Files
scummvm-cursorfix/test/engines/ultima/ultima8/games/treasure_loader.h
2026-02-02 04:50:13 +01:00

113 lines
3.2 KiB
C++

#include <cxxtest/TestSuite.h>
#include "engines/ultima/ultima8/games/treasure_loader.h"
/**
* Test suite for the functions in engines/ultima/ultima8/games/treasure_loader.h
*
* TODO: We should test type= values, but they are loaded from the config file
* so we need a way to add those.
*
* That would also allow testing "type", "special", and "mult" values which
* need defaults.
*/
class U8TreasureLoaderTestSuite : public CxxTest::TestSuite {
public:
U8TreasureLoaderTestSuite() {
}
Ultima::Ultima8::TreasureLoader loader;
/* Parse nothing -> should return nothing */
void test_parse_empty() {
Ultima::Std::vector<Ultima::Ultima8::TreasureInfo> t;
bool result = loader.parse("", t);
TS_ASSERT(result);
TS_ASSERT(t.empty());
}
/* Parse a single treasure type */
void test_parse_basic() {
Ultima::Std::vector<Ultima::Ultima8::TreasureInfo> t;
bool result = loader.parse("shape=123,456 frame=2,3 count=4-20 map=23 chance=0.234", t);
TS_ASSERT(result);
TS_ASSERT_EQUALS(t.size(), 1);
const Ultima::Ultima8::TreasureInfo ti = t[0];
TS_ASSERT_EQUALS(ti._shapes.size(), 2);
TS_ASSERT_EQUALS(ti._shapes[0], 123);
TS_ASSERT_EQUALS(ti._shapes[1], 456);
TS_ASSERT_EQUALS(ti._frames.size(), 2);
TS_ASSERT_EQUALS(ti._frames[0], 2);
TS_ASSERT_EQUALS(ti._frames[1], 3);
TS_ASSERT_EQUALS(ti._minCount, 4);
TS_ASSERT_EQUALS(ti._maxCount, 20);
TS_ASSERT_EQUALS(ti._special, "");
TS_ASSERT_EQUALS(ti._map, 23);
TS_ASSERT_EQUALS(ti._chance, 0.234);
}
/* Parse multiple treasure types */
void test_parse_multi() {
Ultima::Std::vector<Ultima::Ultima8::TreasureInfo> t;
bool result = loader.parse("shape=123;shape=456 frame=2-5;shape=888 map=-12", t);
TS_ASSERT(result);
TS_ASSERT_EQUALS(t.size(), 3);
TS_ASSERT_EQUALS(t[0]._shapes.size(), 1);
TS_ASSERT_EQUALS(t[0]._shapes[0], 123);
TS_ASSERT_EQUALS(t[0]._frames.size(), 0);
TS_ASSERT_EQUALS(t[0]._minCount, 1);
TS_ASSERT_EQUALS(t[0]._maxCount, 1);
TS_ASSERT_EQUALS(t[0]._special, "");
TS_ASSERT_EQUALS(t[0]._map, 0);
TS_ASSERT_EQUALS(t[0]._chance, 1);
TS_ASSERT_EQUALS(t[1]._shapes.size(), 1);
TS_ASSERT_EQUALS(t[1]._shapes[0], 456);
TS_ASSERT_EQUALS(t[1]._frames.size(), 4);
TS_ASSERT_EQUALS(t[1]._frames[0], 2);
TS_ASSERT_EQUALS(t[1]._frames[1], 3);
TS_ASSERT_EQUALS(t[1]._frames[2], 4);
TS_ASSERT_EQUALS(t[1]._frames[3], 5);
TS_ASSERT_EQUALS(t[2]._shapes.size(), 1);
TS_ASSERT_EQUALS(t[2]._shapes[0], 888);
TS_ASSERT_EQUALS(t[2]._map, -12);
}
/* Check that various invalid strings don't parse */
void test_parse_invalid() {
Ultima::Std::vector<Ultima::Ultima8::TreasureInfo> t;
bool result;
result = loader.parse("shape=", t);
TS_ASSERT(!result);
result = loader.parse("what", t);
TS_ASSERT(!result);
result = loader.parse("shape=abc", t);
TS_ASSERT(!result);
result = loader.parse("shape=123,123456789", t);
TS_ASSERT(!result);
result = loader.parse("shape=-123", t);
TS_ASSERT(!result);
result = loader.parse("frame=-1,5", t);
TS_ASSERT(!result);
/* TODO: This case falls back to parsing the 10, not great.
result = loader.parse("count=10-1", t);
TS_ASSERT(!result);
*/
result = loader.parse("chance=-1", t);
TS_ASSERT(!result);
}
};