62 lines
2.6 KiB
C++
62 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_LISTBOX_H
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#define AGS_ENGINE_AC_LISTBOX_H
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#include "ags/shared/gui/gui_listbox.h"
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namespace AGS3 {
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using AGS::Shared::GUIListBox;
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int ListBox_AddItem(GUIListBox *lbb, const char *text);
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int ListBox_InsertItemAt(GUIListBox *lbb, int index, const char *text);
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void ListBox_Clear(GUIListBox *listbox);
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void ListBox_FillDirList(GUIListBox *listbox, const char *filemask);
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int ListBox_GetSaveGameSlots(GUIListBox *listbox, int index);
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int ListBox_FillSaveGameList(GUIListBox *listbox);
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int ListBox_GetItemAtLocation(GUIListBox *listbox, int x, int y);
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char *ListBox_GetItemText(GUIListBox *listbox, int index, char *buffer);
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const char *ListBox_GetItems(GUIListBox *listbox, int index);
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void ListBox_SetItemText(GUIListBox *listbox, int index, const char *newtext);
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void ListBox_RemoveItem(GUIListBox *listbox, int itemIndex);
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int ListBox_GetItemCount(GUIListBox *listbox);
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int ListBox_GetFont(GUIListBox *listbox);
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void ListBox_SetFont(GUIListBox *listbox, int newfont);
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int ListBox_GetHideBorder(GUIListBox *listbox);
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void ListBox_SetHideBorder(GUIListBox *listbox, int newValue);
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int ListBox_GetHideScrollArrows(GUIListBox *listbox);
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void ListBox_SetHideScrollArrows(GUIListBox *listbox, int newValue);
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int ListBox_GetSelectedIndex(GUIListBox *listbox);
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void ListBox_SetSelectedIndex(GUIListBox *guisl, int newsel);
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int ListBox_GetTopItem(GUIListBox *listbox);
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void ListBox_SetTopItem(GUIListBox *guisl, int item);
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int ListBox_GetRowCount(GUIListBox *listbox);
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void ListBox_ScrollDown(GUIListBox *listbox);
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void ListBox_ScrollUp(GUIListBox *listbox);
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GUIListBox *is_valid_listbox(int guin, int objn);
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} // namespace AGS3
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#endif
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