361 lines
13 KiB
C++
361 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_EXCEPTION_FILE
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#define FORBIDDEN_SYMBOL_EXCEPTION_getenv
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#include "backends/text-to-speech/emscripten/emscripten-text-to-speech.h"
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#if defined(USE_TTS) && defined(EMSCRIPTEN)
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#include <emscripten.h>
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "common/ustr.h"
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#include "common/debug.h"
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EM_JS(void, ttsInit, (), {
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/*
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* Voices can come from the browser, the operating system or cloud services. This means we sometimes get
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* an incomplete or empty list on first call getVoices().
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* Best practice is to listen to the 'voiceschanged' event and update the list of voices when it fires.
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*/
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globalThis['ttsVoiceMap'] = {};
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globalThis['ttsUtteranceQueue'] = [];
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const refreshVoices = () => {
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globalThis['ttsVoiceMap'] = {};
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var cnt = 0;
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voices = window.speechSynthesis.getVoices();
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Array.from(voices).forEach((voice) => {
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if (!(voice.lang in globalThis['ttsVoiceMap'])) {
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globalThis['ttsVoiceMap'][voice.lang] = {};
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}
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globalThis['ttsVoiceMap'][voice.lang][voice.name] = voice;
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cnt++;
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});
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console.log("Found %d voices",cnt);
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};
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if ('onvoiceschanged' in speechSynthesis) {
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speechSynthesis.onvoiceschanged = refreshVoices;
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}
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refreshVoices();
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});
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EmscriptenTextToSpeechManager::EmscriptenTextToSpeechManager() {
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ttsInit();
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#ifdef USE_TRANSLATION
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setLanguage(TransMan.getCurrentLanguage());
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#else
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setLanguage("en");
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#endif
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}
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EmscriptenTextToSpeechManager::~EmscriptenTextToSpeechManager() {
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stop();
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}
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EM_JS(bool, _ttsSay, (const char *text, const char *voice_name, const char *voice_lang, int pitch, int rate, int volume, int action), {
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voice_name = UTF8ToString(voice_name);
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voice_lang = UTF8ToString(voice_lang);
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if (!(voice_lang in globalThis['ttsVoiceMap'] && voice_name in globalThis['ttsVoiceMap'][voice_lang])){
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console.error("_ttsSay: Voice not found");
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return false;
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}
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text = UTF8ToString(text);
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if (text === "") {
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return false;
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}
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/*
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* Possible actions are:
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* INTERRUPT - interrupts the current speech
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* INTERRUPT_NO_REPEAT - interrupts the speech (deletes the whole queue),
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* if the str is the same as the string currently being said,
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* it lets the current string finish.
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* QUEUE - queues the speech
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* QUEUE_NO_REPEAT - queues the speech only if the str is different than
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* the last string in the queue (or the string, that is currently
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* being said if the queue is empty)
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* DROP - does nothing if there is anything being said at the moment
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*/
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const Actions = Object.freeze({
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INTERRUPT: 0,
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INTERRUPT_NO_REPEAT: 1,
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QUEUE: 2,
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QUEUE_NO_REPEAT: 3
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});
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console.assert(action <= 3,"_ttsSay: Illegal Action: %d",action);// DROP is handled on the native side so we should only have 0-3.
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if (action == Actions.QUEUE_NO_REPEAT &&
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globalThis['ttsUtteranceQueue'].length > 0 && globalThis['ttsUtteranceQueue'][globalThis['ttsUtteranceQueue'].length-1].text == text) {
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console.debug("_ttsSay: Skipping duplicate utterance (QUEUE_NO_REPEAT)");
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return false;
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}
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// INTERRUPT_NO_REPEAT with a matching string - empty queue but let the current string finish
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if (action == Actions.INTERRUPT_NO_REPEAT && globalThis['ttsUtteranceQueue'].length > 0 && globalThis['ttsUtteranceQueue'][0].text == text){
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globalThis['ttsUtteranceQueue'] = globalThis['ttsUtteranceQueue'].slice(0,1);
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return false;
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}
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// interrupt or INTERRUPT_NO_REPEAT with a non-matching string (or no string talking) - empty queue, cancel all talking
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if (action == Actions.INTERRUPT || action == Actions.INTERRUPT_NO_REPEAT ) {
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globalThis['ttsUtteranceQueue'] = [];//globalThis['ttsUtteranceQueue'].slice(0,1);
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window.speechSynthesis.cancel();
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}
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// queue and speak next utterance
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voice = globalThis['ttsVoiceMap'][voice_lang][voice_name];
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const utterance = new SpeechSynthesisUtterance(text);
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utterance.onend = function(event) { // this is triggered when an utterance completes speaking
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if (globalThis['ttsUtteranceQueue'][0] == event.target){
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globalThis['ttsUtteranceQueue'].shift(); //remove utterance that was just spoken
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}
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if (globalThis['ttsUtteranceQueue'].length > 0 && !window.speechSynthesis.speaking){ // speak next utterance if nothing is being spoken
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window.speechSynthesis.speak(globalThis['ttsUtteranceQueue'][0]);
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}
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};
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utterance.onerror = function(event) { // this includes canceled utterances (so not just errors)
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if (globalThis['ttsUtteranceQueue'][0] == event.target){
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globalThis['ttsUtteranceQueue'].shift(); //remove utterance that was just spoken
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}
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if (globalThis['ttsUtteranceQueue'].length > 0 && !window.speechSynthesis.speaking){ // speak next utterance if nothing is being spoken
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window.speechSynthesis.speak(globalThis['ttsUtteranceQueue'][0]);
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}
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};
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/*
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* TODO: we could do INTERRUPT_NO_REPEAT and INTERRUPT handling on boundaries, but it's not reliable
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* remote voices don't have onboundary event: https://issues.chromium.org/issues/41195426
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*
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* utterance.onboundary = function(event){
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* console.log(event);
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* };
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*/
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utterance.voice = voice;
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utterance.volume = volume / 100; // linearly adjust 0 to 100 -> 0 to 1
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utterance.pitch = (pitch + 100) / 100; // linearly adjust -100 to 100 (0 default) -> 0 to 2 (1 default)
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utterance.rate = rate > 0 ? 1 + (rate / (100 - 9)) : 0.1 + (rate + 100) / (100 / 0.9); // linearly adjust -100 to 100 (0 default) -> 0.1 to 10 (1 default)
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console.debug("Pushing to queue: %s",text);
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globalThis['ttsUtteranceQueue'].push(utterance);
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if (globalThis['ttsUtteranceQueue'].length == 1){
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console.debug("Speaking %s",text);
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window.speechSynthesis.speak(utterance);
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}
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return true;
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});
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bool EmscriptenTextToSpeechManager::say(const Common::U32String &str, Action action) {
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assert(_ttsState->_enabled);
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Common::String strUtf8 = str.encode();
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debug(5, "Saying %s (%d)", strUtf8.c_str(), action);
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if (isSpeaking() && action == DROP) {
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debug(5, "EmscriptenTextToSpeechManager::say - Not saying '%s' as action=DROP and already speaking", strUtf8.c_str());
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return true;
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}
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char *voice_name = ((char **)_ttsState->_availableVoices[_ttsState->_activeVoice].getData())[0];
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char *voice_lang = ((char **)_ttsState->_availableVoices[_ttsState->_activeVoice].getData())[1];
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return _ttsSay(strUtf8.c_str(), voice_name, voice_lang, _ttsState->_pitch, _ttsState->_rate, _ttsState->_volume, action);
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}
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EM_JS(char **, _ttsGetVoices, (), {
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voices = Array.from(Object.values(globalThis['ttsVoiceMap'])).map(Object.values).flat() // flatten voice map
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.sort((a,b) => a.default === b.default ? a.name.localeCompare(b.name):a.default?-1:1) // first default, then alphabetically
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.map(voice=>[voice.name,voice.lang])
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.flat();
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voices.push(""); // we need this to find the end of the array on the native side.
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// convert the strings to C strings
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var c_strings = voices.map((s) => {
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var size = lengthBytesUTF8(s) + 1;
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var ret = Module._malloc(size);
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stringToUTF8Array(s, HEAP8, ret, size);
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return ret;
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});
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var ret_arr = Module._malloc(c_strings.length * 4); // 4-bytes per pointer
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c_strings.forEach((ptr, i) => { Module.setValue(ret_arr + i * 4, ptr, "i32"); }); // populate return array
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return ret_arr;
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});
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void EmscriptenTextToSpeechManager::updateVoices() {
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_ttsState->_availableVoices.clear();
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char **ttsVoices = _ttsGetVoices();
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char **iter = ttsVoices;
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Common::Array<char *> names;
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while (strcmp(*iter, "") != 0) {
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char *c_name = *iter++;
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char *c_lang = *iter++;
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Common::String language = Common::String(c_lang);
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if (_ttsState->_language == language.substr(0, 2)) {
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int idx = -1;
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for (int i = 0; i < names.size(); i++) {
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if (strcmp(names[i], c_name) == 0) {
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idx = i;
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break;
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}
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}
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names.push_back(c_name);
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Common::String name;
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// some systems have the same voice multiple times for the same language (e.g. en-US and en-GB),
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// in that case we should add the locale to the name
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if (idx == -1) {
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name = Common::String(c_name);
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} else {
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name = Common::String::format("%s (%s)", c_name, language.substr(3, 2).c_str());
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// some systems have identical name/language/locale pairs multiple times (seems a bug), we just skip that case (e.g. macOS Safari for "Samantha (en_US)" )
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char *other_name = ((char **)_ttsState->_availableVoices[idx].getData())[0];
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char *other_lang = ((char **)_ttsState->_availableVoices[idx].getData())[1];
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Common::String other_new = Common::String::format("%s (%s)", other_name, Common::String(other_lang).substr(3, 2).c_str());
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if (other_new == name) {
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warning("Skipping duplicate voice %s %s", c_name, c_lang);
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continue;
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} else {
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warning("Adding duplicate voice %s %s", _ttsState->_availableVoices[idx].getDescription().c_str(), name.c_str());
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_ttsState->_availableVoices[idx].setDescription(other_new);
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}
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}
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char **data_p = new char *[] { c_name, c_lang };
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Common::TTSVoice voice(Common::TTSVoice::UNKNOWN_GENDER, Common::TTSVoice::UNKNOWN_AGE, (void *)data_p, name);
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_ttsState->_availableVoices.push_back(voice);
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}
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}
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free(ttsVoices);
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if (_ttsState->_availableVoices.empty()) {
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warning("No voice is available for language: %s", _ttsState->_language.c_str());
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}
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}
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EM_JS(void, _ttsStop, (), {
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window.speechSynthesis.cancel();
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});
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bool EmscriptenTextToSpeechManager::stop() {
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_ttsStop();
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return true;
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}
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EM_ASYNC_JS(void, _ttsPause, (), {
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if(window.speechSynthesis.paused){
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} else if(window.speechSynthesis.speaking && globalThis['ttsUtteranceQueue'].length > 0){
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// browsers don't pause immediately, so we have to wait for the pause event if there's something being spoken
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await (async () => {
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return new Promise((resolve, reject) => {
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setTimeout(() => { resolve(); }, 300);
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globalThis['ttsUtteranceQueue'][0].onpause = (event) =>{ resolve(event)};
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window.speechSynthesis.pause();
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});
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})();
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} else {
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assert(globalThis['ttsUtteranceQueue'].length == 0);
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window.speechSynthesis.pause();
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}
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return;
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});
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bool EmscriptenTextToSpeechManager::pause() {
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if (isPaused())
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return false;
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_ttsPause();
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return true;
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}
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EM_JS(void, _ttsResume, (), {
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window.speechSynthesis.resume();
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});
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bool EmscriptenTextToSpeechManager::resume() {
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if (!isPaused())
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return false;
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_ttsResume();
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return true;
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}
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EM_JS(bool, _ttsIsSpeaking, (), {
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return window.speechSynthesis.speaking;
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});
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bool EmscriptenTextToSpeechManager::isSpeaking() {
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return _ttsIsSpeaking();
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}
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EM_JS(bool, _ttsIsPaused, (), {
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console.debug("_ttsIsPaused: Checking if speech synthesis is paused %s",window.speechSynthesis.paused ? "true" : "false");
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return window.speechSynthesis.paused;
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});
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bool EmscriptenTextToSpeechManager::isPaused() {
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return _ttsIsPaused();
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}
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bool EmscriptenTextToSpeechManager::isReady() {
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if (_ttsState->_availableVoices.empty())
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return false;
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if (!isPaused() && !isSpeaking())
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return true;
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else
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return false;
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}
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void EmscriptenTextToSpeechManager::setVoice(unsigned index) {
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assert(!_ttsState->_enabled || index < _ttsState->_availableVoices.size());
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_ttsState->_activeVoice = index;
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return;
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}
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void EmscriptenTextToSpeechManager::setRate(int rate) {
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assert(rate >= -100 && rate <= 100);
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_ttsState->_rate = rate;
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}
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void EmscriptenTextToSpeechManager::setPitch(int pitch) {
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assert(pitch >= -100 && pitch <= 100);
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_ttsState->_pitch = pitch;
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}
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void EmscriptenTextToSpeechManager::setVolume(unsigned volume) {
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assert(volume <= 100);
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_ttsState->_volume = volume;
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}
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void EmscriptenTextToSpeechManager::setLanguage(Common::String language) {
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debug(5, "EmscriptenTextToSpeechManager::setLanguage to %s", language.c_str());
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if (_ttsState->_language != language.substr(0, 2) || _ttsState->_availableVoices.empty()) {
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debug(5, "EmscriptenTextToSpeechManager::setLanguage - Update voices");
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updateVoices();
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setVoice(0);
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}
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Common::TextToSpeechManager::setLanguage(language);
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}
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void EmscriptenTextToSpeechManager::freeVoiceData(void *data) {
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free(((char **)data)[0]);
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free(((char **)data)[1]);
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free(data);
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}
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#endif
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