76 lines
1.6 KiB
C++
76 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AUDIO_SID_H
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#define AUDIO_SID_H
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#include "audio/chip.h"
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namespace SID {
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class SID;
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class Config {
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public:
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enum SidType {
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kSidPAL,
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kSidNTSC
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};
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/**
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* Creates a SID driver.
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*/
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static SID *create(SidType type);
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};
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class SID : virtual public Audio::Chip {
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private:
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static bool _hasInstance;
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public:
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SID();
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virtual ~SID();
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/**
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* Initializes the SID emulator.
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*
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* @return true on success, false on failure
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*/
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virtual bool init() = 0;
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/**
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* Reinitializes the SID emulator
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*/
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virtual void reset() = 0;
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/**
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* Function to directly write to a specific SID register.
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*
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* @param r hardware register number to write to
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* @param v value, which will be written
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*/
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virtual void writeReg(int r, int v) = 0;
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};
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} // End of namespace SID
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#endif
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