54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "file.h"
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#include "swords.h"
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#define MONSTERS_COUNT 151
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extern void NORETURN_PRE error(const char *s, ...);
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void writeSwordsData(const char *swordsDatName) {
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Common::File f;
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Common::MemFile monsters;
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const int size = MONSTERS_COUNT * 60;
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const int32 offset = 0x44200;
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byte buffer[size];
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if (!f.open(swordsDatName, Common::kFileReadMode))
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error("Could not open '%s'", swordsDatName);
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if (f.seek(offset) != 0)
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error("Failed to seek to 0x%x for '%s'", offset, swordsDatName);
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if (f.read(buffer, size) != size)
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error("Failed to read %d bytes from '%s'", size, swordsDatName);
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if (strcmp((const char *)buffer + 0x33, "Slime"))
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error("Invalid '%s'", swordsDatName);
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monsters.write(buffer, size);
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Common::File::write("monsters.swd", monsters);
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}
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