77 lines
3.1 KiB
C++
77 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_GUICONTROL_H
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#define AGS_ENGINE_AC_GUICONTROL_H
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#include "ags/shared/gui/gui_object.h"
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#include "ags/shared/gui/gui_button.h"
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#include "ags/shared/gui/gui_inv.h"
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#include "ags/shared/gui/gui_label.h"
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#include "ags/shared/gui/gui_listbox.h"
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#include "ags/shared/gui/gui_slider.h"
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#include "ags/shared/gui/gui_textbox.h"
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#include "ags/engine/ac/dynobj/script_gui.h"
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namespace AGS3 {
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using AGS::Shared::GUIObject;
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using AGS::Shared::GUIButton;
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using AGS::Shared::GUIInvWindow;
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using AGS::Shared::GUILabel;
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using AGS::Shared::GUIListBox;
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using AGS::Shared::GUISlider;
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using AGS::Shared::GUITextBox;
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GUIObject *GetGUIControlAtLocation(int xx, int yy);
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int GUIControl_GetVisible(GUIObject *guio);
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void GUIControl_SetVisible(GUIObject *guio, int visible);
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int GUIControl_GetClickable(GUIObject *guio);
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void GUIControl_SetClickable(GUIObject *guio, int enabled);
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int GUIControl_GetEnabled(GUIObject *guio);
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void GUIControl_SetEnabled(GUIObject *guio, int enabled);
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int GUIControl_GetID(GUIObject *guio);
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ScriptGUI *GUIControl_GetOwningGUI(GUIObject *guio);
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GUIButton *GUIControl_GetAsButton(GUIObject *guio);
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GUIInvWindow *GUIControl_GetAsInvWindow(GUIObject *guio);
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GUILabel *GUIControl_GetAsLabel(GUIObject *guio);
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GUIListBox *GUIControl_GetAsListBox(GUIObject *guio);
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GUISlider *GUIControl_GetAsSlider(GUIObject *guio);
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GUITextBox *GUIControl_GetAsTextBox(GUIObject *guio);
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int GUIControl_GetX(GUIObject *guio);
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void GUIControl_SetX(GUIObject *guio, int xx);
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int GUIControl_GetY(GUIObject *guio);
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void GUIControl_SetY(GUIObject *guio, int yy);
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int GUIControl_GetZOrder(GUIObject *guio);
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void GUIControl_SetZOrder(GUIObject *guio, int zorder);
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void GUIControl_SetPosition(GUIObject *guio, int xx, int yy);
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int GUIControl_GetWidth(GUIObject *guio);
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void GUIControl_SetWidth(GUIObject *guio, int newwid);
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int GUIControl_GetHeight(GUIObject *guio);
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void GUIControl_SetHeight(GUIObject *guio, int newhit);
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void GUIControl_SetSize(GUIObject *guio, int newwid, int newhit);
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void GUIControl_SendToBack(GUIObject *guio);
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void GUIControl_BringToFront(GUIObject *guio);
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} // namespace AGS3
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#endif
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