Files
scummvm-cursorfix/engines/zvision/sound/midi.h
2026-02-02 04:50:13 +01:00

66 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ZVISION_MIDI_H
#define ZVISION_MIDI_H
class MidiDriver;
namespace ZVision {
class MidiManager {
public:
MidiManager();
~MidiManager();
void stop();
void noteOn(uint8 channel, uint8 noteNumber, uint8 velocity);
void noteOff(uint8 channel);
void setVolume(uint8 channel, uint8 volume);
void setBalance(uint8 channel, int8 balance);
void setPan(uint8 channel, int8 pan);
void setProgram(uint8 channel, uint8 prog);
int8 getFreeChannel(); // Negative if none available
bool isAvailable() const {
return _available;
}
protected:
bool _available = false;
bool _mt32 = false;
struct chan {
bool playing;
uint8 note;
chan() : playing(false), note(0) {}
};
void send(uint8 status, uint8 data1 = 0x00, uint8 data2 = 0x00);
uint8 _startChannel = 0;
uint8 _maxChannels = 16;
MidiDriver *_driver;
chan _activeChannels[16];
};
}
#endif