79 lines
2.7 KiB
C++
79 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef HTTP_FILESYSTEM_H
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#define HTTP_FILESYSTEM_H
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#include "backends/fs/abstract-fs.h"
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#include "backends/fs/posix/posix-fs.h"
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/**
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* Implementation of the ScummVM file system API based on POSIX.
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*
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* Parts of this class are documented in the base interface class, AbstractFSNode.
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*/
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class HTTPFilesystemNode : public AbstractFSNode {
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protected:
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static Common::HashMap<Common::String, AbstractFSList> _httpFolders;
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Common::String _displayName;
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Common::String _path;
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Common::String _url;
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AbstractFSList *_children;
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bool _isDirectory;
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bool _isValid;
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int _size;
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/**
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* Full constructor, for internal use only (hence protected).
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*/
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HTTPFilesystemNode(const Common::String &path, const Common::String &displayName, const Common::String &baseUrl, bool isValid, bool isDirectory, int size);
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virtual AbstractFSNode *makeNode(const Common::String &path) const {
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return new HTTPFilesystemNode(path);
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}
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public:
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/**
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* Creates a HTTPFilesystemNode for a given path.
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*
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* @param path the path the new node should point to.
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*/
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HTTPFilesystemNode(const Common::String &path);
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~HTTPFilesystemNode() {}
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bool exists() const override;
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Common::U32String getDisplayName() const override { return _displayName; }
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Common::String getName() const override { return _displayName; }
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Common::String getPath() const override { return _path; }
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bool isDirectory() const override { return _isDirectory; }
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bool isReadable() const override;
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bool isWritable() const override;
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AbstractFSNode *getChild(const Common::String &n) const override;
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bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const override;
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AbstractFSNode *getParent() const override;
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Common::SeekableReadStream *createReadStream() override;
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Common::SeekableWriteStream *createWriteStream(bool atomic) override;
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bool createDirectory() override;
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};
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#endif
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