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scummvm-cursorfix/engines/agos/drivers/simon1/adlib.h
2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGOS_SIMON1_ADLIB_H
#define AGOS_SIMON1_ADLIB_H
#include "audio/adlib_ms.h"
namespace AGOS {
class MidiDriver_Simon1_AdLib : public MidiDriver_ADLIB_Multisource {
private:
struct RhythmMapEntry {
// The OPL rhythm instrument to use.
// The original interpreter would move a note played on the MIDI rhythm
// channel to one of MIDI channels 11-15, each corresponding to an OPL
// rhythm instrument.
uint8 channel;
// The instrument bank entry used to play the rhythm note.
uint8 program;
// The MIDI note number that is actually played.
uint8 note;
};
public:
MidiDriver_Simon1_AdLib(OPL::Config::OplType oplType, const byte *instrumentData);
~MidiDriver_Simon1_AdLib();
int open() override;
void noteOn(uint8 channel, uint8 note, uint8 velocity, uint8 source) override;
void programChange(uint8 channel, uint8 program, uint8 source) override;
void deinitSource(uint8 source) override;
// Turns off rhythm notes for sources with type MUSIC (typically source 0).
// This should be called when a SFX source that uses rhythm notes starts
// playing to prevent conflicts on the rhythm channels. Deinitializing a
// SFX source will turn rhythm notes back on.
void disableMusicRhythmNotes();
private:
static const RhythmMapEntry RHYTHM_MAP[];
static const uint16 FREQUENCY_TABLE[];
uint8 allocateOplChannel(uint8 channel, uint8 source, InstrumentInfo &instrumentInfo) override;
uint16 calculateFrequency(uint8 channel, uint8 source, uint8 note) override;
uint8 calculateUnscaledVolume(uint8 channel, uint8 source, uint8 velocity,
const OplInstrumentDefinition &instrumentDef, uint8 operatorNum) override;
void parseInstrumentData(const byte *instrumentData);
// True if rhythm notes for sources with type MUSIC should not be played.
bool _musicRhythmNotesDisabled;
};
MidiDriver_Multisource *createMidiDriverSimon1AdLib(const char *instrumentFilename, OPL::Config::OplType);
} // End of namespace AGOS
#endif