *dst_ptr, const int dst_pitch) {
// tell the compiler these won't change mid loop execution
const int t_width = tile->width;
const int t_height = tile->height;
const int t_x = tile->x;
const int t_y = tile->y;
const int src_bpp = sizeof(T);
const int idst_pitch = dst_pitch * sizeof(uint8_t) / sizeof(uint32_t); // destination is always 32-bit
auto idst = reinterpret_cast<uint32_t *>(dst_ptr);
bool lastPixelWasTransparent = false;
for (int y = 0; y < t_height; y++) {
lastPixelWasTransparent = false;
const uint8_t *scanline_before = (y > 0) ? bitmap->GetScanLine(y + t_y - 1) : nullptr;
const uint8_t *scanline_at = bitmap->GetScanLine(y + t_y);
const uint8_t *scanline_after = (y < t_height - 1) ? bitmap->GetScanLine(y + t_y + 1) : nullptr;
for (int x = 0; x < t_width; x++) {
auto srcData = (const T *)&scanline_at[(x + t_x) * src_bpp];
const T src_color = srcData[0];
if (is_color_mask<T>(src_color)) {
// set to transparent, but use the colour from the neighbouring
// pixel to stop the linear filter doing colored outlines
T red = 0, green = 0, blue = 0, divisor = 0;
if (x > 0)
get_pixel_if_not_transparent<T>(&srcData[-1], &red, &green, &blue, &divisor);
if (x < t_width - 1)
get_pixel_if_not_transparent<T>(&srcData[1], &red, &green, &blue, &divisor);
if (y > 0)
get_pixel_if_not_transparent<T>((const T *)&scanline_before[(x + t_x) * src_bpp], &red, &green, &blue, &divisor);
if (y < t_height - 1)
get_pixel_if_not_transparent<T>((const T *)&scanline_after[(x + t_x) * src_bpp], &red, &green, &blue, &divisor);
if (divisor > 0)
idst[x] = VMEMCOLOR_RGBA(red / divisor, green / divisor, blue / divisor, 0);
else
idst[x] = 0;
lastPixelWasTransparent = true;
} else if (HasAlpha) {
idst[x] = VMEMCOLOR_RGBA(algetr<T>(src_color), algetg<T>(src_color), algetb<T>(src_color), algeta<T>(src_color));
} else {
idst[x] = VMEMCOLOR_RGBA(algetr<T>(src_color), algetg<T>(src_color), algetb<T>(src_color), 0xFF);
if (lastPixelWasTransparent) {
// update the colour of the previous transparent pixel, to
// stop colored outlines when linear filtering
idst[x - 1] = idst[x] & 0x00FFFFFF;
lastPixelWasTransparent = false;
}
}
}
idst += idst_pitch;
}
}
void VideoMemoryGraphicsDriver::BitmapToVideoMem(const Bitmap *bitmap, const bool has_alpha, const TextureTile *tile,
uint8_t *dst_ptr, const int dst_pitch, const bool usingLinearFiltering) {
switch (bitmap->GetColorDepth()) {
case 8:
if (usingLinearFiltering) {
BitmapToVideoMemLinearImpl<uint8_t, false>(bitmap, tile, dst_ptr, dst_pitch);
} else {
BitmapToVideoMemImpl<uint8_t, false>(bitmap, tile, dst_ptr, dst_pitch);
}
break;
case 16:
if (usingLinearFiltering) {
BitmapToVideoMemLinearImpl<uint16_t, false>(bitmap, tile, dst_ptr, dst_pitch);
} else {
BitmapToVideoMemImpl<uint16_t, false>(bitmap, tile, dst_ptr, dst_pitch);
}
break;
case 32:
if (usingLinearFiltering) {
if (has_alpha) {
BitmapToVideoMemLinearImpl<uint32_t, true>(bitmap, tile, dst_ptr, dst_pitch);
} else {
BitmapToVideoMemLinearImpl<uint32_t, false>(bitmap, tile, dst_ptr, dst_pitch);
}
} else {
if (has_alpha) {
BitmapToVideoMemImpl<uint32_t, true>(bitmap, tile, dst_ptr, dst_pitch);
} else {
BitmapToVideoMemImpl<uint32_t, false>(bitmap, tile, dst_ptr, dst_pitch);
}
}
break;
default:
break;
}
}
void VideoMemoryGraphicsDriver::BitmapToVideoMemOpaque(const Bitmap *bitmap, const TextureTile *tile, uint8_t *dst_ptr, const int dst_pitch) {
switch (bitmap->GetColorDepth()) {
case 8:
BitmapToVideoMemOpaqueImpl<uint8_t>(bitmap, tile, dst_ptr, dst_pitch);
break;
case 16:
BitmapToVideoMemOpaqueImpl<uint16_t>(bitmap, tile, dst_ptr, dst_pitch);
break;
case 32:
BitmapToVideoMemOpaqueImpl<uint32_t>(bitmap, tile, dst_ptr, dst_pitch);
break;
default:
break;
}
}
} // namespace Engine
} // namespace AGS
} // namespace AGS3