167 lines
5.3 KiB
C++
167 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ags/engine/ac/label.h"
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#include "ags/shared/ac/common.h"
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#include "ags/shared/ac/game_setup_struct.h"
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#include "ags/engine/ac/global_translation.h"
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#include "ags/engine/ac/string.h"
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#include "ags/shared/debugging/out.h"
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#include "ags/engine/script/script_api.h"
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#include "ags/engine/script/script_runtime.h"
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#include "ags/engine/ac/dynobj/script_string.h"
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#include "ags/globals.h"
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namespace AGS3 {
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using namespace AGS::Shared;
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// ** LABEL FUNCTIONS
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const char *Label_GetText_New(GUILabel *labl) {
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return CreateNewScriptString(labl->GetText().GetCStr());
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}
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void Label_GetText(GUILabel *labl, char *buffer) {
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snprintf(buffer, MAX_MAXSTRLEN, "%s", labl->GetText().GetCStr());
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}
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void Label_SetText(GUILabel *labl, const char *newtx) {
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newtx = get_translation(newtx);
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if (labl->GetText() != newtx) {
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labl->SetText(newtx);
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}
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}
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int Label_GetTextAlignment(GUILabel *labl) {
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return (_G(loaded_game_file_version) >= kGameVersion_350) ?
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(int)labl->TextAlignment :
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(int)GetLegacyGUIAlignment(labl->TextAlignment);
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}
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void Label_SetTextAlignment(GUILabel *labl, int align) {
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// NOTE: some custom engines supported Label.TextAlignment
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// before 3.5.0 got this added officially
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HorAlignment use_align =
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(_G(loaded_game_file_version) >= kGameVersion_350) ?
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(HorAlignment)align :
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ConvertLegacyGUIAlignment((LegacyGUIAlignment)align);
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if (labl->TextAlignment != use_align) {
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labl->TextAlignment = use_align;
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labl->MarkChanged();
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}
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}
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int Label_GetColor(GUILabel *labl) {
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return labl->TextColor;
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}
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void Label_SetColor(GUILabel *labl, int colr) {
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if (labl->TextColor != colr) {
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labl->TextColor = colr;
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labl->MarkChanged();
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}
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}
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int Label_GetFont(GUILabel *labl) {
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return labl->Font;
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}
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void Label_SetFont(GUILabel *guil, int fontnum) {
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if ((fontnum < 0) || (fontnum >= _GP(game).numfonts))
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quit("!SetLabelFont: invalid font number.");
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if (fontnum != guil->Font) {
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guil->Font = fontnum;
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guil->MarkChanged();
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}
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}
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//=============================================================================
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//
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// Script API Functions
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//
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//=============================================================================
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// void (GUILabel *labl, char *buffer)
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RuntimeScriptValue Sc_Label_GetText(void *self, const RuntimeScriptValue *params, int32_t param_count) {
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API_OBJCALL_VOID_POBJ(GUILabel, Label_GetText, char);
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}
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// void (GUILabel *labl, const char *newtx)
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RuntimeScriptValue Sc_Label_SetText(void *self, const RuntimeScriptValue *params, int32_t param_count) {
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API_OBJCALL_VOID_POBJ(GUILabel, Label_SetText, const char);
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}
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RuntimeScriptValue Sc_Label_GetTextAlignment(void *self, const RuntimeScriptValue *params, int32_t param_count) {
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API_OBJCALL_INT(GUILabel, Label_GetTextAlignment);
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}
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RuntimeScriptValue Sc_Label_SetTextAlignment(void *self, const RuntimeScriptValue *params, int32_t param_count) {
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API_OBJCALL_VOID_PINT(GUILabel, Label_SetTextAlignment);
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}
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// int (GUILabel *labl)
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RuntimeScriptValue Sc_Label_GetFont(void *self, const RuntimeScriptValue *params, int32_t param_count) {
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API_OBJCALL_INT(GUILabel, Label_GetFont);
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}
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// void (GUILabel *guil, int fontnum)
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RuntimeScriptValue Sc_Label_SetFont(void *self, const RuntimeScriptValue *params, int32_t param_count) {
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API_OBJCALL_VOID_PINT(GUILabel, Label_SetFont);
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}
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// const char* (GUILabel *labl)
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RuntimeScriptValue Sc_Label_GetText_New(void *self, const RuntimeScriptValue *params, int32_t param_count) {
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API_OBJCALL_OBJ(GUILabel, const char, _GP(myScriptStringImpl), Label_GetText_New);
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}
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// int (GUILabel *labl)
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RuntimeScriptValue Sc_Label_GetColor(void *self, const RuntimeScriptValue *params, int32_t param_count) {
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API_OBJCALL_INT(GUILabel, Label_GetColor);
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}
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// void (GUILabel *labl, int colr)
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RuntimeScriptValue Sc_Label_SetColor(void *self, const RuntimeScriptValue *params, int32_t param_count) {
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API_OBJCALL_VOID_PINT(GUILabel, Label_SetColor);
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}
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void RegisterLabelAPI() {
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ScFnRegister label_api[] = {
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{"Label::GetText^1", API_FN_PAIR(Label_GetText)},
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{"Label::SetText^1", API_FN_PAIR(Label_SetText)},
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{"Label::get_TextAlignment", API_FN_PAIR(Label_GetTextAlignment)},
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{"Label::set_TextAlignment", API_FN_PAIR(Label_SetTextAlignment)},
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{"Label::get_Font", API_FN_PAIR(Label_GetFont)},
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{"Label::set_Font", API_FN_PAIR(Label_SetFont)},
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{"Label::get_Text", API_FN_PAIR(Label_GetText_New)},
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{"Label::set_Text", API_FN_PAIR(Label_SetText)},
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{"Label::get_TextColor", API_FN_PAIR(Label_GetColor)},
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{"Label::set_TextColor", API_FN_PAIR(Label_SetColor)},
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};
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ccAddExternalFunctions361(label_api);
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}
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} // namespace AGS3
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