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scummvm-cursorfix/engines/ags/engine/ac/dynobj/script_viewport.h
2026-02-02 04:50:13 +01:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_ENGINE_AC_DYNOBJ_SCRIPT_VIEWPORT_H
#define AGS_ENGINE_AC_DYNOBJ_SCRIPT_VIEWPORT_H
#include "ags/engine/ac/dynobj/cc_ags_dynamic_object.h"
namespace AGS3 {
// ScriptViewport keeps a reference to actual room Viewport in script.
struct ScriptViewport final : AGSCCDynamicObject {
public:
ScriptViewport(int id);
// Get viewport index; negative means the viewport was deleted
int GetID() const {
return _id;
}
void SetID(int id) {
_id = id;
}
// Reset viewport index to indicate that this reference is no longer valid
void Invalidate() {
_id = -1;
}
const char *GetType() override;
int Dispose(void *address, bool force) override;
void Unserialize(int index, AGS::Shared::Stream *in, size_t data_sz) override;
protected:
// Calculate and return required space for serialization, in bytes
size_t CalcSerializeSize(const void *address) override;
// Write object data into the provided stream
void Serialize(const void *address, AGS::Shared::Stream *out) override;
private:
int _id = -1; // index of viewport in the game state array
};
// Unserialize viewport from the memory stream
ScriptViewport *Viewport_Unserialize(int handle, AGS::Shared::Stream *in, size_t data_sz);
} // namespace AGS3
#endif