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scummvm-cursorfix/backends/audiocd/win32/win32-audiocd.cpp
2026-02-02 04:50:13 +01:00

416 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Original license header:
*
* Cabal - Legacy Game Implementations
*
* Cabal is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include "backends/audiocd/win32/win32-audiocd.h"
#include "audio/audiostream.h"
#include "backends/audiocd/audiocd-stream.h"
#include "backends/audiocd/default/default-audiocd.h"
#include "backends/platform/sdl/win32/win32_wrapper.h"
#include "common/array.h"
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/fs.h"
#include "common/mutex.h"
#include "common/queue.h"
#include "common/str.h"
#include "common/timer.h"
#include <winioctl.h>
#if defined(__MINGW32_VERSION)
// Classic MinGW uses non standard paths for DDK headers.
// __MINGW32_VERSION is not defined by the not classic Ming-w64
#include <ddk/ntddcdrm.h>
#else
#include <ntddcdrm.h>
#endif
class Win32AudioCDStream final : public AudioCDStream {
public:
Win32AudioCDStream(HANDLE handle, const TRACK_DATA &startEntry, const TRACK_DATA &endEntry);
~Win32AudioCDStream();
protected:
uint getStartFrame() const override;
uint getEndFrame() const override;
bool readFrame(int frame, int16 *buffer) override;
private:
HANDLE _driveHandle;
const TRACK_DATA &_startEntry, &_endEntry;
enum {
// The CD-ROM pre-gap is 2s
kPreGapFrames = kFramesPerSecond * 2
};
static int getFrameCount(const TRACK_DATA &data) {
int time = data.Address[1];
time *= kSecondsPerMinute;
time += data.Address[2];
time *= kFramesPerSecond;
time += data.Address[3];
return time;
}
};
Win32AudioCDStream::Win32AudioCDStream(HANDLE handle, const TRACK_DATA &startEntry, const TRACK_DATA &endEntry) :
_driveHandle(handle), _startEntry(startEntry), _endEntry(endEntry) {
// We fill the buffer here already to prevent any out of sync issues due
// to the CD not yet having spun up.
startTimer(true);
}
Win32AudioCDStream::~Win32AudioCDStream() {
stopTimer();
}
uint Win32AudioCDStream::getStartFrame() const {
return getFrameCount(_startEntry);
}
uint Win32AudioCDStream::getEndFrame() const {
return getFrameCount(_endEntry);
}
bool Win32AudioCDStream::readFrame(int frame, int16 *buffer) {
// Request to read that frame
RAW_READ_INFO readAudio;
memset(&readAudio, 0, sizeof(readAudio));
readAudio.DiskOffset.QuadPart = (frame - kPreGapFrames) * 2048;
readAudio.SectorCount = 1;
readAudio.TrackMode = CDDA;
DWORD bytesReturned;
return DeviceIoControl(
_driveHandle,
IOCTL_CDROM_RAW_READ,
&readAudio,
sizeof(readAudio),
buffer,
kBytesPerFrame,
&bytesReturned,
nullptr);
}
class Win32AudioCDManager final : public DefaultAudioCDManager {
public:
Win32AudioCDManager();
~Win32AudioCDManager();
bool open() override;
void close() override;
bool play(int track, int numLoops, int startFrame, int duration, bool onlyEmulate,
Audio::Mixer::SoundType soundType) override;
bool isDataAndCDAudioReadFromSameCD() override;
protected:
bool openCD(int drive) override;
bool openCD(const Common::Path &drive) override;
private:
bool loadTOC();
typedef Common::Array<char> DriveList;
DriveList detectDrives();
bool tryAddDrive(char drive, DriveList &drives);
HANDLE _driveHandle;
int _firstTrack, _lastTrack;
Common::Array<TRACK_DATA> _tocEntries;
};
Win32AudioCDManager::Win32AudioCDManager() {
_driveHandle = INVALID_HANDLE_VALUE;
_firstTrack = _lastTrack = 0;
}
Win32AudioCDManager::~Win32AudioCDManager() {
close();
}
bool Win32AudioCDManager::open() {
close();
if (openRealCD())
return true;
return DefaultAudioCDManager::open();
}
bool Win32AudioCDManager::openCD(int drive) {
// Fetch the drive list
DriveList drives = detectDrives();
if (drive >= (int)drives.size())
return false;
debug(1, "Opening CD drive %c:\\", drives[drive]);
// Construct the drive path and try to open it
Common::String drivePath = Common::String::format("\\\\.\\%c:", drives[drive]);
TCHAR *tDrivePath = Win32::stringToTchar(drivePath);
_driveHandle = CreateFile(tDrivePath, GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
free(tDrivePath);
if (_driveHandle == INVALID_HANDLE_VALUE) {
warning("Failed to open drive %c:\\, error %d", drives[drive], (int)GetLastError());
return false;
}
if (!loadTOC()) {
close();
return false;
}
return true;
}
bool Win32AudioCDManager::openCD(const Common::Path &drive) {
// Just some bounds checking
if (drive.empty())
return false;
Common::String driveS(drive.toString(Common::Path::kNativeSeparator));
if (driveS.size() > 3)
return false;
if (!Common::isAlpha(driveS[0]) || driveS[1] != ':')
return false;
if (driveS[2] != 0 && driveS[2] != '\\')
return false;
DriveList drives;
if (!tryAddDrive(toupper(driveS[0]), drives))
return false;
// Construct the drive path and try to open it
Common::String drivePath = Common::String::format("\\\\.\\%c:", drives[0]);
TCHAR *tDrivePath = Win32::stringToTchar(drivePath);
_driveHandle = CreateFile(tDrivePath, GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
free(tDrivePath);
if (_driveHandle == INVALID_HANDLE_VALUE) {
warning("Failed to open drive %c:\\, error %d", drives[0], (int)GetLastError());
return false;
}
if (!loadTOC()) {
close();
return false;
}
return true;
}
void Win32AudioCDManager::close() {
DefaultAudioCDManager::close();
if (_driveHandle != INVALID_HANDLE_VALUE) {
CloseHandle(_driveHandle);
_driveHandle = INVALID_HANDLE_VALUE;
}
_firstTrack = _lastTrack = 0;
_tocEntries.clear();
}
bool Win32AudioCDManager::play(int track, int numLoops, int startFrame, int duration, bool onlyEmulate,
Audio::Mixer::SoundType soundType) {
// Prefer emulation
if (DefaultAudioCDManager::play(track, numLoops, startFrame, duration, onlyEmulate, soundType))
return true;
// If we're set to only emulate, or have no CD drive, return here
if (onlyEmulate || _driveHandle == INVALID_HANDLE_VALUE)
return false;
// HACK: For now, just assume that track number is right
// That only works because ScummVM uses the wrong track number anyway
if (track >= (int)_tocEntries.size() - 1) {
warning("No such track %d", track);
return false;
}
// Bail if the track isn't an audio track
if ((_tocEntries[track].Control & 0x04) != 0) {
warning("Track %d is not audio", track);
return false;
}
// Create the AudioStream and play it
debug(1, "Playing CD track %d", track);
Audio::SeekableAudioStream *audioStream = new Win32AudioCDStream(_driveHandle, _tocEntries[track], _tocEntries[track + 1]);
Audio::Timestamp start = Audio::Timestamp(0, startFrame, 75);
Audio::Timestamp end = (duration == 0) ? audioStream->getLength() : Audio::Timestamp(0, startFrame + duration, 75);
// Fake emulation since we're really playing an AudioStream
_emulating = true;
_mixer->playStream(
soundType,
&_handle,
Audio::makeLoopingAudioStream(audioStream, start, end, (numLoops < 1) ? numLoops + 1 : numLoops),
-1,
_cd.volume,
_cd.balance,
DisposeAfterUse::YES,
true);
return true;
}
bool Win32AudioCDManager::loadTOC() {
CDROM_READ_TOC_EX tocRequest;
memset(&tocRequest, 0, sizeof(tocRequest));
tocRequest.Format = CDROM_READ_TOC_EX_FORMAT_TOC;
tocRequest.Msf = 1;
tocRequest.SessionTrack = 0;
DWORD bytesReturned;
CDROM_TOC tocData;
bool result = DeviceIoControl(
_driveHandle,
IOCTL_CDROM_READ_TOC_EX,
&tocRequest,
sizeof(tocRequest),
&tocData,
sizeof(tocData),
&bytesReturned,
nullptr);
if (!result) {
debug("Failed to query the CD TOC: %d", (int)GetLastError());
return false;
}
_firstTrack = tocData.FirstTrack;
_lastTrack = tocData.LastTrack;
#if 0
debug("First Track: %d", tocData.FirstTrack);
debug("Last Track: %d", tocData.LastTrack);
#endif
for (uint32 i = 0; i < (bytesReturned - 4) / sizeof(TRACK_DATA); i++)
_tocEntries.push_back(tocData.TrackData[i]);
#if 0
for (uint32 i = 0; i < _tocEntries.size(); i++) {
const TRACK_DATA &entry = _tocEntries[i];
debug("Entry:");
debug("\tTrack: %d", entry.TrackNumber);
debug("\tAdr: %d", entry.Adr);
debug("\tCtrl: %d", entry.Control);
debug("\tMSF: %d:%d:%d\n", entry.Address[1], entry.Address[2], entry.Address[3]);
}
#endif
return true;
}
Win32AudioCDManager::DriveList Win32AudioCDManager::detectDrives() {
DriveList drives;
// Try to get the game path's drive
char gameDrive = 0;
if (ConfMan.hasKey("path")) {
Common::Path gamePath = ConfMan.getPath("path");
TCHAR *tGamePath = Win32::stringToTchar(gamePath.toString(Common::Path::kNativeSeparator));
TCHAR fullPath[MAX_PATH];
DWORD result = GetFullPathName(tGamePath, MAX_PATH, fullPath, nullptr);
free(tGamePath);
if (result > 0 && result < sizeof(fullPath) && Common::isAlpha(fullPath[0]) && fullPath[1] == ':' && tryAddDrive(toupper(fullPath[0]), drives))
gameDrive = drives[0];
}
// Try adding the rest of the drives
for (char drive = 'A'; drive <= 'Z'; drive++)
if (drive != gameDrive)
tryAddDrive(drive, drives);
return drives;
}
bool Win32AudioCDManager::tryAddDrive(char drive, DriveList &drives) {
if (!Win32::isDriveCD(drive)) {
return false;
}
debug(2, "Detected drive %c:\\ as a CD drive", drive);
drives.push_back(drive);
return true;
}
bool Win32AudioCDManager::isDataAndCDAudioReadFromSameCD() {
// It is a known bug under Windows that games that play CD audio cause
// ScummVM to crash if the data files are read from the same CD.
char driveLetter;
Common::Path gameDataDir(ConfMan.getPath("path"));
if (!gameDataDir.empty()) {
driveLetter = gameDataDir.toString(Common::Path::kNativeSeparator)[0];
} else {
// That's it! I give up!
Common::FSNode currentDir(".");
gameDataDir = currentDir.getPath();
if (!gameDataDir.empty()) {
driveLetter = gameDataDir.toString(Common::Path::kNativeSeparator)[0];
} else {
return false;
}
}
return Win32::isDriveCD(driveLetter);
}
AudioCDManager *createWin32AudioCDManager() {
return new Win32AudioCDManager();
}
#endif // WIN32